dolphin/Source/Core/DolphinWX/Src/ConfigMain.cpp
skidau e70a277af2 Added Dance Mat support for the Family Trainer/Active Life series.
Select the dance mat via Configure > Gamecube > Port 1 > Dance Mat

The dance mat is mapped to the GC Pad:

D-Pad Up = Blue Arrow Up
D-Pad Down = Blue Arrow Down
D-Pad Left = Blue Arrow Left
D-Pad Right = Blue Square
Y Button = Orange Arrow Up
A Button = Orange Arrow Down
X Button = Orange Arrow Right
B Button = Oranage Square
2013-04-30 23:36:46 +10:00

1341 lines
50 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <string> // System
#include <vector>
#include <algorithm>
#include <functional>
#include <wx/spinbutt.h>
#include "Common.h"
#include "CommonPaths.h"
#include "FileSearch.h"
#include "Core.h" // Core
#include "HW/EXI.h"
#include "HW/SI.h"
#include "HW/DSPHLE/DSPHLE.h"
#include "HW/DSPLLE/DSPLLE.h"
#include "HW/GCMemcard.h"
#include "IPC_HLE/WII_IPC_HLE.h"
#include "NANDContentLoader.h"
#include "WxUtils.h"
#include "Globals.h" // Local
#include "ConfigMain.h"
#include "ConfigManager.h"
#include "SysConf.h"
#include "Frame.h"
#include "HotkeyDlg.h"
#include "Main.h"
#include "VideoBackendBase.h"
#define TEXT_BOX(page, text) new wxStaticText(page, wxID_ANY, text, wxDefaultPosition, wxDefaultSize)
struct CPUCore
{
int CPUid;
const char *name;
};
const CPUCore CPUCores[] = {
{0, wxTRANSLATE("Interpreter (VERY slow)")},
#ifdef _M_ARM
{3, wxTRANSLATE("Arm JIT (experimental)")},
#else
{1, wxTRANSLATE("JIT Recompiler (recommended)")},
{2, wxTRANSLATE("JITIL experimental recompiler")},
#endif
};
extern CFrame* main_frame;
// keep these in sync with CConfigMain::InitializeGUILists
static const wxLanguage langIds[] =
{
wxLANGUAGE_DEFAULT,
wxLANGUAGE_ARABIC,
wxLANGUAGE_CATALAN,
wxLANGUAGE_CHINESE_SIMPLIFIED,
wxLANGUAGE_CHINESE_TRADITIONAL,
wxLANGUAGE_CZECH,
wxLANGUAGE_DUTCH,
wxLANGUAGE_ENGLISH,
wxLANGUAGE_FARSI,
wxLANGUAGE_FRENCH,
wxLANGUAGE_GERMAN,
wxLANGUAGE_GREEK,
wxLANGUAGE_HEBREW,
wxLANGUAGE_HUNGARIAN,
wxLANGUAGE_ITALIAN,
wxLANGUAGE_JAPANESE,
wxLANGUAGE_KOREAN,
wxLANGUAGE_NORWEGIAN_BOKMAL,
wxLANGUAGE_POLISH,
wxLANGUAGE_PORTUGUESE,
wxLANGUAGE_PORTUGUESE_BRAZILIAN,
wxLANGUAGE_RUSSIAN,
wxLANGUAGE_SERBIAN,
wxLANGUAGE_SPANISH,
wxLANGUAGE_SWEDISH,
wxLANGUAGE_TURKISH,
};
// Strings for Device Selections
#define DEV_NONE_STR _trans("<Nothing>")
#define DEV_DUMMY_STR _trans("Dummy")
#define SIDEV_STDCONT_STR _trans("Standard Controller")
#define SIDEV_STEERING_STR _trans("Steering Wheel")
#define SIDEV_DANCEMAT_STR _trans("Dance Mat")
#define SIDEV_BONGO_STR _trans("TaruKonga (Bongos)")
#define SIDEV_GBA_STR "GBA"
#define SIDEV_AM_BB_STR _trans("AM-Baseboard")
#define EXIDEV_MEMCARD_STR _trans("Memory Card")
#define EXIDEV_MIC_STR _trans("Mic")
#define EXIDEV_BBA_STR "BBA"
#define EXIDEV_AM_BB_STR _trans("AM-Baseboard")
#define EXIDEV_GECKO_STR "USBGecko"
#define WXSTR_TRANS(a) wxString(wxGetTranslation(wxT(a)))
#ifdef WIN32
//only used with xgettext to be picked up as translatable string.
//win32 does not have wx on its path, the provided wxALL_FILES
//translation does not work there.
#define unusedALL_FILES wxTRANSLATE("All files (*.*)|*.*");
#endif
BEGIN_EVENT_TABLE(CConfigMain, wxDialog)
EVT_CLOSE(CConfigMain::OnClose)
EVT_BUTTON(wxID_OK, CConfigMain::OnOk)
EVT_CHECKBOX(ID_CPUTHREAD, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_IDLESKIP, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_ENABLECHEATS, CConfigMain::CoreSettingsChanged)
EVT_CHOICE(ID_FRAMELIMIT, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_FRAMELIMIT_USEFPSFORLIMITING, CConfigMain::CoreSettingsChanged)
EVT_RADIOBOX(ID_CPUENGINE, CConfigMain::CoreSettingsChanged)
EVT_CHECKBOX(ID_NTSCJ, CConfigMain::CoreSettingsChanged)
EVT_RADIOBOX(ID_DSPENGINE, CConfigMain::AudioSettingsChanged)
EVT_CHECKBOX(ID_DSPTHREAD, CConfigMain::AudioSettingsChanged)
EVT_CHECKBOX(ID_ENABLE_THROTTLE, CConfigMain::AudioSettingsChanged)
EVT_CHECKBOX(ID_DUMP_AUDIO, CConfigMain::AudioSettingsChanged)
EVT_CHECKBOX(ID_DPL2DECODER, CConfigMain::AudioSettingsChanged)
EVT_CHOICE(ID_BACKEND, CConfigMain::AudioSettingsChanged)
EVT_SLIDER(ID_VOLUME, CConfigMain::AudioSettingsChanged)
EVT_CHECKBOX(ID_INTERFACE_CONFIRMSTOP, CConfigMain::DisplaySettingsChanged)
EVT_CHECKBOX(ID_INTERFACE_USEPANICHANDLERS, CConfigMain::DisplaySettingsChanged)
EVT_CHECKBOX(ID_INTERFACE_ONSCREENDISPLAYMESSAGES, CConfigMain::DisplaySettingsChanged)
EVT_CHOICE(ID_INTERFACE_LANG, CConfigMain::DisplaySettingsChanged)
EVT_BUTTON(ID_HOTKEY_CONFIG, CConfigMain::DisplaySettingsChanged)
EVT_CHOICE(ID_GC_SRAM_LNG, CConfigMain::GCSettingsChanged)
EVT_CHECKBOX(ID_GC_ALWAYS_HLE_BS2, CConfigMain::GCSettingsChanged)
EVT_CHOICE(ID_GC_EXIDEVICE_SLOTA, CConfigMain::GCSettingsChanged)
EVT_BUTTON(ID_GC_EXIDEVICE_SLOTA_PATH, CConfigMain::GCSettingsChanged)
EVT_CHOICE(ID_GC_EXIDEVICE_SLOTB, CConfigMain::GCSettingsChanged)
EVT_BUTTON(ID_GC_EXIDEVICE_SLOTB_PATH, CConfigMain::GCSettingsChanged)
EVT_CHOICE(ID_GC_EXIDEVICE_SP1, CConfigMain::GCSettingsChanged)
EVT_CHOICE(ID_GC_SIDEVICE0, CConfigMain::GCSettingsChanged)
EVT_CHOICE(ID_GC_SIDEVICE1, CConfigMain::GCSettingsChanged)
EVT_CHOICE(ID_GC_SIDEVICE2, CConfigMain::GCSettingsChanged)
EVT_CHOICE(ID_GC_SIDEVICE3, CConfigMain::GCSettingsChanged)
EVT_CHECKBOX(ID_WII_IPL_SSV, CConfigMain::WiiSettingsChanged)
EVT_CHECKBOX(ID_WII_IPL_E60, CConfigMain::WiiSettingsChanged)
EVT_CHOICE(ID_WII_IPL_AR, CConfigMain::WiiSettingsChanged)
EVT_CHOICE(ID_WII_IPL_LNG, CConfigMain::WiiSettingsChanged)
EVT_CHECKBOX(ID_WII_SD_CARD, CConfigMain::WiiSettingsChanged)
EVT_CHECKBOX(ID_WII_KEYBOARD, CConfigMain::WiiSettingsChanged)
EVT_LISTBOX(ID_ISOPATHS, CConfigMain::ISOPathsSelectionChanged)
EVT_CHECKBOX(ID_RECURSIVEISOPATH, CConfigMain::RecursiveDirectoryChanged)
EVT_BUTTON(ID_ADDISOPATH, CConfigMain::AddRemoveISOPaths)
EVT_BUTTON(ID_REMOVEISOPATH, CConfigMain::AddRemoveISOPaths)
EVT_FILEPICKER_CHANGED(ID_DEFAULTISO, CConfigMain::DefaultISOChanged)
EVT_DIRPICKER_CHANGED(ID_DVDROOT, CConfigMain::DVDRootChanged)
EVT_FILEPICKER_CHANGED(ID_APPLOADERPATH, CConfigMain::ApploaderPathChanged)
EVT_DIRPICKER_CHANGED(ID_NANDROOT, CConfigMain::NANDRootChanged)
END_EVENT_TABLE()
CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
const wxPoint& position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
// Control refreshing of the ISOs list
bRefreshList = false;
CreateGUIControls();
// Update selected ISO paths
for(u32 i = 0; i < SConfig::GetInstance().m_ISOFolder.size(); i++)
{
ISOPaths->Append(StrToWxStr(SConfig::GetInstance().m_ISOFolder[i]));
}
}
CConfigMain::~CConfigMain()
{
}
void CConfigMain::SetSelectedTab(int tab)
{
// TODO : this is just a quick and dirty way to do it, possible cleanup
switch (tab)
{
case ID_AUDIOPAGE:
Notebook->SetSelection(2);
break;
}
}
// Used to restrict changing of some options while emulator is running
void CConfigMain::UpdateGUI()
{
if(Core::GetState() != Core::CORE_UNINITIALIZED)
{
// Disable the Core stuff on GeneralPage
CPUThread->Disable();
SkipIdle->Disable();
EnableCheats->Disable();
CPUEngine->Disable();
_NTSCJ->Disable();
// Disable stuff on AudioPage
DSPEngine->Disable();
DSPThread->Disable();
DPL2Decoder->Disable();
Latency->Disable();
// Disable stuff on GamecubePage
GCSystemLang->Disable();
GCAlwaysHLE_BS2->Disable();
// Disable stuff on WiiPage
WiiScreenSaver->Disable();
WiiEuRGB60->Disable();
WiiAspectRatio->Disable();
WiiSystemLang->Disable();
// Disable stuff on PathsPage
PathsPage->Disable();
}
}
void CConfigMain::InitializeGUILists()
{
// General page
// Framelimit
arrayStringFor_Framelimit.Add(_("Off"));
arrayStringFor_Framelimit.Add(_("Auto"));
arrayStringFor_Framelimit.Add(_("Audio"));
for (int i = 10; i <= 120; i += 5) // from 10 to 120
arrayStringFor_Framelimit.Add(wxString::Format(wxT("%i"), i));
// Emulator Engine
for (unsigned int a = 0; a < (sizeof(CPUCores) / sizeof(CPUCore)); ++a)
arrayStringFor_CPUEngine.Add(wxGetTranslation(CPUCores[a].name));
// DSP Engine
arrayStringFor_DSPEngine.Add(_("DSP HLE emulation (fast)"));
arrayStringFor_DSPEngine.Add(_("DSP LLE recompiler"));
arrayStringFor_DSPEngine.Add(_("DSP LLE interpreter (slow)"));
// Gamecube page
// GC Language arrayStrings
arrayStringFor_GCSystemLang.Add(_("English"));
arrayStringFor_GCSystemLang.Add(_("German"));
arrayStringFor_GCSystemLang.Add(_("French"));
arrayStringFor_GCSystemLang.Add(_("Spanish"));
arrayStringFor_GCSystemLang.Add(_("Italian"));
arrayStringFor_GCSystemLang.Add(_("Dutch"));
// Wii page
// Sensorbar Position
arrayStringFor_WiiSensBarPos.Add(_("Bottom"));
arrayStringFor_WiiSensBarPos.Add(_("Top"));
// Aspect ratio
arrayStringFor_WiiAspectRatio.Add(wxT("4:3"));
arrayStringFor_WiiAspectRatio.Add(wxT("16:9"));
// Wii Language arrayStrings
arrayStringFor_WiiSystemLang = arrayStringFor_GCSystemLang;
arrayStringFor_WiiSystemLang.Insert(_("Japanese"), 0);
arrayStringFor_WiiSystemLang.Add(_("Simplified Chinese"));
arrayStringFor_WiiSystemLang.Add(_("Traditional Chinese"));
arrayStringFor_WiiSystemLang.Add(_("Korean"));
// GUI language arrayStrings
// keep these in sync with the langIds array at the beginning of this file
arrayStringFor_InterfaceLang.Add(_("<System>"));
arrayStringFor_InterfaceLang.Add(_("Arabic"));
arrayStringFor_InterfaceLang.Add(_("Catalan"));
arrayStringFor_InterfaceLang.Add(_("Chinese (Simplified)"));
arrayStringFor_InterfaceLang.Add(_("Chinese (Traditional)"));
arrayStringFor_InterfaceLang.Add(_("Czech"));
arrayStringFor_InterfaceLang.Add(_("Dutch"));
arrayStringFor_InterfaceLang.Add(_("English"));
arrayStringFor_InterfaceLang.Add(_("Farsi"));
arrayStringFor_InterfaceLang.Add(_("French"));
arrayStringFor_InterfaceLang.Add(_("German"));
arrayStringFor_InterfaceLang.Add(_("Greek"));
arrayStringFor_InterfaceLang.Add(_("Hebrew"));
arrayStringFor_InterfaceLang.Add(_("Hungarian"));
arrayStringFor_InterfaceLang.Add(_("Italian"));
arrayStringFor_InterfaceLang.Add(_("Japanese"));
arrayStringFor_InterfaceLang.Add(_("Korean"));
arrayStringFor_InterfaceLang.Add(_("Norwegian Bokmaal"));
arrayStringFor_InterfaceLang.Add(_("Polish"));
arrayStringFor_InterfaceLang.Add(_("Portuguese"));
arrayStringFor_InterfaceLang.Add(_("Portuguese (Brazilian)"));
arrayStringFor_InterfaceLang.Add(_("Russian"));
arrayStringFor_InterfaceLang.Add(_("Serbian"));
arrayStringFor_InterfaceLang.Add(_("Spanish"));
arrayStringFor_InterfaceLang.Add(_("Swedish"));
arrayStringFor_InterfaceLang.Add(_("Turkish"));
}
void CConfigMain::InitializeGUIValues()
{
const SCoreStartupParameter& startup_params = SConfig::GetInstance().m_LocalCoreStartupParameter;
// General - Basic
CPUThread->SetValue(startup_params.bCPUThread);
SkipIdle->SetValue(startup_params.bSkipIdle);
EnableCheats->SetValue(startup_params.bEnableCheats);
Framelimit->SetSelection(SConfig::GetInstance().m_Framelimit);
UseFPSForLimiting->SetValue(SConfig::GetInstance().b_UseFPS);
// General - Advanced
for (unsigned int a = 0; a < (sizeof(CPUCores) / sizeof(CPUCore)); ++a)
if (CPUCores[a].CPUid == startup_params.iCPUCore)
CPUEngine->SetSelection(a);
_NTSCJ->SetValue(startup_params.bForceNTSCJ);
// Display - Interface
ConfirmStop->SetValue(startup_params.bConfirmStop);
UsePanicHandlers->SetValue(startup_params.bUsePanicHandlers);
OnScreenDisplayMessages->SetValue(startup_params.bOnScreenDisplayMessages);
// need redesign
for (unsigned int i = 0; i < sizeof(langIds) / sizeof(wxLanguage); i++)
{
if (langIds[i] == SConfig::GetInstance().m_InterfaceLanguage)
{
InterfaceLang->SetSelection(i);
break;
}
}
// Audio DSP Engine
if (startup_params.bDSPHLE)
DSPEngine->SetSelection(0);
else
DSPEngine->SetSelection(SConfig::GetInstance().m_EnableJIT ? 1 : 2);
// Audio
VolumeSlider->Enable(SupportsVolumeChanges(SConfig::GetInstance().sBackend));
VolumeSlider->SetValue(SConfig::GetInstance().m_Volume);
VolumeText->SetLabel(wxString::Format(wxT("%d %%"), SConfig::GetInstance().m_Volume));
DSPThread->SetValue(startup_params.bDSPThread);
DumpAudio->SetValue(SConfig::GetInstance().m_DumpAudio ? true : false);
DPL2Decoder->Enable(std::string(SConfig::GetInstance().sBackend) == BACKEND_OPENAL);
DPL2Decoder->SetValue(startup_params.bDPL2Decoder);
Latency->Enable(std::string(SConfig::GetInstance().sBackend) == BACKEND_OPENAL);
Latency->SetValue(startup_params.iLatency);
// add backends to the list
AddAudioBackends();
// Gamecube - IPL
GCSystemLang->SetSelection(startup_params.SelectedLanguage);
GCAlwaysHLE_BS2->SetValue(startup_params.bHLE_BS2);
// Gamecube - Devices
wxArrayString SlotDevices;
SlotDevices.Add(_(DEV_NONE_STR));
SlotDevices.Add(_(DEV_DUMMY_STR));
SlotDevices.Add(_(EXIDEV_MEMCARD_STR));
SlotDevices.Add(_(EXIDEV_GECKO_STR));
#if HAVE_PORTAUDIO
SlotDevices.Add(_(EXIDEV_MIC_STR));
#endif
wxArrayString SP1Devices;
SP1Devices.Add(_(DEV_NONE_STR));
SP1Devices.Add(_(DEV_DUMMY_STR));
SP1Devices.Add(_(EXIDEV_BBA_STR));
SP1Devices.Add(_(EXIDEV_AM_BB_STR));
wxArrayString SIDevices;
SIDevices.Add(_(DEV_NONE_STR));
SIDevices.Add(_(SIDEV_STDCONT_STR));
SIDevices.Add(_(SIDEV_STEERING_STR));
SIDevices.Add(_(SIDEV_DANCEMAT_STR));
SIDevices.Add(_(SIDEV_BONGO_STR));
SIDevices.Add(_(SIDEV_GBA_STR));
SIDevices.Add(_(SIDEV_AM_BB_STR));
for (int i = 0; i < 3; ++i)
{
bool isMemcard = false;
// Add strings to the wxChoice list, the third wxChoice is the SP1 slot
if (i == 2)
GCEXIDevice[i]->Append(SP1Devices);
else
GCEXIDevice[i]->Append(SlotDevices);
switch (SConfig::GetInstance().m_EXIDevice[i])
{
case EXIDEVICE_NONE:
GCEXIDevice[i]->SetStringSelection(SlotDevices[0]);
break;
case EXIDEVICE_MEMORYCARD:
isMemcard = GCEXIDevice[i]->SetStringSelection(SlotDevices[2]);
break;
case EXIDEVICE_MIC:
GCEXIDevice[i]->SetStringSelection(SlotDevices[4]);
break;
case EXIDEVICE_ETH:
GCEXIDevice[i]->SetStringSelection(SP1Devices[2]);
break;
case EXIDEVICE_AM_BASEBOARD:
GCEXIDevice[i]->SetStringSelection(SP1Devices[3]);
break;
case EXIDEVICE_GECKO:
GCEXIDevice[i]->SetStringSelection(SlotDevices[3]);
break;
case EXIDEVICE_DUMMY:
default:
GCEXIDevice[i]->SetStringSelection(SlotDevices[1]);
break;
}
if (!isMemcard && i < 2)
GCMemcardPath[i]->Disable();
}
for (int i = 0; i < 4; ++i)
{
// Add string to the wxChoice list
GCSIDevice[i]->Append(SIDevices);
switch (SConfig::GetInstance().m_SIDevice[i])
{
case SIDEVICE_GC_CONTROLLER:
GCSIDevice[i]->SetStringSelection(SIDevices[1]);
break;
case SIDEVICE_GC_STEERING:
GCSIDevice[i]->SetStringSelection(SIDevices[2]);
break;
case SIDEVICE_DANCEMAT:
GCSIDevice[i]->SetStringSelection(SIDevices[3]);
break;
case SIDEVICE_GC_TARUKONGA:
GCSIDevice[i]->SetStringSelection(SIDevices[4]);
break;
case SIDEVICE_GC_GBA:
GCSIDevice[i]->SetStringSelection(SIDevices[5]);
break;
case SIDEVICE_AM_BASEBOARD:
GCSIDevice[i]->SetStringSelection(SIDevices[6]);
break;
default:
GCSIDevice[i]->SetStringSelection(SIDevices[0]);
break;
}
// Remove the AM baseboard from the list, only the first list can select it
if (i == 0)
SIDevices.RemoveAt(SIDevices.GetCount() - 1);
}
// Wii - Misc
WiiScreenSaver->SetValue(!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.SSV"));
WiiEuRGB60->SetValue(!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.E60"));
WiiAspectRatio->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.AR"));
WiiSystemLang->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG"));
// Wii - Devices
WiiSDCard->SetValue(SConfig::GetInstance().m_WiiSDCard);
WiiKeyboard->SetValue(SConfig::GetInstance().m_WiiKeyboard);
// Paths
RecursiveISOPath->SetValue(SConfig::GetInstance().m_RecursiveISOFolder);
DefaultISO->SetPath(StrToWxStr(startup_params.m_strDefaultGCM));
DVDRoot->SetPath(StrToWxStr(startup_params.m_strDVDRoot));
ApploaderPath->SetPath(StrToWxStr(startup_params.m_strApploader));
NANDRoot->SetPath(StrToWxStr(SConfig::GetInstance().m_NANDPath));
}
void CConfigMain::InitializeGUITooltips()
{
// General - Basic
CPUThread->SetToolTip(_("This splits the Video and CPU threads, so they can be run on separate cores.\nCauses major speed improvements on PCs with more than one core, but can also cause occasional crashes/glitches."));
Framelimit->SetToolTip(_("This limits the game speed to the specified number of frames per second (full speed is 60 for NTSC and 50 for PAL). Alternatively, use Audio to throttle using the DSP (might fix audio clicks but can also cause constant noise depending on the game)."));
// General - Advanced
_NTSCJ->SetToolTip(_("Forces NTSC-J mode for using the Japanese ROM font.\nLeft unchecked, dolphin defaults to NTSC-U and automatically enables this setting when playing Japanese games."));
// Display - Interface
ConfirmStop->SetToolTip(_("Show a confirmation box before stopping a game."));
UsePanicHandlers->SetToolTip(_("Show a message box when a potentially serious error has occurred.\nDisabling this may avoid annoying and non-fatal messages, but it may also mean that Dolphin suddenly crashes without any explanation at all."));
OnScreenDisplayMessages->SetToolTip(_("Show messages on the emulation screen area.\nThese messages include memory card writes, video backend and CPU information, and JIT cache clearing."));
InterfaceLang->SetToolTip(_("Change the language of the user interface.\nRequires restart."));
// Audio tooltips
DSPThread->SetToolTip(_("Run DSP HLE and LLE on a dedicated thread (not recommended: might cause audio glitches with HLE and freezes with LLE)."));
BackendSelection->SetToolTip(_("Changing this will have no effect while the emulator is running!"));
// Gamecube - Devices
GCEXIDevice[2]->SetToolTip(_("Serial Port 1 - This is the port which devices such as the net adapter use"));
// Wii - Devices
WiiKeyboard->SetToolTip(_("This could cause slow down in Wii Menu and some games."));
#if defined(__APPLE__)
DPL2Decoder->SetToolTip(_("Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OSX."));
#elif defined(__linux__)
DPL2Decoder->SetToolTip(_("Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."));
#elif defined(_WIN32)
DPL2Decoder->SetToolTip(_("Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only. May need to rename soft_oal.dll to OpenAL32.dll to make it work."));
#endif
Latency->SetToolTip(_("Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL backend only."));
}
void CConfigMain::CreateGUIControls()
{
InitializeGUILists();
// Create the notebook and pages
Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
wxPanel* const GeneralPage = new wxPanel(Notebook, ID_GENERALPAGE, wxDefaultPosition, wxDefaultSize);
wxPanel* const DisplayPage = new wxPanel(Notebook, ID_DISPLAYPAGE, wxDefaultPosition, wxDefaultSize);
wxPanel* const AudioPage = new wxPanel(Notebook, ID_AUDIOPAGE, wxDefaultPosition, wxDefaultSize);
wxPanel* const GamecubePage = new wxPanel(Notebook, ID_GAMECUBEPAGE, wxDefaultPosition, wxDefaultSize);
wxPanel* const WiiPage = new wxPanel(Notebook, ID_WIIPAGE, wxDefaultPosition, wxDefaultSize);
PathsPage = new wxPanel(Notebook, ID_PATHSPAGE, wxDefaultPosition, wxDefaultSize);
Notebook->AddPage(GeneralPage, _("General"));
Notebook->AddPage(DisplayPage, _("Interface"));
Notebook->AddPage(AudioPage, _("Audio"));
Notebook->AddPage(GamecubePage, _("Gamecube"));
Notebook->AddPage(WiiPage, _("Wii"));
Notebook->AddPage(PathsPage, _("Paths"));
// General page
// Core Settings - Basic
CPUThread = new wxCheckBox(GeneralPage, ID_CPUTHREAD, _("Enable Dual Core (speedup)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
SkipIdle = new wxCheckBox(GeneralPage, ID_IDLESKIP, _("Enable Idle Skipping (speedup)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
EnableCheats = new wxCheckBox(GeneralPage, ID_ENABLECHEATS, _("Enable Cheats"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Framelimit
Framelimit = new wxChoice(GeneralPage, ID_FRAMELIMIT, wxDefaultPosition, wxDefaultSize, arrayStringFor_Framelimit, 0, wxDefaultValidator);
UseFPSForLimiting = new wxCheckBox(GeneralPage, ID_FRAMELIMIT_USEFPSFORLIMITING, _("Limit by FPS"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Core Settings - Advanced
CPUEngine = new wxRadioBox(GeneralPage, ID_CPUENGINE, _("CPU Emulator Engine"), wxDefaultPosition, wxDefaultSize, arrayStringFor_CPUEngine, 0, wxRA_SPECIFY_ROWS);
_NTSCJ = new wxCheckBox(GeneralPage, ID_NTSCJ, _("Force Console as NTSC-J"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Populate the General settings
wxBoxSizer* sFramelimit = new wxBoxSizer(wxHORIZONTAL);
sFramelimit->Add(TEXT_BOX(GeneralPage, _("Framelimit:")), 0, wxALIGN_CENTER_VERTICAL | wxLEFT | wxRIGHT | wxBOTTOM, 5);
sFramelimit->Add(Framelimit, 0, wxLEFT | wxRIGHT | wxBOTTOM | wxEXPAND, 5);
sFramelimit->Add(UseFPSForLimiting, 0, wxALL | wxEXPAND, 5);
wxStaticBoxSizer* const sbBasic = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, _("Basic Settings"));
sbBasic->Add(CPUThread, 0, wxALL, 5);
sbBasic->Add(SkipIdle, 0, wxALL, 5);
sbBasic->Add(EnableCheats, 0, wxALL, 5);
sbBasic->Add(sFramelimit);
wxStaticBoxSizer* const sbAdvanced = new wxStaticBoxSizer(wxVERTICAL, GeneralPage, _("Advanced Settings"));
sbAdvanced->Add(CPUEngine, 0, wxALL, 5);
sbAdvanced->Add(_NTSCJ, 0, wxALL, 5);
wxBoxSizer* const sGeneralPage = new wxBoxSizer(wxVERTICAL);
sGeneralPage->Add(sbBasic, 0, wxEXPAND | wxALL, 5);
sGeneralPage->Add(sbAdvanced, 0, wxEXPAND | wxALL, 5);
GeneralPage->SetSizer(sGeneralPage);
// Interface Language
InterfaceLang = new wxChoice(DisplayPage, ID_INTERFACE_LANG, wxDefaultPosition,
wxDefaultSize, arrayStringFor_InterfaceLang, 0, wxDefaultValidator);
// Hotkey configuration
HotkeyConfig = new wxButton(DisplayPage, ID_HOTKEY_CONFIG, _("Hotkeys"),
wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
// Interface settings
ConfirmStop = new wxCheckBox(DisplayPage, ID_INTERFACE_CONFIRMSTOP, _("Confirm on Stop"),
wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
UsePanicHandlers = new wxCheckBox(DisplayPage, ID_INTERFACE_USEPANICHANDLERS,
_("Use Panic Handlers"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
OnScreenDisplayMessages = new wxCheckBox(DisplayPage, ID_INTERFACE_ONSCREENDISPLAYMESSAGES,
_("On-Screen Display Messages"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxBoxSizer* sInterface = new wxBoxSizer(wxHORIZONTAL);
sInterface->Add(TEXT_BOX(DisplayPage, _("Language:")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sInterface->Add(InterfaceLang, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
sInterface->AddStretchSpacer();
sInterface->Add(HotkeyConfig, 0, wxALIGN_RIGHT | wxALL, 5);
// theme selection
auto const theme_selection = new wxChoice(DisplayPage, wxID_ANY);
CFileSearch::XStringVector theme_dirs;
theme_dirs.push_back(File::GetUserPath(D_THEMES_IDX));
#if !defined(_WIN32)
theme_dirs.push_back(SHARED_USER_DIR THEMES_DIR);
#endif
CFileSearch cfs(CFileSearch::XStringVector(1, "*"), theme_dirs);
auto const& sv = cfs.GetFileNames();
std::for_each(sv.begin(), sv.end(), [theme_selection](const std::string& filename)
{
std::string name, ext;
SplitPath(filename, NULL, &name, &ext);
name += ext;
auto const wxname = StrToWxStr(name);
if (-1 == theme_selection->FindString(wxname))
theme_selection->Append(wxname);
});
theme_selection->SetStringSelection(StrToWxStr(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name));
// std::function = avoid error on msvc
theme_selection->Bind(wxEVT_COMMAND_CHOICE_SELECTED, std::function<void(wxEvent&)>([theme_selection](wxEvent&)
{
SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name = WxStrToStr(theme_selection->GetStringSelection());
main_frame->InitBitmaps();
main_frame->UpdateGameList();
}));
auto const scInterface = new wxBoxSizer(wxHORIZONTAL);
scInterface->Add(TEXT_BOX(DisplayPage, _("Theme:")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
scInterface->Add(theme_selection, 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
scInterface->AddStretchSpacer();
sbInterface = new wxStaticBoxSizer(wxVERTICAL, DisplayPage, _("Interface Settings"));
sbInterface->Add(ConfirmStop, 0, wxALL, 5);
sbInterface->Add(UsePanicHandlers, 0, wxALL, 5);
sbInterface->Add(OnScreenDisplayMessages, 0, wxALL, 5);
sbInterface->Add(scInterface, 0, wxEXPAND | wxALL, 5);
sbInterface->Add(sInterface, 0, wxEXPAND | wxALL, 5);
sDisplayPage = new wxBoxSizer(wxVERTICAL);
sDisplayPage->Add(sbInterface, 0, wxEXPAND | wxALL, 5);
DisplayPage->SetSizer(sDisplayPage);
// Audio page
DSPEngine = new wxRadioBox(AudioPage, ID_DSPENGINE, _("DSP Emulator Engine"),
wxDefaultPosition, wxDefaultSize, arrayStringFor_DSPEngine, 0, wxRA_SPECIFY_ROWS);
DSPThread = new wxCheckBox(AudioPage, ID_DSPTHREAD, _("DSP on Dedicated Thread"));
DumpAudio = new wxCheckBox(AudioPage, ID_DUMP_AUDIO, _("Dump Audio"),
wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
DPL2Decoder = new wxCheckBox(AudioPage, ID_DPL2DECODER, _("Dolby Pro Logic II decoder"));
VolumeSlider = new wxSlider(AudioPage, ID_VOLUME, 0, 1, 100,
wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL|wxSL_INVERSE);
VolumeText = new wxStaticText(AudioPage, wxID_ANY, wxT(""),
wxDefaultPosition, wxDefaultSize, 0);
BackendSelection = new wxChoice(AudioPage, ID_BACKEND, wxDefaultPosition,
wxDefaultSize, wxArrayBackends, 0, wxDefaultValidator, wxEmptyString);
Latency = new wxSpinCtrl(AudioPage, ID_LATENCY, "", wxDefaultPosition, wxDefaultSize,
wxSP_ARROW_KEYS, 0, 30);
Latency->Bind(wxEVT_COMMAND_SPINCTRL_UPDATED, &CConfigMain::AudioSettingsChanged, this);
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
Latency->Disable();
BackendSelection->Disable();
DPL2Decoder->Disable();
}
// Create sizer and add items to dialog
wxStaticBoxSizer *sbAudioSettings = new wxStaticBoxSizer(wxVERTICAL, AudioPage, _("Sound Settings"));
sbAudioSettings->Add(DSPEngine, 0, wxALL | wxEXPAND, 5);
sbAudioSettings->Add(DSPThread, 0, wxALL, 5);
sbAudioSettings->Add(DumpAudio, 0, wxALL, 5);
sbAudioSettings->Add(DPL2Decoder, 0, wxALL, 5);
wxStaticBoxSizer *sbVolume = new wxStaticBoxSizer(wxVERTICAL, AudioPage, _("Volume"));
sbVolume->Add(VolumeSlider, 1, wxLEFT|wxRIGHT, 13);
sbVolume->Add(VolumeText, 0, wxALIGN_CENTER|wxALL, 5);
wxGridBagSizer *sBackend = new wxGridBagSizer();
sBackend->Add(TEXT_BOX(AudioPage, _("Audio Backend:")), wxGBPosition(0, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBackend->Add(BackendSelection, wxGBPosition(0, 1), wxDefaultSpan, wxALL, 5);
sBackend->Add(TEXT_BOX(AudioPage, _("Latency:")), wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBackend->Add(Latency, wxGBPosition(1, 1), wxDefaultSpan, wxALL, 5);
wxStaticBoxSizer *sbBackend = new wxStaticBoxSizer(wxHORIZONTAL, AudioPage, _("Backend Settings"));
sbBackend->Add(sBackend, 0, wxEXPAND);
wxBoxSizer *sAudio = new wxBoxSizer(wxHORIZONTAL);
sAudio->Add(sbAudioSettings, 1, wxEXPAND|wxALL, 5);
sAudio->Add(sbVolume, 0, wxEXPAND|wxALL, 5);
sAudioPage = new wxBoxSizer(wxVERTICAL);
sAudioPage->Add(sAudio, 0, wxALL|wxEXPAND);
sAudioPage->Add(sbBackend, 0, wxALL|wxEXPAND, 5);
AudioPage->SetSizerAndFit(sAudioPage);
// Gamecube page
// IPL settings
GCSystemLang = new wxChoice(GamecubePage, ID_GC_SRAM_LNG, wxDefaultPosition,
wxDefaultSize, arrayStringFor_GCSystemLang, 0, wxDefaultValidator);
GCAlwaysHLE_BS2 = new wxCheckBox(GamecubePage, ID_GC_ALWAYS_HLE_BS2, _("Skip BIOS"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Device settings
// EXI Devices
wxStaticText* GCEXIDeviceText[3];
GCEXIDeviceText[0] = TEXT_BOX(GamecubePage, _("Slot A"));
GCEXIDeviceText[1] = TEXT_BOX(GamecubePage, _("Slot B"));
GCEXIDeviceText[2] = TEXT_BOX(GamecubePage, wxT("SP1"));
GCEXIDevice[0] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SLOTA);
GCEXIDevice[1] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SLOTB);
GCEXIDevice[2] = new wxChoice(GamecubePage, ID_GC_EXIDEVICE_SP1);
GCMemcardPath[0] = new wxButton(GamecubePage, ID_GC_EXIDEVICE_SLOTA_PATH, wxT("..."),
wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
GCMemcardPath[1] = new wxButton(GamecubePage, ID_GC_EXIDEVICE_SLOTB_PATH, wxT("..."),
wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT, wxDefaultValidator);
//SI Devices
wxStaticText* GCSIDeviceText[4];
GCSIDeviceText[0] = TEXT_BOX(GamecubePage, _("Port 1"));
GCSIDeviceText[1] = TEXT_BOX(GamecubePage, _("Port 2"));
GCSIDeviceText[2] = TEXT_BOX(GamecubePage, _("Port 3"));
GCSIDeviceText[3] = TEXT_BOX(GamecubePage, _("Port 4"));
GCSIDevice[0] = new wxChoice(GamecubePage, ID_GC_SIDEVICE0);
GCSIDevice[1] = new wxChoice(GamecubePage, ID_GC_SIDEVICE1);
GCSIDevice[2] = new wxChoice(GamecubePage, ID_GC_SIDEVICE2);
GCSIDevice[3] = new wxChoice(GamecubePage, ID_GC_SIDEVICE3);
// Populate the Gamecube page
sGamecubeIPLSettings = new wxGridBagSizer();
sGamecubeIPLSettings->Add(GCAlwaysHLE_BS2, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sGamecubeIPLSettings->Add(TEXT_BOX(GamecubePage, _("System Language:")),
wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxLEFT|wxRIGHT|wxBOTTOM, 5);
sGamecubeIPLSettings->Add(GCSystemLang, wxGBPosition(1, 1), wxDefaultSpan, wxLEFT|wxRIGHT|wxBOTTOM, 5);
sbGamecubeIPLSettings = new wxStaticBoxSizer(wxVERTICAL, GamecubePage, _("IPL Settings"));
sbGamecubeIPLSettings->Add(sGamecubeIPLSettings);
wxStaticBoxSizer *sbGamecubeDeviceSettings = new wxStaticBoxSizer(wxVERTICAL, GamecubePage, _("Device Settings"));
wxGridBagSizer* sbGamecubeEXIDevSettings = new wxGridBagSizer(10, 10);
for (int i = 0; i < 3; ++i)
{
sbGamecubeEXIDevSettings->Add(GCEXIDeviceText[i], wxGBPosition(i, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
sbGamecubeEXIDevSettings->Add(GCEXIDevice[i], wxGBPosition(i, 1), wxGBSpan(1, (i < 2)?1:2), wxALIGN_CENTER_VERTICAL);
if (i < 2) sbGamecubeEXIDevSettings->Add(GCMemcardPath[i], wxGBPosition(i, 2), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
}
sbGamecubeDeviceSettings->Add(sbGamecubeEXIDevSettings, 0, wxALL, 5);
wxFlexGridSizer* sbGamecubeDevSettings = new wxFlexGridSizer(2, 10, 10);
for (int i = 0; i < 4; ++i)
{
sbGamecubeDevSettings->Add(GCSIDeviceText[i], 1, wxALIGN_CENTER_VERTICAL|wxLEFT|wxRIGHT|wxBOTTOM, 0);
sbGamecubeDevSettings->Add(GCSIDevice[i], 1, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 0);
}
sbGamecubeDeviceSettings->Add(sbGamecubeDevSettings, 0, wxALL, 5);
sGamecubePage = new wxBoxSizer(wxVERTICAL);
sGamecubePage->Add(sbGamecubeIPLSettings, 0, wxEXPAND|wxALL, 5);
sGamecubePage->Add(sbGamecubeDeviceSettings, 0, wxEXPAND|wxALL, 5);
GamecubePage->SetSizer(sGamecubePage);
// Wii page
// Misc Settings
WiiScreenSaver = new wxCheckBox(WiiPage, ID_WII_IPL_SSV, _("Enable Screen Saver"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
WiiEuRGB60 = new wxCheckBox(WiiPage, ID_WII_IPL_E60, _("Use EuRGB60 Mode (PAL60)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
WiiAspectRatio = new wxChoice(WiiPage, ID_WII_IPL_AR, wxDefaultPosition, wxDefaultSize, arrayStringFor_WiiAspectRatio, 0, wxDefaultValidator);
WiiSystemLang = new wxChoice(WiiPage, ID_WII_IPL_LNG, wxDefaultPosition, wxDefaultSize, arrayStringFor_WiiSystemLang, 0, wxDefaultValidator);
// Device Settings
WiiSDCard = new wxCheckBox(WiiPage, ID_WII_SD_CARD, _("Insert SD Card"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
WiiKeyboard = new wxCheckBox(WiiPage, ID_WII_KEYBOARD, _("Connect USB Keyboard"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Populate the Wii Page
sWiiIPLSettings = new wxGridBagSizer();
sWiiIPLSettings->Add(WiiScreenSaver, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sWiiIPLSettings->Add(WiiEuRGB60, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
sWiiIPLSettings->Add(TEXT_BOX(WiiPage, _("Aspect Ratio:")),
wxGBPosition(2, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
sWiiIPLSettings->Add(WiiAspectRatio, wxGBPosition(2, 1), wxDefaultSpan, wxALL, 5);
sWiiIPLSettings->Add(TEXT_BOX(WiiPage, _("System Language:")),
wxGBPosition(3, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
sWiiIPLSettings->Add(WiiSystemLang, wxGBPosition(3, 1), wxDefaultSpan, wxALL, 5);
sbWiiIPLSettings = new wxStaticBoxSizer(wxVERTICAL, WiiPage, _("Misc Settings"));
sbWiiIPLSettings->Add(sWiiIPLSettings);
sbWiiDeviceSettings = new wxStaticBoxSizer(wxVERTICAL, WiiPage, _("Device Settings"));
sbWiiDeviceSettings->Add(WiiSDCard, 0, wxALL, 5);
sbWiiDeviceSettings->Add(WiiKeyboard, 0, wxALL, 5);
sWiiPage = new wxBoxSizer(wxVERTICAL);
sWiiPage->Add(sbWiiIPLSettings, 0, wxEXPAND|wxALL, 5);
sWiiPage->Add(sbWiiDeviceSettings, 0, wxEXPAND|wxALL, 5);
WiiPage->SetSizer(sWiiPage);
// Paths page
ISOPaths = new wxListBox(PathsPage, ID_ISOPATHS, wxDefaultPosition, wxDefaultSize, arrayStringFor_ISOPaths, wxLB_SINGLE, wxDefaultValidator);
RecursiveISOPath = new wxCheckBox(PathsPage, ID_RECURSIVEISOPATH, _("Search Subfolders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
AddISOPath = new wxButton(PathsPage, ID_ADDISOPATH, _("Add..."), wxDefaultPosition, wxDefaultSize, 0);
RemoveISOPath = new wxButton(PathsPage, ID_REMOVEISOPATH, _("Remove"), wxDefaultPosition, wxDefaultSize, 0);
RemoveISOPath->Enable(false);
DefaultISO = new wxFilePickerCtrl(PathsPage, ID_DEFAULTISO, wxEmptyString, _("Choose a default ISO:"),
_("All GC/Wii images (gcm, iso, wbfs, ciso, gcz)") + wxString::Format(wxT("|*.gcm;*.iso;*.wbfs;*.ciso;*.gcz|%s"), wxGetTranslation(wxALL_FILES)),
wxDefaultPosition, wxDefaultSize, wxFLP_USE_TEXTCTRL|wxFLP_OPEN);
DVDRoot = new wxDirPickerCtrl(PathsPage, ID_DVDROOT, wxEmptyString, _("Choose a DVD root directory:"), wxDefaultPosition, wxDefaultSize, wxDIRP_USE_TEXTCTRL);
ApploaderPath = new wxFilePickerCtrl(PathsPage, ID_APPLOADERPATH, wxEmptyString, _("Choose file to use as apploader: (applies to discs constructed from directories only)"),
_("apploader (.img)") + wxString::Format(wxT("|*.img|%s"), wxGetTranslation(wxALL_FILES)),
wxDefaultPosition, wxDefaultSize, wxFLP_USE_TEXTCTRL|wxFLP_OPEN);
NANDRoot = new wxDirPickerCtrl(PathsPage, ID_NANDROOT, wxEmptyString, _("Choose a NAND root directory:"), wxDefaultPosition, wxDefaultSize, wxDIRP_USE_TEXTCTRL);
// Populate the settings
wxBoxSizer* sISOButtons = new wxBoxSizer(wxHORIZONTAL);
sISOButtons->Add(RecursiveISOPath, 0, wxALL|wxALIGN_CENTER, 0);
sISOButtons->AddStretchSpacer();
sISOButtons->Add(AddISOPath, 0, wxALL, 0);
sISOButtons->Add(RemoveISOPath, 0, wxALL, 0);
sbISOPaths = new wxStaticBoxSizer(wxVERTICAL, PathsPage, _("ISO Directories"));
sbISOPaths->Add(ISOPaths, 1, wxEXPAND|wxALL, 0);
sbISOPaths->Add(sISOButtons, 0, wxEXPAND|wxALL, 5);
sOtherPaths = new wxGridBagSizer();
sOtherPaths->Add(TEXT_BOX(PathsPage, _("Default ISO:")),
wxGBPosition(0, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
sOtherPaths->Add(DefaultISO, wxGBPosition(0, 1), wxDefaultSpan, wxEXPAND|wxALL, 5);
sOtherPaths->Add(TEXT_BOX(PathsPage, _("DVD Root:")),
wxGBPosition(1, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
sOtherPaths->Add(DVDRoot, wxGBPosition(1, 1), wxDefaultSpan, wxEXPAND|wxALL, 5);
sOtherPaths->Add(TEXT_BOX(PathsPage, _("Apploader:")),
wxGBPosition(2, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
sOtherPaths->Add(ApploaderPath, wxGBPosition(2, 1), wxDefaultSpan, wxEXPAND|wxALL, 5);
sOtherPaths->Add(TEXT_BOX(PathsPage, _("Wii NAND Root:")),
wxGBPosition(3, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL|wxALL, 5);
sOtherPaths->Add(NANDRoot, wxGBPosition(3, 1), wxDefaultSpan, wxEXPAND|wxALL, 5);
sOtherPaths->AddGrowableCol(1);
// Populate the Paths page
sPathsPage = new wxBoxSizer(wxVERTICAL);
sPathsPage->Add(sbISOPaths, 1, wxEXPAND|wxALL, 5);
sPathsPage->Add(sOtherPaths, 0, wxEXPAND|wxALL, 5);
PathsPage->SetSizer(sPathsPage);
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(Notebook, 1, wxEXPAND|wxALL, 5);
sMain->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
InitializeGUIValues();
InitializeGUITooltips();
UpdateGUI();
SetSizerAndFit(sMain);
Center();
SetFocus();
}
void CConfigMain::OnClose(wxCloseEvent& WXUNUSED (event))
{
EndModal((bRefreshList) ? wxID_OK : wxID_CANCEL);
}
void CConfigMain::OnOk(wxCommandEvent& WXUNUSED (event))
{
Close();
// Save the config. Dolphin crashes too often to only save the settings on closing
SConfig::GetInstance().SaveSettings();
}
// Core settings
void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
// Core - Basic
case ID_CPUTHREAD:
SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = CPUThread->IsChecked();
break;
case ID_IDLESKIP:
SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = SkipIdle->IsChecked();
break;
case ID_ENABLECHEATS:
SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats = EnableCheats->IsChecked();
break;
case ID_FRAMELIMIT:
SConfig::GetInstance().m_Framelimit = Framelimit->GetSelection();
AudioCommon::UpdateSoundStream();
break;
case ID_FRAMELIMIT_USEFPSFORLIMITING:
SConfig::GetInstance().b_UseFPS = UseFPSForLimiting->IsChecked();
break;
// Core - Advanced
case ID_CPUENGINE:
SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore = CPUCores[CPUEngine->GetSelection()].CPUid;
if (main_frame->g_pCodeWindow)
main_frame->g_pCodeWindow->GetMenuBar()->Check(IDM_INTERPRETER,
SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore?false:true);
break;
case ID_NTSCJ:
SConfig::GetInstance().m_LocalCoreStartupParameter.bForceNTSCJ = _NTSCJ->IsChecked();
break;
}
}
// Display and Interface settings
void CConfigMain::DisplaySettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
// Display - Interface
case ID_INTERFACE_CONFIRMSTOP:
SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop = ConfirmStop->IsChecked();
break;
case ID_INTERFACE_USEPANICHANDLERS:
SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers = UsePanicHandlers->IsChecked();
SetEnableAlert(UsePanicHandlers->IsChecked());
break;
case ID_INTERFACE_ONSCREENDISPLAYMESSAGES:
SConfig::GetInstance().m_LocalCoreStartupParameter.bOnScreenDisplayMessages = OnScreenDisplayMessages->IsChecked();
SetEnableAlert(OnScreenDisplayMessages->IsChecked());
break;
case ID_INTERFACE_LANG:
if (SConfig::GetInstance().m_InterfaceLanguage != langIds[InterfaceLang->GetSelection()])
SuccessAlertT("You must restart Dolphin in order for the change to take effect.");
SConfig::GetInstance().m_InterfaceLanguage = langIds[InterfaceLang->GetSelection()];
break;
case ID_HOTKEY_CONFIG:
{
HotkeyConfigDialog m_HotkeyDialog(this);
m_HotkeyDialog.ShowModal();
}
// Update the GUI in case menu accelerators were changed
main_frame->UpdateGUI();
break;
}
}
void CConfigMain::AudioSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_DSPENGINE:
SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPHLE = DSPEngine->GetSelection() == 0;
if (!DSPEngine->GetSelection() == 0)
SConfig::GetInstance().m_EnableJIT = DSPEngine->GetSelection() == 1;
AudioCommon::UpdateSoundStream();
break;
case ID_VOLUME:
SConfig::GetInstance().m_Volume = VolumeSlider->GetValue();
AudioCommon::UpdateSoundStream();
VolumeText->SetLabel(wxString::Format(wxT("%d %%"), VolumeSlider->GetValue()));
break;
case ID_DSPTHREAD:
SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPThread = DSPThread->IsChecked();
break;
case ID_DPL2DECODER:
SConfig::GetInstance().m_LocalCoreStartupParameter.bDPL2Decoder = DPL2Decoder->IsChecked();
break;
case ID_BACKEND:
VolumeSlider->Enable(SupportsVolumeChanges(WxStrToStr(BackendSelection->GetStringSelection())));
Latency->Enable(WxStrToStr(BackendSelection->GetStringSelection()) == BACKEND_OPENAL);
DPL2Decoder->Enable(WxStrToStr(BackendSelection->GetStringSelection()) == BACKEND_OPENAL);
// Don't save the translated BACKEND_NULLSOUND string
SConfig::GetInstance().sBackend = BackendSelection->GetSelection() ?
WxStrToStr(BackendSelection->GetStringSelection()) : BACKEND_NULLSOUND;
AudioCommon::UpdateSoundStream();
break;
case ID_LATENCY:
SConfig::GetInstance().m_LocalCoreStartupParameter.iLatency = Latency->GetValue();
break;
default:
SConfig::GetInstance().m_DumpAudio = DumpAudio->GetValue();
break;
}
}
void CConfigMain::AddAudioBackends()
{
std::vector<std::string> backends = AudioCommon::GetSoundBackends();
// I'm sure Billiard will change this into an auto sometimes soon :P
for (std::vector<std::string>::const_iterator iter = backends.begin();
iter != backends.end(); ++iter)
{
BackendSelection->Append(wxGetTranslation(StrToWxStr(*iter)));
int num = BackendSelection->
FindString(StrToWxStr(SConfig::GetInstance().sBackend));
BackendSelection->SetSelection(num);
}
}
bool CConfigMain::SupportsVolumeChanges(std::string backend)
{
//FIXME: this one should ask the backend whether it supports it.
// but getting the backend from string etc. is probably
// too much just to enable/disable a stupid slider...
return (backend == BACKEND_DIRECTSOUND ||
backend == BACKEND_COREAUDIO ||
backend == BACKEND_OPENAL ||
backend == BACKEND_XAUDIO2);
}
// GC settings
// -----------------------
void CConfigMain::GCSettingsChanged(wxCommandEvent& event)
{
int sidevice = 0;
int exidevice = 0;
switch (event.GetId())
{
// Gamecube - IPL
case ID_GC_SRAM_LNG:
SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage = GCSystemLang->GetSelection();
bRefreshList = true;
break;
// Gamecube - IPL Settings
case ID_GC_ALWAYS_HLE_BS2:
SConfig::GetInstance().m_LocalCoreStartupParameter.bHLE_BS2 = GCAlwaysHLE_BS2->IsChecked();
break;
// Gamecube - Devices
case ID_GC_EXIDEVICE_SP1:
exidevice++;
case ID_GC_EXIDEVICE_SLOTB:
exidevice++;
case ID_GC_EXIDEVICE_SLOTA:
ChooseEXIDevice(event.GetString(), exidevice);
break;
case ID_GC_EXIDEVICE_SLOTA_PATH:
ChooseMemcardPath(SConfig::GetInstance().m_strMemoryCardA, true);
break;
case ID_GC_EXIDEVICE_SLOTB_PATH:
ChooseMemcardPath(SConfig::GetInstance().m_strMemoryCardB, false);
break;
case ID_GC_SIDEVICE3:
sidevice++;
case ID_GC_SIDEVICE2:
sidevice++;
case ID_GC_SIDEVICE1:
sidevice++;
case ID_GC_SIDEVICE0:
ChooseSIDevice(event.GetString(), sidevice);
break;
}
}
void CConfigMain::ChooseMemcardPath(std::string& strMemcard, bool isSlotA)
{
std::string filename = WxStrToStr(wxFileSelector(
_("Choose a file to open"),
StrToWxStr(File::GetUserPath(D_GCUSER_IDX)),
isSlotA ? wxT(GC_MEMCARDA) : wxT(GC_MEMCARDB),
wxEmptyString,
_("Gamecube Memory Cards (*.raw,*.gcp)") + wxString(wxT("|*.raw;*.gcp"))));
if (!filename.empty())
{
if (File::Exists(filename))
{
GCMemcard memorycard(filename.c_str());
if (!memorycard.IsValid())
{
PanicAlertT("Cannot use that file as a memory card.\n%s\n" \
"is not a valid gamecube memory card file", filename.c_str());
return;
}
}
#ifdef _WIN32
if (!strncmp(File::GetExeDirectory().c_str(), filename.c_str(), File::GetExeDirectory().size()))
{
filename.erase(0, File::GetExeDirectory().size() +1);
filename = "./" + filename;
}
#endif
// also check that the path isn't used for the other memcard...
if (filename.compare(isSlotA ? SConfig::GetInstance().m_strMemoryCardB
: SConfig::GetInstance().m_strMemoryCardA) != 0)
{
strMemcard = filename;
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
// Change memcard to the new file
ExpansionInterface::ChangeDevice(
isSlotA ? 0 : 1, // SlotA: channel 0, SlotB channel 1
EXIDEVICE_MEMORYCARD,
0); // SP1 is device 2, slots are device 0
}
}
else
{
PanicAlertT("Cannot use that file as a memory card.\n" \
"Are you trying to use the same file in both slots?");
}
}
}
void CConfigMain::ChooseSIDevice(wxString deviceName, int deviceNum)
{
SIDevices tempType;
if (!deviceName.compare(WXSTR_TRANS(SIDEV_STDCONT_STR)))
tempType = SIDEVICE_GC_CONTROLLER;
else if (!deviceName.compare(WXSTR_TRANS(SIDEV_STEERING_STR)))
tempType = SIDEVICE_GC_STEERING;
else if (!deviceName.compare(WXSTR_TRANS(SIDEV_DANCEMAT_STR)))
tempType = SIDEVICE_DANCEMAT;
else if (!deviceName.compare(WXSTR_TRANS(SIDEV_BONGO_STR)))
tempType = SIDEVICE_GC_TARUKONGA;
else if (!deviceName.compare(wxT(SIDEV_GBA_STR)))
tempType = SIDEVICE_GC_GBA;
else if (!deviceName.compare(WXSTR_TRANS(SIDEV_AM_BB_STR)))
tempType = SIDEVICE_AM_BASEBOARD;
else
tempType = SIDEVICE_NONE;
SConfig::GetInstance().m_SIDevice[deviceNum] = tempType;
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
// Change plugged device! :D
SerialInterface::ChangeDevice(tempType, deviceNum);
}
}
void CConfigMain::ChooseEXIDevice(wxString deviceName, int deviceNum)
{
TEXIDevices tempType;
if (!deviceName.compare(WXSTR_TRANS(EXIDEV_MEMCARD_STR)))
tempType = EXIDEVICE_MEMORYCARD;
else if (!deviceName.compare(WXSTR_TRANS(EXIDEV_MIC_STR)))
tempType = EXIDEVICE_MIC;
else if (!deviceName.compare(wxT(EXIDEV_BBA_STR)))
tempType = EXIDEVICE_ETH;
else if (!deviceName.compare(WXSTR_TRANS(EXIDEV_AM_BB_STR)))
tempType = EXIDEVICE_AM_BASEBOARD;
else if (!deviceName.compare(wxT(EXIDEV_GECKO_STR)))
tempType = EXIDEVICE_GECKO;
else if (!deviceName.compare(WXSTR_TRANS(DEV_NONE_STR)))
tempType = EXIDEVICE_NONE;
else
tempType = EXIDEVICE_DUMMY;
// Gray out the memcard path button if we're not on a memcard
if (tempType == EXIDEVICE_MEMORYCARD)
GCMemcardPath[deviceNum]->Enable();
else if (deviceNum == 0 || deviceNum == 1)
GCMemcardPath[deviceNum]->Disable();
SConfig::GetInstance().m_EXIDevice[deviceNum] = tempType;
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
// Change plugged device! :D
ExpansionInterface::ChangeDevice(
(deviceNum == 1) ? 1 : 0, // SlotB is on channel 1, slotA and SP1 are on 0
tempType, // The device enum to change to
(deviceNum == 2) ? 2 : 0); // SP1 is device 2, slots are device 0
}
}
// Wii settings
// -------------------
void CConfigMain::WiiSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
// Wii - SYSCONF settings
case ID_WII_IPL_SSV:
SConfig::GetInstance().m_SYSCONF->SetData("IPL.SSV", WiiScreenSaver->IsChecked());
break;
case ID_WII_IPL_E60:
SConfig::GetInstance().m_SYSCONF->SetData("IPL.E60", WiiEuRGB60->IsChecked());
break;
case ID_WII_IPL_AR:
SConfig::GetInstance().m_SYSCONF->SetData("IPL.AR", WiiAspectRatio->GetSelection());
break;
case ID_WII_IPL_LNG:
{
int wii_system_lang = WiiSystemLang->GetSelection();
SConfig::GetInstance().m_SYSCONF->SetData("IPL.LNG", wii_system_lang);
u8 country_code = GetSADRCountryCode(wii_system_lang);
if(!SConfig::GetInstance().m_SYSCONF->SetArrayData("IPL.SADR", &country_code, 1))
{
PanicAlert("Failed to update country code in SYSCONF");
}
break;
}
// Wii - Devices
case ID_WII_SD_CARD:
SConfig::GetInstance().m_WiiSDCard = WiiSDCard->IsChecked();
WII_IPC_HLE_Interface::SDIO_EventNotify();
break;
case ID_WII_KEYBOARD:
SConfig::GetInstance().m_WiiKeyboard = WiiKeyboard->IsChecked();
break;
}
}
// Paths settings
// -------------------
void CConfigMain::ISOPathsSelectionChanged(wxCommandEvent& WXUNUSED (event))
{
if (!ISOPaths->GetStringSelection().empty())
{
RemoveISOPath->Enable(true);
}
else
{
RemoveISOPath->Enable(false);
}
}
void CConfigMain::AddRemoveISOPaths(wxCommandEvent& event)
{
if (event.GetId() == ID_ADDISOPATH)
{
wxDirDialog dialog(this, _("Choose a directory to add"), wxGetHomeDir(),
wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
if (dialog.ShowModal() == wxID_OK)
{
if (ISOPaths->FindString(dialog.GetPath()) != -1)
{
wxMessageBox(_("The chosen directory is already in the list"), _("Error"), wxOK);
}
else
{
bRefreshList = true;
ISOPaths->Append(dialog.GetPath());
}
}
}
else
{
bRefreshList = true;
ISOPaths->Delete(ISOPaths->GetSelection());
}
// Save changes right away
SConfig::GetInstance().m_ISOFolder.clear();
for (unsigned int i = 0; i < ISOPaths->GetCount(); i++)
SConfig::GetInstance().m_ISOFolder.push_back(WxStrToStr(ISOPaths->GetStrings()[i]));
}
void CConfigMain::RecursiveDirectoryChanged(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_RecursiveISOFolder = RecursiveISOPath->IsChecked();
bRefreshList = true;
}
void CConfigMain::DefaultISOChanged(wxFileDirPickerEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM = WxStrToStr(DefaultISO->GetPath());
}
void CConfigMain::DVDRootChanged(wxFileDirPickerEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDVDRoot = WxStrToStr(DVDRoot->GetPath());
}
void CConfigMain::ApploaderPathChanged(wxFileDirPickerEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strApploader = WxStrToStr(ApploaderPath->GetPath());
}
void CConfigMain::NANDRootChanged(wxFileDirPickerEvent& WXUNUSED (event))
{
std::string NANDPath =
SConfig::GetInstance().m_NANDPath =
File::GetUserPath(D_WIIROOT_IDX, WxStrToStr(NANDRoot->GetPath()));
NANDRoot->SetPath(StrToWxStr(NANDPath));
SConfig::GetInstance().m_SYSCONF->UpdateLocation();
DiscIO::cUIDsys::AccessInstance().UpdateLocation();
DiscIO::CSharedContent::AccessInstance().UpdateLocation();
main_frame->UpdateWiiMenuChoice();
}
// GFX backend selection
void CConfigMain::OnSelectionChanged(wxCommandEvent& ev)
{
g_video_backend = g_available_video_backends[ev.GetInt()];
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend = g_video_backend->GetName();
}
void CConfigMain::OnConfig(wxCommandEvent&)
{
if (g_video_backend)
g_video_backend->ShowConfig(this);
}
// Change from IPL.LNG value to IPL.SADR country code
inline u8 CConfigMain::GetSADRCountryCode(int language)
{
//http://wiibrew.org/wiki/Country_Codes
u8 countrycode = language;
switch (countrycode)
{
case 0: //Japanese
countrycode = 1; //Japan
break;
case 1: //English
countrycode = 49; // United States
break;
case 2: //German
countrycode = 78; //Germany
break;
case 3: //French
countrycode = 77; //France
break;
case 4: //Spanish
countrycode = 105; //Spain
break;
case 5: //Italian
countrycode = 83; //Italy
break;
case 6: //Dutch
countrycode = 94; //Netherlands
break;
case 7: //Simplified Chinese
case 8: //Traditional Chinese
countrycode = 157; //China
break;
case 9: //Korean
countrycode = 136; //Korea
break;
}
return countrycode;
}