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10f7674651
Now that we've extracted all of the stateless functions that can be hidden, it's time to make the index generator a regular class with active data members. This can just be a member that sits within the vertex manager base class. By deglobalizing the state of the index generator we also get rid of the wonky dual-initializing that was going on within the OpenGL backend. Since the renderer is always initialized before the vertex manager, we now only call Init() once throughout the execution lifecycle.
218 lines
7.6 KiB
C++
218 lines
7.6 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Software/SWVertexLoader.h"
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#include <cstddef>
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#include <limits>
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/Software/DebugUtil.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/SWRenderer.h"
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#include "VideoBackends/Software/Tev.h"
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#include "VideoBackends/Software/TransformUnit.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderBase.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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SWVertexLoader::SWVertexLoader() = default;
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SWVertexLoader::~SWVertexLoader() = default;
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void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
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{
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DebugUtil::OnObjectBegin();
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u8 primitiveType = 0;
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switch (m_current_primitive_type)
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{
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case PrimitiveType::Points:
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primitiveType = OpcodeDecoder::GX_DRAW_POINTS;
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break;
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case PrimitiveType::Lines:
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primitiveType = OpcodeDecoder::GX_DRAW_LINES;
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break;
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case PrimitiveType::Triangles:
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primitiveType = OpcodeDecoder::GX_DRAW_TRIANGLES;
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break;
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case PrimitiveType::TriangleStrip:
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primitiveType = OpcodeDecoder::GX_DRAW_TRIANGLE_STRIP;
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break;
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}
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m_setup_unit.Init(primitiveType);
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// set all states with are stored within video sw
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for (int i = 0; i < 4; i++)
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{
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Rasterizer::SetTevReg(i, Tev::RED_C, PixelShaderManager::constants.kcolors[i][0]);
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Rasterizer::SetTevReg(i, Tev::GRN_C, PixelShaderManager::constants.kcolors[i][1]);
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Rasterizer::SetTevReg(i, Tev::BLU_C, PixelShaderManager::constants.kcolors[i][2]);
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Rasterizer::SetTevReg(i, Tev::ALP_C, PixelShaderManager::constants.kcolors[i][3]);
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}
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for (u32 i = 0; i < m_index_generator.GetIndexLen(); i++)
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{
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const u16 index = m_cpu_index_buffer[i];
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memset(static_cast<void*>(&m_vertex), 0, sizeof(m_vertex));
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// Super Mario Sunshine requires those to be zero for those debug boxes.
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m_vertex.color = {};
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// parse the videocommon format to our own struct format (m_vertex)
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SetFormat(g_main_cp_state.last_id, primitiveType);
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ParseVertex(VertexLoaderManager::GetCurrentVertexFormat()->GetVertexDeclaration(), index);
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// transform this vertex so that it can be used for rasterization (outVertex)
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OutputVertexData* outVertex = m_setup_unit.GetVertex();
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TransformUnit::TransformPosition(&m_vertex, outVertex);
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outVertex->normal = {};
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if (VertexLoaderManager::g_current_components & VB_HAS_NRM0)
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{
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TransformUnit::TransformNormal(
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&m_vertex, (VertexLoaderManager::g_current_components & VB_HAS_NRM2) != 0, outVertex);
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}
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TransformUnit::TransformColor(&m_vertex, outVertex);
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TransformUnit::TransformTexCoord(&m_vertex, outVertex, m_tex_gen_special_case);
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// assemble and rasterize the primitive
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m_setup_unit.SetupVertex();
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INCSTAT(g_stats.this_frame.num_vertices_loaded)
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}
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DebugUtil::OnObjectEnd();
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}
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void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
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{
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// matrix index from xf regs or cp memory?
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if (xfmem.MatrixIndexA.PosNormalMtxIdx != g_main_cp_state.matrix_index_a.PosNormalMtxIdx ||
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xfmem.MatrixIndexA.Tex0MtxIdx != g_main_cp_state.matrix_index_a.Tex0MtxIdx ||
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xfmem.MatrixIndexA.Tex1MtxIdx != g_main_cp_state.matrix_index_a.Tex1MtxIdx ||
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xfmem.MatrixIndexA.Tex2MtxIdx != g_main_cp_state.matrix_index_a.Tex2MtxIdx ||
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xfmem.MatrixIndexA.Tex3MtxIdx != g_main_cp_state.matrix_index_a.Tex3MtxIdx ||
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xfmem.MatrixIndexB.Tex4MtxIdx != g_main_cp_state.matrix_index_b.Tex4MtxIdx ||
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xfmem.MatrixIndexB.Tex5MtxIdx != g_main_cp_state.matrix_index_b.Tex5MtxIdx ||
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xfmem.MatrixIndexB.Tex6MtxIdx != g_main_cp_state.matrix_index_b.Tex6MtxIdx ||
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xfmem.MatrixIndexB.Tex7MtxIdx != g_main_cp_state.matrix_index_b.Tex7MtxIdx)
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{
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ERROR_LOG(VIDEO, "Matrix indices don't match");
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}
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m_vertex.posMtx = xfmem.MatrixIndexA.PosNormalMtxIdx;
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m_vertex.texMtx[0] = xfmem.MatrixIndexA.Tex0MtxIdx;
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m_vertex.texMtx[1] = xfmem.MatrixIndexA.Tex1MtxIdx;
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m_vertex.texMtx[2] = xfmem.MatrixIndexA.Tex2MtxIdx;
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m_vertex.texMtx[3] = xfmem.MatrixIndexA.Tex3MtxIdx;
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m_vertex.texMtx[4] = xfmem.MatrixIndexB.Tex4MtxIdx;
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m_vertex.texMtx[5] = xfmem.MatrixIndexB.Tex5MtxIdx;
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m_vertex.texMtx[6] = xfmem.MatrixIndexB.Tex6MtxIdx;
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m_vertex.texMtx[7] = xfmem.MatrixIndexB.Tex7MtxIdx;
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// special case if only pos and tex coord 0 and tex coord input is AB11
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// http://libogc.devkitpro.org/gx_8h.html#a55a426a3ff796db584302bddd829f002
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m_tex_gen_special_case = VertexLoaderManager::g_current_components == VB_HAS_UV0 &&
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xfmem.texMtxInfo[0].projection == XF_TEXPROJ_ST;
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}
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template <typename T, typename I>
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static T ReadNormalized(I value)
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{
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T casted = (T)value;
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if (!std::numeric_limits<T>::is_integer && std::numeric_limits<I>::is_integer)
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{
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// normalize if non-float is converted to a float
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casted *= (T)(1.0 / std::numeric_limits<I>::max());
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}
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return casted;
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}
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template <typename T, bool swap = false>
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static void ReadVertexAttribute(T* dst, DataReader src, const AttributeFormat& format,
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int base_component, int components, bool reverse)
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{
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if (format.enable)
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{
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src.Skip(format.offset);
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src.Skip(base_component * (1 << (format.type >> 1)));
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int i;
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for (i = 0; i < std::min(format.components - base_component, components); i++)
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{
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int i_dst = reverse ? components - i - 1 : i;
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switch (format.type)
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{
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case VAR_UNSIGNED_BYTE:
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dst[i_dst] = ReadNormalized<T, u8>(src.Read<u8, swap>());
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break;
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case VAR_BYTE:
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dst[i_dst] = ReadNormalized<T, s8>(src.Read<s8, swap>());
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break;
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case VAR_UNSIGNED_SHORT:
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dst[i_dst] = ReadNormalized<T, u16>(src.Read<u16, swap>());
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break;
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case VAR_SHORT:
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dst[i_dst] = ReadNormalized<T, s16>(src.Read<s16, swap>());
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break;
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case VAR_FLOAT:
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dst[i_dst] = ReadNormalized<T, float>(src.Read<float, swap>());
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break;
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}
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ASSERT_MSG(VIDEO, !format.integer || format.type != VAR_FLOAT,
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"only non-float values are allowed to be streamed as integer");
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}
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for (; i < components; i++)
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{
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int i_dst = reverse ? components - i - 1 : i;
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dst[i_dst] = i == 3;
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}
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}
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}
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void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec, int index)
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{
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DataReader src(m_cpu_vertex_buffer.data(),
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m_cpu_vertex_buffer.data() + m_cpu_vertex_buffer.size());
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src.Skip(index * vdec.stride);
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ReadVertexAttribute<float>(&m_vertex.position[0], src, vdec.position, 0, 3, false);
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for (std::size_t i = 0; i < m_vertex.normal.size(); i++)
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{
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ReadVertexAttribute<float>(&m_vertex.normal[i][0], src, vdec.normals[i], 0, 3, false);
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}
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for (std::size_t i = 0; i < m_vertex.color.size(); i++)
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{
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ReadVertexAttribute<u8>(m_vertex.color[i].data(), src, vdec.colors[i], 0, 4, true);
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}
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for (std::size_t i = 0; i < m_vertex.texCoords.size(); i++)
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{
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ReadVertexAttribute<float>(m_vertex.texCoords[i].data(), src, vdec.texcoords[i], 0, 2, false);
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// the texmtr is stored as third component of the texCoord
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if (vdec.texcoords[i].components >= 3)
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{
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ReadVertexAttribute<u8>(&m_vertex.texMtx[i], src, vdec.texcoords[i], 2, 1, false);
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}
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}
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ReadVertexAttribute<u8>(&m_vertex.posMtx, src, vdec.posmtx, 0, 1, false);
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}
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