dolphin/Source/Core/Common/Src/Thread.h
Sonicadvance1 0ab16c6af0 Added InterlockedExchange to Linux side
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1018 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-30 19:48:26 +00:00

126 lines
2.3 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _THREAD_H
#define _THREAD_H
#ifdef _WIN32
#include <windows.h>
#else
#include <pthread.h>
#endif
#ifdef _WIN32
#define THREAD_RETURN DWORD WINAPI
#else
#define THREAD_RETURN void*
#endif
#include "Common.h"
// for testing purpose
//#define THREAD_VIDEO_WAKEUP_ONIDLE
#if defined(THREAD_VIDEO_WAKEUP_ONIDLE) && defined(_WIN32)
extern HANDLE g_hEventOnIdle;
#endif
namespace Common
{
class CriticalSection
{
#ifdef _WIN32
CRITICAL_SECTION section;
#elif __GNUC__
pthread_mutex_t mutex;
#endif
public:
CriticalSection(int spincount = 1000);
~CriticalSection();
void Enter();
bool TryEnter();
void Leave();
};
#ifdef _WIN32
typedef DWORD (WINAPI * ThreadFunc)(void* arg);
#elif __GNUC__
typedef void* (*ThreadFunc)(void* arg);
#endif
class Thread
{
public:
Thread(ThreadFunc entry, void* arg);
~Thread();
void WaitForDeath();
void SetAffinity(int mask);
static void SetCurrentThreadAffinity(int mask);
private:
#ifdef _WIN32
HANDLE m_hThread;
DWORD m_threadId;
#elif __GNUC__
pthread_t thread_id;
#endif
};
class Event
{
public:
Event();
void Init();
void Shutdown();
void Set();
void Wait();
private:
#ifdef _WIN32
HANDLE m_hEvent;
#elif __GNUC__
bool is_set_;
pthread_cond_t event_;
pthread_mutex_t mutex_;
#endif
};
void SleepCurrentThread(int ms);
void SetCurrentThreadName(const char *name);
#ifndef _WIN32
int InterlockedExchangeAdd(int *Addend, int Increment);
int InterlockedExchange(int *Addend, int Increment);
#endif
} // end of namespace Common
#endif