mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
10f7674651
Now that we've extracted all of the stateless functions that can be hidden, it's time to make the index generator a regular class with active data members. This can just be a member that sits within the vertex manager base class. By deglobalizing the state of the index generator we also get rid of the wonky dual-initializing that was going on within the OpenGL backend. Since the renderer is always initialized before the vertex manager, we now only call Init() once throughout the execution lifecycle.
186 lines
6.3 KiB
C++
186 lines
6.3 KiB
C++
// Copyright 2010 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/MathUtil.h"
|
|
#include "VideoCommon/IndexGenerator.h"
|
|
#include "VideoCommon/RenderState.h"
|
|
#include "VideoCommon/ShaderCache.h"
|
|
|
|
class DataReader;
|
|
class NativeVertexFormat;
|
|
class PointerWrap;
|
|
struct PortableVertexDeclaration;
|
|
|
|
struct Slope
|
|
{
|
|
float dfdx;
|
|
float dfdy;
|
|
float f0;
|
|
bool dirty;
|
|
};
|
|
|
|
// View format of the input data to the texture decoding shader.
|
|
enum TexelBufferFormat : u32
|
|
{
|
|
TEXEL_BUFFER_FORMAT_R8_UINT,
|
|
TEXEL_BUFFER_FORMAT_R16_UINT,
|
|
TEXEL_BUFFER_FORMAT_RGBA8_UINT,
|
|
TEXEL_BUFFER_FORMAT_R32G32_UINT,
|
|
NUM_TEXEL_BUFFER_FORMATS
|
|
};
|
|
|
|
class VertexManagerBase
|
|
{
|
|
private:
|
|
// 3 pos
|
|
static constexpr u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float) * 3;
|
|
// 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat
|
|
static constexpr u32 LARGEST_POSSIBLE_VERTEX = sizeof(float) * 45 + sizeof(u32) * 2;
|
|
|
|
static constexpr u32 MAX_PRIMITIVES_PER_COMMAND = 65535;
|
|
|
|
public:
|
|
static constexpr u32 MAXVBUFFERSIZE =
|
|
MathUtil::NextPowerOf2(MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
|
|
|
|
// We may convert triangle-fans to triangle-lists, almost 3x as many indices.
|
|
static constexpr u32 MAXIBUFFERSIZE = MathUtil::NextPowerOf2(MAX_PRIMITIVES_PER_COMMAND * 3);
|
|
|
|
// Streaming buffer sizes.
|
|
// Texel buffer will fit the maximum size of an encoded GX texture. 1024x1024, RGBA8 = 4MB.
|
|
static constexpr u32 VERTEX_STREAM_BUFFER_SIZE = 48 * 1024 * 1024;
|
|
static constexpr u32 INDEX_STREAM_BUFFER_SIZE = 8 * 1024 * 1024;
|
|
static constexpr u32 UNIFORM_STREAM_BUFFER_SIZE = 32 * 1024 * 1024;
|
|
static constexpr u32 TEXEL_STREAM_BUFFER_SIZE = 16 * 1024 * 1024;
|
|
|
|
VertexManagerBase();
|
|
virtual ~VertexManagerBase();
|
|
|
|
virtual bool Initialize();
|
|
|
|
PrimitiveType GetCurrentPrimitiveType() const { return m_current_primitive_type; }
|
|
void AddIndices(int primitive, u32 num_vertices);
|
|
DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall);
|
|
void FlushData(u32 count, u32 stride);
|
|
|
|
void Flush();
|
|
|
|
void DoState(PointerWrap& p);
|
|
|
|
std::pair<size_t, size_t> ResetFlushAspectRatioCount();
|
|
|
|
// State setters, called from register update functions.
|
|
void SetRasterizationStateChanged() { m_rasterization_state_changed = true; }
|
|
void SetDepthStateChanged() { m_depth_state_changed = true; }
|
|
void SetBlendingStateChanged() { m_blending_state_changed = true; }
|
|
void InvalidatePipelineObject()
|
|
{
|
|
m_current_pipeline_object = nullptr;
|
|
m_pipeline_config_changed = true;
|
|
}
|
|
|
|
// Utility pipeline drawing (e.g. EFB copies, post-processing, UI).
|
|
virtual void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size);
|
|
void UploadUtilityVertices(const void* vertices, u32 vertex_stride, u32 num_vertices,
|
|
const u16* indices, u32 num_indices, u32* out_base_vertex,
|
|
u32* out_base_index);
|
|
|
|
// Determine how many bytes there are in each element of the texel buffer.
|
|
// Needed for alignment and stride calculations.
|
|
static u32 GetTexelBufferElementSize(TexelBufferFormat buffer_format);
|
|
|
|
// Texel buffer, used for palette conversion.
|
|
virtual bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
|
|
u32* out_offset);
|
|
|
|
// The second set of parameters uploads a second blob in the same buffer, used for GPU texture
|
|
// decoding for palette textures, as both the texture data and palette must be uploaded.
|
|
virtual bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
|
|
u32* out_offset, const void* palette_data, u32 palette_size,
|
|
TexelBufferFormat palette_format, u32* out_palette_offset);
|
|
|
|
// CPU access tracking - call after a draw call is made.
|
|
void OnDraw();
|
|
|
|
// Call after CPU access is requested.
|
|
void OnCPUEFBAccess();
|
|
|
|
// Call after an EFB copy to RAM. If true, the current command buffer should be executed.
|
|
void OnEFBCopyToRAM();
|
|
|
|
// Call at the end of a frame.
|
|
void OnEndFrame();
|
|
|
|
protected:
|
|
// When utility uniforms are used, the GX uniforms need to be re-written afterwards.
|
|
static void InvalidateConstants();
|
|
|
|
// Prepares the buffer for the next batch of vertices.
|
|
virtual void ResetBuffer(u32 vertex_stride);
|
|
|
|
// Commits/uploads the current batch of vertices.
|
|
virtual void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
|
|
u32* out_base_vertex, u32* out_base_index);
|
|
|
|
// Uploads uniform buffers for GX draws.
|
|
virtual void UploadUniforms();
|
|
|
|
// Issues the draw call for the current batch in the backend.
|
|
virtual void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex);
|
|
|
|
u32 GetRemainingSize() const;
|
|
u32 GetRemainingIndices(int primitive) const;
|
|
|
|
void CalculateZSlope(NativeVertexFormat* format);
|
|
void LoadTextures();
|
|
|
|
u8* m_cur_buffer_pointer = nullptr;
|
|
u8* m_base_buffer_pointer = nullptr;
|
|
u8* m_end_buffer_pointer = nullptr;
|
|
|
|
// Alternative buffers in CPU memory for primitives we are going to discard.
|
|
std::vector<u8> m_cpu_vertex_buffer;
|
|
std::vector<u16> m_cpu_index_buffer;
|
|
|
|
Slope m_zslope = {};
|
|
|
|
VideoCommon::GXPipelineUid m_current_pipeline_config;
|
|
VideoCommon::GXUberPipelineUid m_current_uber_pipeline_config;
|
|
const AbstractPipeline* m_current_pipeline_object = nullptr;
|
|
PrimitiveType m_current_primitive_type = PrimitiveType::Points;
|
|
bool m_pipeline_config_changed = true;
|
|
bool m_rasterization_state_changed = true;
|
|
bool m_depth_state_changed = true;
|
|
bool m_blending_state_changed = true;
|
|
bool m_cull_all = false;
|
|
|
|
IndexGenerator m_index_generator;
|
|
|
|
private:
|
|
// Minimum number of draws per command buffer when attempting to preempt a readback operation.
|
|
static constexpr u32 MINIMUM_DRAW_CALLS_PER_COMMAND_BUFFER_FOR_READBACK = 10;
|
|
|
|
void UpdatePipelineConfig();
|
|
void UpdatePipelineObject();
|
|
|
|
bool m_is_flushed = true;
|
|
size_t m_flush_count_4_3 = 0;
|
|
size_t m_flush_count_anamorphic = 0;
|
|
|
|
// CPU access tracking
|
|
u32 m_draw_counter = 0;
|
|
u32 m_last_efb_copy_draw_counter = 0;
|
|
std::vector<u32> m_cpu_accesses_this_frame;
|
|
std::vector<u32> m_scheduled_command_buffer_kicks;
|
|
bool m_allow_background_execution = true;
|
|
};
|
|
|
|
extern std::unique_ptr<VertexManagerBase> g_vertex_manager;
|