dolphin/Source/Core
Stenzek 11ba623f26 Add an option to present/skip presenting duplicate frames
Currently, we do not display every second frame in 25fps/30fps games
which run to vsync. This improves performance as there's less rendering
for the GPU to perform, but when combined with vsync, could cause frame
pacing issues.

This commit adds an option to force every frame generated by the console
to be displayed to the host, which may improve pacing for these games.
2020-01-14 10:57:35 +10:00
..
AudioCommon Use std::istringstream or std::ostringstream instead of std::stringstream where possible. 2019-12-29 23:45:02 -05:00
Common Merge pull request #8394 from Pokechu22/misc-di-gpio 2020-01-13 17:17:24 +01:00
Core Add an option to present/skip presenting duplicate frames 2020-01-14 10:57:35 +10:00
DiscIO Fix several warnings 2020-01-04 12:11:39 +01:00
DolphinNoGUI Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
DolphinQt Add an option to present/skip presenting duplicate frames 2020-01-14 10:57:35 +10:00
InputCommon Merge pull request #8474 from jordan-woyak/dsu-battery 2020-01-13 18:30:53 -05:00
MacUpdater Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
UICommon Use pre-increment for iterators instead of post-increment. 2019-12-29 23:45:02 -05:00
UpdaterCommon Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
VideoBackends Use pre-increment for iterators instead of post-increment. 2019-12-29 23:45:02 -05:00
VideoCommon Add an option to present/skip presenting duplicate frames 2020-01-14 10:57:35 +10:00
WinUpdater Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
CMakeLists.txt WinUpdater: Add CMakeLists.txt 2019-05-08 23:59:04 +02:00