dolphin/Source/Core/VideoBackends/Software/DebugUtil.cpp
Lioncash 2b9389202e VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.

While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
2019-07-16 20:54:34 -04:00

230 lines
6.0 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Software/DebugUtil.h"
#include <cstring>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "Common/Swap.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/SWRenderer.h"
#include "VideoBackends/Software/TextureSampler.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace DebugUtil
{
static const int NUM_OBJECT_BUFFERS = 40;
static u32* ObjectBuffer[NUM_OBJECT_BUFFERS];
static u32 TempBuffer[NUM_OBJECT_BUFFERS];
static bool DrawnToBuffer[NUM_OBJECT_BUFFERS];
static const char* ObjectBufferName[NUM_OBJECT_BUFFERS];
static int BufferBase[NUM_OBJECT_BUFFERS];
void Init()
{
for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{
ObjectBuffer[i] = new u32[EFB_WIDTH * EFB_HEIGHT]();
DrawnToBuffer[i] = false;
ObjectBufferName[i] = nullptr;
BufferBase[i] = 0;
}
}
void Shutdown()
{
for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{
delete[] ObjectBuffer[i];
}
}
static void SaveTexture(const std::string& filename, u32 texmap, s32 mip)
{
FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1];
u8 subTexmap = texmap & 3;
TexImage0& ti0 = texUnit.texImage0[subTexmap];
u32 width = ti0.width + 1;
u32 height = ti0.height + 1;
u8* data = new u8[width * height * 4];
GetTextureRGBA(data, texmap, mip, width, height);
TextureToPng(data, width * 4, filename, width, height, true);
delete[] data;
}
void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height)
{
for (u32 y = 0; y < height; y++)
{
for (u32 x = 0; x < width; x++)
{
TextureSampler::SampleMip(x << 7, y << 7, mip, false, texmap, dst);
dst += 4;
}
}
}
static s32 GetMaxTextureLod(u32 texmap)
{
FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1];
u8 subTexmap = texmap & 3;
u8 maxLod = texUnit.texMode1[subTexmap].max_lod;
u8 mip = maxLod >> 4;
u8 fract = maxLod & 0xf;
if (fract)
++mip;
return (s32)mip;
}
void DumpActiveTextures()
{
for (unsigned int stageNum = 0; stageNum < bpmem.genMode.numindstages; stageNum++)
{
u32 texmap = bpmem.tevindref.getTexMap(stageNum);
s32 maxLod = GetMaxTextureLod(texmap);
for (s32 mip = 0; mip <= maxLod; ++mip)
{
SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
g_stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
texmap, mip);
}
}
for (unsigned int stageNum = 0; stageNum <= bpmem.genMode.numtevstages; stageNum++)
{
int stageNum2 = stageNum >> 1;
int stageOdd = stageNum & 1;
TwoTevStageOrders& order = bpmem.tevorders[stageNum2];
int texmap = order.getTexMap(stageOdd);
s32 maxLod = GetMaxTextureLod(texmap);
for (s32 mip = 0; mip <= maxLod; ++mip)
{
SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
g_stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
texmap, mip);
}
}
}
static void DumpEfb(const std::string& filename)
{
u8* data = new u8[EFB_WIDTH * EFB_HEIGHT * 4];
u8* writePtr = data;
for (int y = 0; y < EFB_HEIGHT; y++)
{
for (int x = 0; x < EFB_WIDTH; x++)
{
// ABGR to RGBA
const u32 sample = Common::swap32(EfbInterface::GetColor(x, y));
std::memcpy(writePtr, &sample, sizeof(u32));
writePtr += sizeof(u32);
}
}
TextureToPng(data, EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
delete[] data;
}
void DrawObjectBuffer(s16 x, s16 y, const u8* color, int bufferBase, int subBuffer,
const char* name)
{
int buffer = bufferBase + subBuffer;
u32 offset = (x + y * EFB_WIDTH) * 4;
u8* dst = (u8*)&ObjectBuffer[buffer][offset];
*(dst++) = color[2];
*(dst++) = color[1];
*(dst++) = color[0];
*(dst++) = color[3];
DrawnToBuffer[buffer] = true;
ObjectBufferName[buffer] = name;
BufferBase[buffer] = bufferBase;
}
void DrawTempBuffer(const u8* color, int buffer)
{
u8* dst = (u8*)&TempBuffer[buffer];
*(dst++) = color[2];
*(dst++) = color[1];
*(dst++) = color[0];
*(dst++) = color[3];
}
void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name)
{
int buffer = bufferBase + subBuffer;
u32 offset = (x + y * EFB_WIDTH);
ObjectBuffer[buffer][offset] = TempBuffer[buffer];
DrawnToBuffer[buffer] = true;
ObjectBufferName[buffer] = name;
BufferBase[buffer] = bufferBase;
}
void OnObjectBegin()
{
if (g_ActiveConfig.bDumpTextures &&
g_stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
g_stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
{
DumpActiveTextures();
}
}
void OnObjectEnd()
{
if (g_ActiveConfig.bDumpObjects &&
g_stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
g_stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
{
DumpEfb(StringFromFormat("%sobject%i.png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
g_stats.this_frame.num_drawn_objects));
}
for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
{
if (DrawnToBuffer[i])
{
DrawnToBuffer[i] = false;
std::string filename = StringFromFormat(
"%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
g_stats.this_frame.num_drawn_objects, ObjectBufferName[i], i - BufferBase[i]);
TextureToPng((u8*)ObjectBuffer[i], EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32));
}
}
g_stats.this_frame.num_drawn_objects++;
}
} // namespace DebugUtil