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(Intertwined enough that's it's easier to do in one patch.) (1) /dev/es did not support state save, which could cause crashes and incorrect behavior after loading. (2) NANDContentLoader tried to read all of a title's contents into memory when it was first opened. Two issues: - If any contents were missing, it bailed out. However, with DLC, only some of the contents may be downloaded, as determined by the permission bits in the ticket. Instead, return an appropriate error when a content is accessed that doesn't exist on the filesystem (don't bother checking the permission bits though). - Everything was loaded into memory - even if it consisted of 3 GB of songs, which caused Dolphin to lag out for quite a while (and would fail on 32-bit). Instead, open content on demand. |
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Src | ||
CMakeLists.txt | ||
Common.vcxproj | ||
Common.vcxproj.filters | ||
make_scmrev.h.js | ||
SVNRevGen.vcxproj |