dolphin/Source/Core/VideoCommon/SamplerCommon.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

28 lines
1017 B
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace SamplerCommon
{
// Helper for checking if a BPMemory TexMode0 register is set to Point
// Filtering modes. This is used to decide whether Anisotropic enhancements
// are (mostly) safe in the VideoBackends.
// If both the minification and magnification filters are set to POINT modes
// then applying anisotropic filtering is equivalent to forced filtering. Point
// mode textures are usually some sort of 2D UI billboard which will end up
// misaligned from the correct pixels when filtered anisotropically.
template <class T>
constexpr bool IsBpTexMode0PointFiltering(const T& tm0)
{
return tm0.min_filter == FilterMode::Near && tm0.mag_filter == FilterMode::Near;
}
// Check if the minification filter has mipmap based filtering modes enabled.
template <class T>
constexpr bool AreBpTexMode0MipmapsEnabled(const T& tm0)
{
return tm0.mipmap_filter != MipMode::None;
}
} // namespace SamplerCommon