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39fd6dcd5b
Aren't indirect includes great?
859 lines
25 KiB
C++
859 lines
25 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstddef>
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#include <limits>
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#include <sstream>
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#include <string>
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#include <tuple>
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#include <vector>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/choice.h>
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#include <wx/clipbrd.h>
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#include <wx/colour.h>
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#include <wx/dialog.h>
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#include <wx/frame.h>
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#include <wx/listbox.h>
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#include <wx/msgdlg.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/spinctrl.h>
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#include <wx/statbox.h>
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#include <wx/stattext.h>
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#include <wx/string.h>
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#include <wx/textctrl.h>
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FifoQueue.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/MsgHandler.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/EXI_Device.h"
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#include "Core/NetPlayClient.h"
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#include "Core/NetPlayProto.h"
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#include "Core/NetPlayServer.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/NetPlay/ChangeGameDialog.h"
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#include "DolphinWX/NetPlay/NetWindow.h"
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#include "DolphinWX/NetPlay/PadMapDialog.h"
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#include "DolphinWX/WxUtils.h"
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#include "MD5Dialog.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoConfig.h"
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NetPlayServer* NetPlayDialog::netplay_server = nullptr;
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NetPlayClient* NetPlayDialog::netplay_client = nullptr;
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NetPlayDialog* NetPlayDialog::npd = nullptr;
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void NetPlayDialog::FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list)
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{
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for (u32 i = 0; auto game = game_list.GetISO(i); ++i)
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game_lbox->Append(StrToWxStr(game->GetUniqueIdentifier()));
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}
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NetPlayDialog::NetPlayDialog(wxWindow* const parent, const CGameListCtrl* const game_list,
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const std::string& game, const bool is_hosting)
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: wxFrame(parent, wxID_ANY, _("Dolphin NetPlay")), m_selected_game(game), m_start_btn(nullptr),
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m_host_label(nullptr), m_host_type_choice(nullptr), m_host_copy_btn(nullptr),
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m_host_copy_btn_is_retry(false), m_is_hosting(is_hosting), m_game_list(game_list)
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{
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Bind(wxEVT_THREAD, &NetPlayDialog::OnThread, this);
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CreateGUI();
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SetIcons(WxUtils::GetDolphinIconBundle());
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Center();
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// Remember the window size and position for NetWindow
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{
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IniFile inifile;
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inifile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
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int winPosX, winPosY, winWidth, winHeight;
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netplay_section.Get("NetWindowPosX", &winPosX, std::numeric_limits<int>::min());
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netplay_section.Get("NetWindowPosY", &winPosY, std::numeric_limits<int>::min());
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netplay_section.Get("NetWindowWidth", &winWidth, -1);
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netplay_section.Get("NetWindowHeight", &winHeight, -1);
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WxUtils::SetWindowSizeAndFitToScreen(this, wxPoint(winPosX, winPosY),
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wxSize(winWidth, winHeight), GetSize());
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}
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}
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void NetPlayDialog::CreateGUI()
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{
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const int space5 = FromDIP(5);
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// NOTE: The design operates top down. Margins / padding are handled by the outermost
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// sizers, this makes the design easier to change. Inner sizers should only pad between
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// widgets, they should never have prepended or appended margins/spacers.
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wxPanel* const panel = new wxPanel(this);
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wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
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main_szr->AddSpacer(space5);
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main_szr->Add(CreateTopGUI(panel), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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main_szr->AddSpacer(space5);
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main_szr->Add(CreateMiddleGUI(panel), 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
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main_szr->AddSpacer(space5);
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main_szr->Add(CreateBottomGUI(panel), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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main_szr->AddSpacer(space5);
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panel->SetSizerAndFit(main_szr);
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main_szr->SetSizeHints(this);
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SetSize(FromDIP(wxSize(768, 768 - 128)));
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}
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wxSizer* NetPlayDialog::CreateTopGUI(wxWindow* parent)
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{
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m_game_btn = new wxButton(parent, wxID_ANY, _(" Game : ") + StrToWxStr(m_selected_game),
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wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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if (m_is_hosting)
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m_game_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnChangeGame, this);
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else
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m_game_btn->Disable();
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wxBoxSizer* top_szr = new wxBoxSizer(wxHORIZONTAL);
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top_szr->Add(m_game_btn, 1, wxEXPAND);
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if (m_is_hosting)
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{
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m_MD5_choice = new wxChoice(parent, wxID_ANY, wxDefaultPosition, FromDIP(wxSize(150, -1)));
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m_MD5_choice->Bind(wxEVT_CHOICE, &NetPlayDialog::OnMD5ComputeRequested, this);
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m_MD5_choice->Append(_("MD5 check..."));
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m_MD5_choice->Append(_("Current game"));
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m_MD5_choice->Append(_("Other game"));
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m_MD5_choice->Append(_("SD card"));
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m_MD5_choice->SetSelection(0);
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top_szr->Add(m_MD5_choice, 0, wxALIGN_CENTER_VERTICAL);
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}
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return top_szr;
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}
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wxSizer* NetPlayDialog::CreateMiddleGUI(wxWindow* parent)
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{
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const int space5 = FromDIP(5);
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wxBoxSizer* const mid_szr = new wxBoxSizer(wxHORIZONTAL);
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mid_szr->Add(CreateChatGUI(parent), 1, wxEXPAND);
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mid_szr->Add(CreatePlayerListGUI(parent), 0, wxEXPAND | wxLEFT, space5);
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return mid_szr;
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}
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wxSizer* NetPlayDialog::CreateChatGUI(wxWindow* parent)
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{
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const int space5 = FromDIP(5);
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wxStaticBoxSizer* const chat_szr = new wxStaticBoxSizer(wxVERTICAL, parent, _("Chat"));
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parent = chat_szr->GetStaticBox();
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m_chat_text = new wxTextCtrl(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize,
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wxTE_READONLY | wxTE_MULTILINE);
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m_chat_msg_text = new wxTextCtrl(parent, wxID_ANY, wxEmptyString, wxDefaultPosition,
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wxDefaultSize, wxTE_PROCESS_ENTER);
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m_chat_msg_text->Bind(wxEVT_TEXT_ENTER, &NetPlayDialog::OnChat, this);
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m_chat_msg_text->SetMaxLength(2000);
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wxButton* const chat_msg_btn =
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new wxButton(parent, wxID_ANY, _("Send"), wxDefaultPosition,
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wxSize(-1, m_chat_msg_text->GetBestSize().GetHeight()));
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chat_msg_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnChat, this);
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wxBoxSizer* const chat_msg_szr = new wxBoxSizer(wxHORIZONTAL);
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// NOTE: Remember that fonts are configurable, setting sizes of anything that contains
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// text in pixels is dangerous because the text may end up being clipped.
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chat_msg_szr->Add(WxUtils::GiveMinSizeDIP(m_chat_msg_text, wxSize(-1, 25)), 1,
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wxALIGN_CENTER_VERTICAL);
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chat_msg_szr->Add(chat_msg_btn, 0, wxEXPAND);
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chat_szr->Add(m_chat_text, 1, wxEXPAND);
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chat_szr->Add(chat_msg_szr, 0, wxEXPAND | wxTOP, space5);
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return chat_szr;
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}
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wxSizer* NetPlayDialog::CreatePlayerListGUI(wxWindow* parent)
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{
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const int space5 = FromDIP(5);
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wxStaticBoxSizer* const player_szr = new wxStaticBoxSizer(wxVERTICAL, parent, _("Players"));
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// Static box is a widget, new widgets should be children instead of siblings to avoid various
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// flickering problems.
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parent = player_szr->GetStaticBox();
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m_player_lbox = new wxListBox(parent, wxID_ANY, wxDefaultPosition, FromDIP(wxSize(256, -1)), 0,
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nullptr, wxLB_HSCROLL);
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if (m_is_hosting && g_TraversalClient)
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{
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m_host_type_choice = new wxChoice(parent, wxID_ANY, wxDefaultPosition, FromDIP(wxSize(76, -1)));
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m_host_type_choice->Bind(wxEVT_CHOICE, &NetPlayDialog::OnChoice, this);
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m_host_type_choice->Append(_("Room ID:"));
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m_host_type_choice->Select(0);
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m_host_label = new wxStaticText(parent, wxID_ANY, "555.555.555.555:55555", wxDefaultPosition,
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wxDefaultSize, wxST_NO_AUTORESIZE);
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// Update() should fix this immediately.
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m_host_label->SetLabel("");
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m_host_copy_btn = new wxButton(parent, wxID_ANY, _("Copy"));
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m_host_copy_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnCopyIP, this);
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m_host_copy_btn->Disable();
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UpdateHostLabel();
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wxBoxSizer* const host_szr = new wxBoxSizer(wxHORIZONTAL);
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host_szr->Add(m_host_type_choice);
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host_szr->Add(m_host_label, 1, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
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host_szr->Add(m_host_copy_btn, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
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player_szr->Add(host_szr, 0, wxEXPAND, space5);
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}
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player_szr->Add(m_player_lbox, 1, wxEXPAND);
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if (m_is_hosting)
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{
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m_player_lbox->Bind(wxEVT_LISTBOX, &NetPlayDialog::OnPlayerSelect, this);
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m_kick_btn = new wxButton(parent, wxID_ANY, _("Kick Player"));
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m_kick_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnKick, this);
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m_kick_btn->Disable();
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m_player_config_btn = new wxButton(parent, wxID_ANY, _("Assign Controller Ports"));
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m_player_config_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnAssignPads, this);
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player_szr->Add(m_kick_btn, 0, wxEXPAND | wxTOP, space5);
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player_szr->Add(m_player_config_btn, 0, wxEXPAND | wxTOP, space5);
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}
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return player_szr;
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}
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wxSizer* NetPlayDialog::CreateBottomGUI(wxWindow* parent)
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{
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const int space5 = FromDIP(5);
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wxBoxSizer* const bottom_szr = new wxBoxSizer(wxHORIZONTAL);
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if (m_is_hosting)
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{
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m_start_btn = new wxButton(parent, wxID_ANY, _("Start"));
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m_start_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnStart, this);
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wxStaticText* buffer_lbl = new wxStaticText(parent, wxID_ANY, _("Buffer:"));
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wxSpinCtrl* const padbuf_spin =
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new wxSpinCtrl(parent, wxID_ANY, std::to_string(INITIAL_PAD_BUFFER_SIZE), wxDefaultPosition,
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wxDefaultSize, wxSP_ARROW_KEYS, 0, 200, INITIAL_PAD_BUFFER_SIZE);
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padbuf_spin->Bind(wxEVT_SPINCTRL, &NetPlayDialog::OnAdjustBuffer, this);
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padbuf_spin->SetMinSize(WxUtils::GetTextWidgetMinSize(padbuf_spin));
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m_memcard_write = new wxCheckBox(parent, wxID_ANY, _("Write to memcards/SD"));
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bottom_szr->Add(m_start_btn, 0, wxALIGN_CENTER_VERTICAL);
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bottom_szr->Add(buffer_lbl, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
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bottom_szr->Add(padbuf_spin, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
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bottom_szr->Add(m_memcard_write, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
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bottom_szr->AddSpacer(space5);
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}
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m_record_chkbox = new wxCheckBox(parent, wxID_ANY, _("Record inputs"));
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wxButton* quit_btn = new wxButton(parent, wxID_ANY, _("Quit Netplay"));
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quit_btn->Bind(wxEVT_BUTTON, &NetPlayDialog::OnQuit, this);
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bottom_szr->Add(m_record_chkbox, 0, wxALIGN_CENTER_VERTICAL);
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bottom_szr->AddStretchSpacer();
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bottom_szr->Add(quit_btn);
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return bottom_szr;
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}
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NetPlayDialog::~NetPlayDialog()
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{
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IniFile inifile;
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const std::string dolphin_ini = File::GetUserPath(F_DOLPHINCONFIG_IDX);
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inifile.Load(dolphin_ini);
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IniFile::Section& netplay_config = *inifile.GetOrCreateSection("NetPlay");
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netplay_config.Set("NetWindowPosX", GetPosition().x);
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netplay_config.Set("NetWindowPosY", GetPosition().y);
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netplay_config.Set("NetWindowWidth", GetSize().GetWidth());
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netplay_config.Set("NetWindowHeight", GetSize().GetHeight());
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inifile.Save(dolphin_ini);
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if (netplay_client)
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{
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delete netplay_client;
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netplay_client = nullptr;
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}
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if (netplay_server)
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{
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delete netplay_server;
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netplay_server = nullptr;
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}
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npd = nullptr;
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}
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void NetPlayDialog::OnChat(wxCommandEvent&)
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{
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std::string text = WxStrToStr(m_chat_msg_text->GetValue());
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if (!text.empty())
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{
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netplay_client->SendChatMessage(text);
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m_chat_msg_text->Clear();
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AddChatMessage(ChatMessageType::UserOut, text);
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}
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}
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void NetPlayDialog::GetNetSettings(NetSettings& settings)
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{
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SConfig& instance = SConfig::GetInstance();
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settings.m_CPUthread = instance.bCPUThread;
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settings.m_CPUcore = instance.iCPUCore;
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settings.m_EnableCheats = instance.bEnableCheats;
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settings.m_SelectedLanguage = instance.SelectedLanguage;
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settings.m_OverrideGCLanguage = instance.bOverrideGCLanguage;
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settings.m_ProgressiveScan = instance.bProgressive;
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settings.m_PAL60 = instance.bPAL60;
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settings.m_DSPHLE = instance.bDSPHLE;
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settings.m_DSPEnableJIT = instance.m_DSPEnableJIT;
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settings.m_WriteToMemcard = m_memcard_write->GetValue();
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settings.m_OCEnable = instance.m_OCEnable;
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settings.m_OCFactor = instance.m_OCFactor;
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settings.m_EXIDevice[0] = instance.m_EXIDevice[0];
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settings.m_EXIDevice[1] = instance.m_EXIDevice[1];
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}
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std::string NetPlayDialog::FindGame(const std::string& target_game)
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{
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// find path for selected game, sloppy..
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for (u32 i = 0; auto game = m_game_list->GetISO(i); ++i)
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if (target_game == game->GetUniqueIdentifier())
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return game->GetFileName();
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return "";
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}
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std::string NetPlayDialog::FindCurrentGame()
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{
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return FindGame(m_selected_game);
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}
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void NetPlayDialog::OnStart(wxCommandEvent&)
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{
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bool should_start = true;
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if (!netplay_client->DoAllPlayersHaveGame())
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{
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should_start = wxMessageBox(_("Not all players have the game. Do you really want to start?"),
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_("Warning"), wxYES_NO) == wxYES;
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}
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if (!should_start)
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return;
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NetSettings settings;
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GetNetSettings(settings);
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netplay_server->SetNetSettings(settings);
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netplay_server->StartGame();
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}
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void NetPlayDialog::BootGame(const std::string& filename)
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{
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main_frame->BootGame(filename);
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}
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void NetPlayDialog::StopGame()
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{
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main_frame->DoStop();
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}
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// NetPlayUI methods called from ---NETPLAY--- thread
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void NetPlayDialog::Update()
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{
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wxThreadEvent evt(wxEVT_THREAD, 1);
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GetEventHandler()->AddPendingEvent(evt);
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}
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void NetPlayDialog::AppendChat(const std::string& msg)
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{
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chat_msgs.Push(msg);
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// silly
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Update();
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}
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void NetPlayDialog::OnMsgChangeGame(const std::string& filename)
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{
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wxThreadEvent* evt = new wxThreadEvent(wxEVT_THREAD, NP_GUI_EVT_CHANGE_GAME);
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evt->SetString(StrToWxStr(filename));
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GetEventHandler()->QueueEvent(evt);
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}
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void NetPlayDialog::OnMsgStartGame()
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{
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wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_START_GAME);
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GetEventHandler()->AddPendingEvent(evt);
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if (m_is_hosting)
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{
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m_start_btn->Disable();
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m_memcard_write->Disable();
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m_game_btn->Disable();
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m_player_config_btn->Disable();
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}
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m_record_chkbox->Disable();
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}
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void NetPlayDialog::OnMsgStopGame()
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{
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wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_STOP_GAME);
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GetEventHandler()->AddPendingEvent(evt);
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if (m_is_hosting)
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{
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m_start_btn->Enable();
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m_memcard_write->Enable();
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m_game_btn->Enable();
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m_player_config_btn->Enable();
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}
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m_record_chkbox->Enable();
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}
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void NetPlayDialog::OnAdjustBuffer(wxCommandEvent& event)
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{
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const int val = ((wxSpinCtrl*)event.GetEventObject())->GetValue();
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netplay_server->AdjustPadBufferSize(val);
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}
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void NetPlayDialog::OnPadBufferChanged(u32 buffer)
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{
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m_pad_buffer = buffer;
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wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_PAD_BUFFER_CHANGE);
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GetEventHandler()->AddPendingEvent(evt);
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}
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void NetPlayDialog::OnDesync(u32 frame, const std::string& player)
|
|
{
|
|
m_desync_frame = frame;
|
|
m_desync_player = player;
|
|
wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_DESYNC);
|
|
GetEventHandler()->AddPendingEvent(evt);
|
|
}
|
|
|
|
void NetPlayDialog::OnConnectionLost()
|
|
{
|
|
wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_CONNECTION_LOST);
|
|
GetEventHandler()->AddPendingEvent(evt);
|
|
}
|
|
|
|
void NetPlayDialog::OnTraversalError(int error)
|
|
{
|
|
switch (error)
|
|
{
|
|
case TraversalClient::BadHost:
|
|
PanicAlertT("Couldn't look up central server");
|
|
break;
|
|
case TraversalClient::VersionTooOld:
|
|
PanicAlertT("Dolphin is too old for traversal server");
|
|
break;
|
|
case TraversalClient::ServerForgotAboutUs:
|
|
case TraversalClient::SocketSendError:
|
|
case TraversalClient::ResendTimeout:
|
|
wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_TRAVERSAL_CONNECTION_ERROR);
|
|
GetEventHandler()->AddPendingEvent(evt);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void NetPlayDialog::OnQuit(wxCommandEvent&)
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
// update gui
|
|
void NetPlayDialog::OnThread(wxThreadEvent& event)
|
|
{
|
|
if (m_is_hosting && m_host_label && g_TraversalClient)
|
|
{
|
|
UpdateHostLabel();
|
|
}
|
|
|
|
// player list
|
|
m_playerids.clear();
|
|
std::string tmps;
|
|
netplay_client->GetPlayerList(tmps, m_playerids);
|
|
|
|
wxString selection;
|
|
if (m_player_lbox->GetSelection() != wxNOT_FOUND)
|
|
selection = m_player_lbox->GetString(m_player_lbox->GetSelection());
|
|
|
|
m_player_lbox->Clear();
|
|
std::istringstream ss(tmps);
|
|
while (std::getline(ss, tmps))
|
|
m_player_lbox->Append(StrToWxStr(tmps));
|
|
|
|
// remove ping from selection string, in case it has changed
|
|
selection.erase(selection.rfind('|') + 1);
|
|
|
|
if (!selection.empty())
|
|
{
|
|
for (unsigned int i = 0; i < m_player_lbox->GetCount(); ++i)
|
|
{
|
|
if (selection == m_player_lbox->GetString(i).substr(0, selection.length()))
|
|
{
|
|
m_player_lbox->SetSelection(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// flash window in taskbar when someone joins if window isn't active
|
|
static u8 numPlayers = 1;
|
|
if (netplay_server != nullptr && numPlayers < m_playerids.size() && !HasFocus())
|
|
{
|
|
RequestUserAttention();
|
|
}
|
|
numPlayers = m_playerids.size();
|
|
|
|
switch (event.GetId())
|
|
{
|
|
case NP_GUI_EVT_CHANGE_GAME:
|
|
// update selected game :/
|
|
{
|
|
m_selected_game = WxStrToStr(event.GetString());
|
|
|
|
wxString button_label = event.GetString();
|
|
m_game_btn->SetLabel(button_label.Prepend(_(" Game : ")));
|
|
}
|
|
break;
|
|
case NP_GUI_EVT_START_GAME:
|
|
// client start game :/
|
|
{
|
|
netplay_client->StartGame(FindCurrentGame());
|
|
std::string msg = "Starting game";
|
|
AddChatMessage(ChatMessageType::Info, msg);
|
|
}
|
|
break;
|
|
case NP_GUI_EVT_STOP_GAME:
|
|
// client stop game
|
|
{
|
|
std::string msg = "Stopping game";
|
|
AddChatMessage(ChatMessageType::Info, msg);
|
|
}
|
|
break;
|
|
case NP_GUI_EVT_DISPLAY_MD5_DIALOG:
|
|
{
|
|
m_MD5_dialog = new MD5Dialog(this, netplay_server, netplay_client->GetPlayers(),
|
|
event.GetString().ToStdString());
|
|
m_MD5_dialog->Show();
|
|
}
|
|
break;
|
|
case NP_GUI_EVT_MD5_PROGRESS:
|
|
{
|
|
if (m_MD5_dialog == nullptr || m_MD5_dialog->IsBeingDeleted())
|
|
break;
|
|
|
|
std::pair<int, int> payload = event.GetPayload<std::pair<int, int>>();
|
|
m_MD5_dialog->SetProgress(payload.first, payload.second);
|
|
}
|
|
break;
|
|
case NP_GUI_EVT_MD5_RESULT:
|
|
{
|
|
if (m_MD5_dialog == nullptr || m_MD5_dialog->IsBeingDeleted())
|
|
break;
|
|
|
|
std::pair<int, std::string> payload = event.GetPayload<std::pair<int, std::string>>();
|
|
m_MD5_dialog->SetResult(payload.first, payload.second);
|
|
}
|
|
break;
|
|
case NP_GUI_EVT_PAD_BUFFER_CHANGE:
|
|
{
|
|
std::string msg = StringFromFormat("Pad buffer: %d", m_pad_buffer);
|
|
|
|
if (g_ActiveConfig.bShowNetPlayMessages)
|
|
{
|
|
OSD::AddTypedMessage(OSD::MessageType::NetPlayBuffer, msg, OSD::Duration::NORMAL);
|
|
}
|
|
|
|
AddChatMessage(ChatMessageType::Info, msg);
|
|
}
|
|
break;
|
|
case NP_GUI_EVT_DESYNC:
|
|
{
|
|
std::string msg = "Possible desync detected from player " + m_desync_player + " on frame " +
|
|
std::to_string(m_desync_frame);
|
|
|
|
AddChatMessage(ChatMessageType::Error, msg);
|
|
|
|
if (g_ActiveConfig.bShowNetPlayMessages)
|
|
{
|
|
OSD::AddMessage(msg, OSD::Duration::VERY_LONG, OSD::Color::RED);
|
|
}
|
|
}
|
|
break;
|
|
case NP_GUI_EVT_CONNECTION_LOST:
|
|
{
|
|
std::string msg = "Lost connection to server";
|
|
AddChatMessage(ChatMessageType::Error, msg);
|
|
}
|
|
break;
|
|
case NP_GUI_EVT_TRAVERSAL_CONNECTION_ERROR:
|
|
{
|
|
std::string msg = "Traversal server connection error";
|
|
AddChatMessage(ChatMessageType::Error, msg);
|
|
}
|
|
}
|
|
|
|
// chat messages
|
|
while (chat_msgs.Size())
|
|
{
|
|
std::string s;
|
|
chat_msgs.Pop(s);
|
|
AddChatMessage(ChatMessageType::UserIn, s);
|
|
|
|
if (g_ActiveConfig.bShowNetPlayMessages)
|
|
{
|
|
OSD::AddMessage(s, OSD::Duration::NORMAL, OSD::Color::GREEN);
|
|
}
|
|
}
|
|
}
|
|
|
|
void NetPlayDialog::OnChangeGame(wxCommandEvent&)
|
|
{
|
|
ChangeGameDialog change_game_dialog(this, m_game_list);
|
|
change_game_dialog.ShowModal();
|
|
|
|
wxString game_name = change_game_dialog.GetChosenGameName();
|
|
if (game_name.empty())
|
|
return;
|
|
|
|
m_selected_game = WxStrToStr(game_name);
|
|
netplay_server->ChangeGame(m_selected_game);
|
|
m_game_btn->SetLabel(game_name.Prepend(_(" Game : ")));
|
|
}
|
|
|
|
void NetPlayDialog::OnMD5ComputeRequested(wxCommandEvent&)
|
|
{
|
|
MD5Target selection = static_cast<MD5Target>(m_MD5_choice->GetSelection());
|
|
std::string file_identifier;
|
|
ChangeGameDialog change_game_dialog(this, m_game_list);
|
|
|
|
m_MD5_choice->SetSelection(0);
|
|
|
|
switch (selection)
|
|
{
|
|
case MD5Target::CurrentGame:
|
|
file_identifier = m_selected_game;
|
|
break;
|
|
|
|
case MD5Target::OtherGame:
|
|
change_game_dialog.ShowModal();
|
|
|
|
file_identifier = WxStrToStr(change_game_dialog.GetChosenGameName());
|
|
if (file_identifier.empty())
|
|
return;
|
|
break;
|
|
|
|
case MD5Target::SdCard:
|
|
file_identifier = WII_SDCARD;
|
|
break;
|
|
|
|
default:
|
|
return;
|
|
}
|
|
|
|
netplay_server->ComputeMD5(file_identifier);
|
|
}
|
|
|
|
void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
|
|
{
|
|
wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_DISPLAY_MD5_DIALOG);
|
|
evt.SetString(file_identifier);
|
|
GetEventHandler()->AddPendingEvent(evt);
|
|
}
|
|
|
|
void NetPlayDialog::SetMD5Progress(int pid, int progress)
|
|
{
|
|
wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_MD5_PROGRESS);
|
|
evt.SetPayload(std::pair<int, int>(pid, progress));
|
|
GetEventHandler()->AddPendingEvent(evt);
|
|
}
|
|
|
|
void NetPlayDialog::SetMD5Result(int pid, const std::string& result)
|
|
{
|
|
wxThreadEvent evt(wxEVT_THREAD, NP_GUI_EVT_MD5_RESULT);
|
|
evt.SetPayload(std::pair<int, std::string>(pid, result));
|
|
GetEventHandler()->AddPendingEvent(evt);
|
|
}
|
|
|
|
void NetPlayDialog::AbortMD5()
|
|
{
|
|
if (m_MD5_dialog != nullptr && !m_MD5_dialog->IsBeingDeleted())
|
|
m_MD5_dialog->Destroy();
|
|
}
|
|
|
|
void NetPlayDialog::OnAssignPads(wxCommandEvent&)
|
|
{
|
|
PadMapDialog pmd(this, netplay_server, netplay_client);
|
|
pmd.ShowModal();
|
|
|
|
netplay_server->SetPadMapping(pmd.GetModifiedPadMappings());
|
|
netplay_server->SetWiimoteMapping(pmd.GetModifiedWiimoteMappings());
|
|
}
|
|
|
|
void NetPlayDialog::OnKick(wxCommandEvent&)
|
|
{
|
|
wxString selection = m_player_lbox->GetStringSelection();
|
|
unsigned long player = 0;
|
|
selection.substr(selection.rfind('[') + 1, selection.rfind(']')).ToULong(&player);
|
|
|
|
netplay_server->KickPlayer((u8)player);
|
|
|
|
m_player_lbox->SetSelection(wxNOT_FOUND);
|
|
wxCommandEvent event;
|
|
OnPlayerSelect(event);
|
|
}
|
|
|
|
void NetPlayDialog::OnPlayerSelect(wxCommandEvent&)
|
|
{
|
|
m_kick_btn->Enable(m_player_lbox->GetSelection() > 0);
|
|
}
|
|
|
|
bool NetPlayDialog::IsRecording()
|
|
{
|
|
return m_record_chkbox->GetValue();
|
|
}
|
|
|
|
void NetPlayDialog::OnCopyIP(wxCommandEvent&)
|
|
{
|
|
if (m_host_copy_btn_is_retry)
|
|
{
|
|
g_TraversalClient->ReconnectToServer();
|
|
Update();
|
|
}
|
|
else
|
|
{
|
|
if (wxTheClipboard->Open())
|
|
{
|
|
wxTheClipboard->SetData(new wxTextDataObject(m_host_label->GetLabel()));
|
|
wxTheClipboard->Close();
|
|
}
|
|
}
|
|
}
|
|
|
|
void NetPlayDialog::OnChoice(wxCommandEvent& event)
|
|
{
|
|
UpdateHostLabel();
|
|
}
|
|
|
|
void NetPlayDialog::UpdateHostLabel()
|
|
{
|
|
wxString label = _(" (internal IP)");
|
|
auto DeLabel = [=](wxString str) {
|
|
if (str == _("Localhost"))
|
|
return std::string("!local!");
|
|
return WxStrToStr(str.Left(str.Len() - label.Len()));
|
|
};
|
|
auto EnLabel = [=](std::string str) -> wxString {
|
|
if (str == "!local!")
|
|
return _("Localhost");
|
|
return StrToWxStr(str) + label;
|
|
};
|
|
int sel = m_host_type_choice->GetSelection();
|
|
if (sel == 0)
|
|
{
|
|
// the traversal ID
|
|
switch (g_TraversalClient->m_State)
|
|
{
|
|
case TraversalClient::Connecting:
|
|
m_host_label->SetForegroundColour(*wxLIGHT_GREY);
|
|
m_host_label->SetLabel("...");
|
|
m_host_copy_btn->SetLabel(_("Copy"));
|
|
m_host_copy_btn->Disable();
|
|
break;
|
|
case TraversalClient::Connected:
|
|
m_host_label->SetForegroundColour(*wxBLACK);
|
|
m_host_label->SetLabel(
|
|
wxString(g_TraversalClient->m_HostId.data(), g_TraversalClient->m_HostId.size()));
|
|
m_host_copy_btn->SetLabel(_("Copy"));
|
|
m_host_copy_btn->Enable();
|
|
m_host_copy_btn_is_retry = false;
|
|
break;
|
|
case TraversalClient::Failure:
|
|
m_host_label->SetForegroundColour(*wxBLACK);
|
|
m_host_label->SetLabel("...");
|
|
m_host_copy_btn->SetLabel(_("Retry"));
|
|
m_host_copy_btn->Enable();
|
|
m_host_copy_btn_is_retry = true;
|
|
break;
|
|
}
|
|
}
|
|
else if (sel != wxNOT_FOUND) // wxNOT_FOUND shouldn't generally happen
|
|
{
|
|
m_host_label->SetForegroundColour(*wxBLACK);
|
|
m_host_label->SetLabel(
|
|
netplay_server->GetInterfaceHost(DeLabel(m_host_type_choice->GetString(sel))));
|
|
m_host_copy_btn->SetLabel(_("Copy"));
|
|
m_host_copy_btn->Enable();
|
|
m_host_copy_btn_is_retry = false;
|
|
}
|
|
|
|
auto set = netplay_server->GetInterfaceSet();
|
|
for (const std::string& iface : set)
|
|
{
|
|
wxString wxIface = EnLabel(iface);
|
|
if (m_host_type_choice->FindString(wxIface) == wxNOT_FOUND)
|
|
m_host_type_choice->Append(wxIface);
|
|
}
|
|
for (unsigned i = 1, count = m_host_type_choice->GetCount(); i != count; i++)
|
|
{
|
|
if (set.find(DeLabel(m_host_type_choice->GetString(i))) == set.end())
|
|
{
|
|
m_host_type_choice->Delete(i);
|
|
i--;
|
|
count--;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NetPlayDialog::AddChatMessage(ChatMessageType type, const std::string& msg)
|
|
{
|
|
wxColour colour = *wxBLACK;
|
|
std::string printed_msg = msg;
|
|
|
|
switch (type)
|
|
{
|
|
case ChatMessageType::Info:
|
|
colour = wxColour(0, 150, 150); // cyan
|
|
break;
|
|
|
|
case ChatMessageType::Error:
|
|
colour = *wxRED;
|
|
break;
|
|
|
|
case ChatMessageType::UserIn:
|
|
colour = wxColour(0, 150, 0); // green
|
|
printed_msg = "▶ " + msg;
|
|
break;
|
|
|
|
case ChatMessageType::UserOut:
|
|
colour = wxColour(100, 100, 100); // grey
|
|
printed_msg = "◀ " + msg;
|
|
break;
|
|
}
|
|
|
|
if (type == ChatMessageType::Info || type == ChatMessageType::Error)
|
|
printed_msg = "― " + msg + " ―";
|
|
|
|
m_chat_text->SetDefaultStyle(wxTextAttr(colour));
|
|
m_chat_text->AppendText(StrToWxStr(printed_msg + "\n"));
|
|
}
|