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362 lines
15 KiB
C++
362 lines
15 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/VideoConfig.h"
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#include <algorithm>
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#include "Common/CPUDetect.h"
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Movie.h"
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#include "Core/System.h"
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#include "VideoCommon/AbstractGfx.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/FreeLookCamera.h"
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#include "VideoCommon/GraphicsModSystem/Config/GraphicsMod.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/Present.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoCommon.h"
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VideoConfig g_Config;
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VideoConfig g_ActiveConfig;
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static bool s_has_registered_callback = false;
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static bool IsVSyncActive(bool enabled)
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{
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// Vsync is disabled when the throttler is disabled by the tab key.
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return enabled && !Core::GetIsThrottlerTempDisabled() &&
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Config::Get(Config::MAIN_EMULATION_SPEED) == 1.0;
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}
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void UpdateActiveConfig()
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{
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
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Movie::SetGraphicsConfig();
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g_ActiveConfig = g_Config;
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g_ActiveConfig.bVSyncActive = IsVSyncActive(g_ActiveConfig.bVSync);
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}
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void VideoConfig::Refresh()
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{
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if (!s_has_registered_callback)
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{
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// There was a race condition between the video thread and the host thread here, if
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// corrections need to be made by VerifyValidity(). Briefly, the config will contain
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// invalid values. Instead, pause emulation first, which will flush the video thread,
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// update the config and correct it, then resume emulation, after which the video
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// thread will detect the config has changed and act accordingly.
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Config::AddConfigChangedCallback([]() {
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Core::RunAsCPUThread([]() {
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g_Config.Refresh();
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g_Config.VerifyValidity();
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});
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});
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s_has_registered_callback = true;
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}
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bVSync = Config::Get(Config::GFX_VSYNC);
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iAdapter = Config::Get(Config::GFX_ADAPTER);
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iManuallyUploadBuffers = Config::Get(Config::GFX_MTL_MANUALLY_UPLOAD_BUFFERS);
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iUsePresentDrawable = Config::Get(Config::GFX_MTL_USE_PRESENT_DRAWABLE);
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bWidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
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aspect_mode = Config::Get(Config::GFX_ASPECT_RATIO);
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suggested_aspect_mode = Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO);
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bCrop = Config::Get(Config::GFX_CROP);
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iSafeTextureCache_ColorSamples = Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);
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bShowFPS = Config::Get(Config::GFX_SHOW_FPS);
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bShowFTimes = Config::Get(Config::GFX_SHOW_FTIMES);
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bShowVPS = Config::Get(Config::GFX_SHOW_VPS);
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bShowVTimes = Config::Get(Config::GFX_SHOW_VTIMES);
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bShowGraphs = Config::Get(Config::GFX_SHOW_GRAPHS);
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bShowSpeed = Config::Get(Config::GFX_SHOW_SPEED);
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bShowSpeedColors = Config::Get(Config::GFX_SHOW_SPEED_COLORS);
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iPerfSampleUSec = Config::Get(Config::GFX_PERF_SAMP_WINDOW) * 1000;
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bShowNetPlayPing = Config::Get(Config::GFX_SHOW_NETPLAY_PING);
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bShowNetPlayMessages = Config::Get(Config::GFX_SHOW_NETPLAY_MESSAGES);
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bLogRenderTimeToFile = Config::Get(Config::GFX_LOG_RENDER_TIME_TO_FILE);
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bOverlayStats = Config::Get(Config::GFX_OVERLAY_STATS);
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bOverlayProjStats = Config::Get(Config::GFX_OVERLAY_PROJ_STATS);
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bOverlayScissorStats = Config::Get(Config::GFX_OVERLAY_SCISSOR_STATS);
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bDumpTextures = Config::Get(Config::GFX_DUMP_TEXTURES);
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bDumpMipmapTextures = Config::Get(Config::GFX_DUMP_MIP_TEXTURES);
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bDumpBaseTextures = Config::Get(Config::GFX_DUMP_BASE_TEXTURES);
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bHiresTextures = Config::Get(Config::GFX_HIRES_TEXTURES);
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bCacheHiresTextures = Config::Get(Config::GFX_CACHE_HIRES_TEXTURES);
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bDumpEFBTarget = Config::Get(Config::GFX_DUMP_EFB_TARGET);
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bDumpXFBTarget = Config::Get(Config::GFX_DUMP_XFB_TARGET);
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bDumpFramesAsImages = Config::Get(Config::GFX_DUMP_FRAMES_AS_IMAGES);
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bUseFFV1 = Config::Get(Config::GFX_USE_FFV1);
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sDumpFormat = Config::Get(Config::GFX_DUMP_FORMAT);
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sDumpCodec = Config::Get(Config::GFX_DUMP_CODEC);
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sDumpPixelFormat = Config::Get(Config::GFX_DUMP_PIXEL_FORMAT);
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sDumpEncoder = Config::Get(Config::GFX_DUMP_ENCODER);
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sDumpPath = Config::Get(Config::GFX_DUMP_PATH);
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iBitrateKbps = Config::Get(Config::GFX_BITRATE_KBPS);
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bInternalResolutionFrameDumps = Config::Get(Config::GFX_INTERNAL_RESOLUTION_FRAME_DUMPS);
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bEnableGPUTextureDecoding = Config::Get(Config::GFX_ENABLE_GPU_TEXTURE_DECODING);
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bPreferVSForLinePointExpansion = Config::Get(Config::GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION);
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bEnablePixelLighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING);
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bFastDepthCalc = Config::Get(Config::GFX_FAST_DEPTH_CALC);
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iMultisamples = Config::Get(Config::GFX_MSAA);
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bSSAA = Config::Get(Config::GFX_SSAA);
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iEFBScale = Config::Get(Config::GFX_EFB_SCALE);
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bTexFmtOverlayEnable = Config::Get(Config::GFX_TEXFMT_OVERLAY_ENABLE);
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bTexFmtOverlayCenter = Config::Get(Config::GFX_TEXFMT_OVERLAY_CENTER);
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bWireFrame = Config::Get(Config::GFX_ENABLE_WIREFRAME);
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bDisableFog = Config::Get(Config::GFX_DISABLE_FOG);
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bBorderlessFullscreen = Config::Get(Config::GFX_BORDERLESS_FULLSCREEN);
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bEnableValidationLayer = Config::Get(Config::GFX_ENABLE_VALIDATION_LAYER);
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bBackendMultithreading = Config::Get(Config::GFX_BACKEND_MULTITHREADING);
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iCommandBufferExecuteInterval = Config::Get(Config::GFX_COMMAND_BUFFER_EXECUTE_INTERVAL);
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bShaderCache = Config::Get(Config::GFX_SHADER_CACHE);
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bWaitForShadersBeforeStarting = Config::Get(Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING);
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iShaderCompilationMode = Config::Get(Config::GFX_SHADER_COMPILATION_MODE);
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iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
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iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
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bCPUCull = Config::Get(Config::GFX_CPU_CULL);
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texture_filtering_mode = Config::Get(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING);
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iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
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sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);
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bForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
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bDisableCopyFilter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
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bArbitraryMipmapDetection = Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION);
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fArbitraryMipmapDetectionThreshold =
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Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD);
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stereo_mode = Config::Get(Config::GFX_STEREO_MODE);
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iStereoDepth = Config::Get(Config::GFX_STEREO_DEPTH);
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iStereoConvergencePercentage = Config::Get(Config::GFX_STEREO_CONVERGENCE_PERCENTAGE);
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bStereoSwapEyes = Config::Get(Config::GFX_STEREO_SWAP_EYES);
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iStereoConvergence = Config::Get(Config::GFX_STEREO_CONVERGENCE);
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bStereoEFBMonoDepth = Config::Get(Config::GFX_STEREO_EFB_MONO_DEPTH);
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iStereoDepthPercentage = Config::Get(Config::GFX_STEREO_DEPTH_PERCENTAGE);
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bEFBAccessEnable = Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE);
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bEFBAccessDeferInvalidation = Config::Get(Config::GFX_HACK_EFB_DEFER_INVALIDATION);
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bBBoxEnable = Config::Get(Config::GFX_HACK_BBOX_ENABLE);
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bForceProgressive = Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE);
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bSkipEFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
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bSkipXFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
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bDisableCopyToVRAM = Config::Get(Config::GFX_HACK_DISABLE_COPY_TO_VRAM);
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bDeferEFBCopies = Config::Get(Config::GFX_HACK_DEFER_EFB_COPIES);
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bImmediateXFB = Config::Get(Config::GFX_HACK_IMMEDIATE_XFB);
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bVISkip = Config::Get(Config::GFX_HACK_VI_SKIP);
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bSkipPresentingDuplicateXFBs = bVISkip || Config::Get(Config::GFX_HACK_SKIP_DUPLICATE_XFBS);
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bCopyEFBScaled = Config::Get(Config::GFX_HACK_COPY_EFB_SCALED);
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bEFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
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bVertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUNDING);
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iEFBAccessTileSize = Config::Get(Config::GFX_HACK_EFB_ACCESS_TILE_SIZE);
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iMissingColorValue = Config::Get(Config::GFX_HACK_MISSING_COLOR_VALUE);
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bFastTextureSampling = Config::Get(Config::GFX_HACK_FAST_TEXTURE_SAMPLING);
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#ifdef __APPLE__
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bNoMipmapping = Config::Get(Config::GFX_HACK_NO_MIPMAPPING);
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#endif
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bPerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
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bGraphicMods = Config::Get(Config::GFX_MODS_ENABLE);
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}
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void VideoConfig::VerifyValidity()
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{
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// TODO: Check iMaxAnisotropy value
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if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1))
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iAdapter = 0;
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if (std::find(backend_info.AAModes.begin(), backend_info.AAModes.end(), iMultisamples) ==
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backend_info.AAModes.end())
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iMultisamples = 1;
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if (stereo_mode != StereoMode::Off)
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{
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if (!backend_info.bSupportsGeometryShaders)
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{
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OSD::AddMessage(
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"Stereoscopic 3D isn't supported by your GPU, support for OpenGL 3.2 is required.",
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10000);
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stereo_mode = StereoMode::Off;
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}
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}
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}
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bool VideoConfig::UsingUberShaders() const
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{
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return iShaderCompilationMode == ShaderCompilationMode::SynchronousUberShaders ||
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iShaderCompilationMode == ShaderCompilationMode::AsynchronousUberShaders;
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}
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static u32 GetNumAutoShaderCompilerThreads()
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{
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// Automatic number.
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return static_cast<u32>(std::clamp(cpu_info.num_cores - 3, 1, 4));
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}
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static u32 GetNumAutoShaderPreCompilerThreads()
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{
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// Automatic number. We use clamp(cpus - 2, 1, infty) here.
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// We chose this because we don't want to limit our speed-up
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// and at the same time leave two logical cores for the dolphin UI and the rest of the OS.
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return static_cast<u32>(std::max(cpu_info.num_cores - 2, 1));
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}
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u32 VideoConfig::GetShaderCompilerThreads() const
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{
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if (!backend_info.bSupportsBackgroundCompiling)
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return 0;
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if (iShaderCompilerThreads >= 0)
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return static_cast<u32>(iShaderCompilerThreads);
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else
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return GetNumAutoShaderCompilerThreads();
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}
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u32 VideoConfig::GetShaderPrecompilerThreads() const
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{
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// When using background compilation, always keep the same thread count.
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if (!bWaitForShadersBeforeStarting)
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return GetShaderCompilerThreads();
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if (!backend_info.bSupportsBackgroundCompiling)
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return 0;
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if (iShaderPrecompilerThreads >= 0)
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return static_cast<u32>(iShaderPrecompilerThreads);
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else if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION))
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return GetNumAutoShaderPreCompilerThreads();
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else
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return 1;
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}
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void CheckForConfigChanges()
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{
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const ShaderHostConfig old_shader_host_config = ShaderHostConfig::GetCurrent();
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const StereoMode old_stereo = g_ActiveConfig.stereo_mode;
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const u32 old_multisamples = g_ActiveConfig.iMultisamples;
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const int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
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const int old_efb_access_tile_size = g_ActiveConfig.iEFBAccessTileSize;
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const auto old_texture_filtering_mode = g_ActiveConfig.texture_filtering_mode;
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const bool old_vsync = g_ActiveConfig.bVSyncActive;
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const bool old_bbox = g_ActiveConfig.bBBoxEnable;
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const int old_efb_scale = g_ActiveConfig.iEFBScale;
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const u32 old_game_mod_changes =
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g_ActiveConfig.graphics_mod_config ? g_ActiveConfig.graphics_mod_config->GetChangeCount() : 0;
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const bool old_graphics_mods_enabled = g_ActiveConfig.bGraphicMods;
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const AspectMode old_suggested_aspect_mode = g_ActiveConfig.suggested_aspect_mode;
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const bool old_widescreen_hack = g_ActiveConfig.bWidescreenHack;
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const auto old_post_processing_shader = g_ActiveConfig.sPostProcessingShader;
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UpdateActiveConfig();
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FreeLook::UpdateActiveConfig();
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g_vertex_manager->OnConfigChange();
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g_freelook_camera.SetControlType(FreeLook::GetActiveConfig().camera_config.control_type);
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if (g_ActiveConfig.bGraphicMods && !old_graphics_mods_enabled)
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{
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g_ActiveConfig.graphics_mod_config = GraphicsModGroupConfig(SConfig::GetInstance().GetGameID());
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g_ActiveConfig.graphics_mod_config->Load();
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}
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if (g_ActiveConfig.graphics_mod_config &&
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(old_game_mod_changes != g_ActiveConfig.graphics_mod_config->GetChangeCount()))
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{
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g_graphics_mod_manager->Load(*g_ActiveConfig.graphics_mod_config);
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}
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// Update texture cache settings with any changed options.
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g_texture_cache->OnConfigChanged(g_ActiveConfig);
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// EFB tile cache doesn't need to notify the backend.
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if (old_efb_access_tile_size != g_ActiveConfig.iEFBAccessTileSize)
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g_framebuffer_manager->SetEFBCacheTileSize(std::max(g_ActiveConfig.iEFBAccessTileSize, 0));
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// Determine which (if any) settings have changed.
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ShaderHostConfig new_host_config = ShaderHostConfig::GetCurrent();
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u32 changed_bits = 0;
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if (old_shader_host_config.bits != new_host_config.bits)
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changed_bits |= CONFIG_CHANGE_BIT_HOST_CONFIG;
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if (old_stereo != g_ActiveConfig.stereo_mode)
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changed_bits |= CONFIG_CHANGE_BIT_STEREO_MODE;
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if (old_multisamples != g_ActiveConfig.iMultisamples)
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changed_bits |= CONFIG_CHANGE_BIT_MULTISAMPLES;
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if (old_anisotropy != g_ActiveConfig.iMaxAnisotropy)
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changed_bits |= CONFIG_CHANGE_BIT_ANISOTROPY;
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if (old_texture_filtering_mode != g_ActiveConfig.texture_filtering_mode)
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changed_bits |= CONFIG_CHANGE_BIT_FORCE_TEXTURE_FILTERING;
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if (old_vsync != g_ActiveConfig.bVSyncActive)
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changed_bits |= CONFIG_CHANGE_BIT_VSYNC;
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if (old_bbox != g_ActiveConfig.bBBoxEnable)
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changed_bits |= CONFIG_CHANGE_BIT_BBOX;
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if (old_efb_scale != g_ActiveConfig.iEFBScale)
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changed_bits |= CONFIG_CHANGE_BIT_TARGET_SIZE;
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if (old_suggested_aspect_mode != g_ActiveConfig.suggested_aspect_mode)
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changed_bits |= CONFIG_CHANGE_BIT_ASPECT_RATIO;
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if (old_widescreen_hack != g_ActiveConfig.bWidescreenHack)
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changed_bits |= CONFIG_CHANGE_BIT_ASPECT_RATIO;
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if (old_post_processing_shader != g_ActiveConfig.sPostProcessingShader)
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changed_bits |= CONFIG_CHANGE_BIT_POST_PROCESSING_SHADER;
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// No changes?
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if (changed_bits == 0)
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return;
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float old_scale = g_framebuffer_manager->GetEFBScale();
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// Framebuffer changed?
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if (changed_bits & (CONFIG_CHANGE_BIT_MULTISAMPLES | CONFIG_CHANGE_BIT_STEREO_MODE |
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CONFIG_CHANGE_BIT_TARGET_SIZE))
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{
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g_framebuffer_manager->RecreateEFBFramebuffer();
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}
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if (old_scale != g_framebuffer_manager->GetEFBScale())
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{
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auto& system = Core::System::GetInstance();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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pixel_shader_manager.Dirty();
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}
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// Reload shaders if host config has changed.
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if (changed_bits & (CONFIG_CHANGE_BIT_HOST_CONFIG | CONFIG_CHANGE_BIT_MULTISAMPLES))
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{
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OSD::AddMessage("Video config changed, reloading shaders.", OSD::Duration::NORMAL);
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g_vertex_manager->InvalidatePipelineObject();
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g_shader_cache->SetHostConfig(new_host_config);
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g_shader_cache->Reload();
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g_framebuffer_manager->RecompileShaders();
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}
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// Viewport and scissor rect have to be reset since they will be scaled differently.
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if (changed_bits & CONFIG_CHANGE_BIT_TARGET_SIZE)
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{
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BPFunctions::SetScissorAndViewport();
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}
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// Notify all listeners
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ConfigChangedEvent::Trigger(changed_bits);
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// TODO: Move everything else to the ConfigChanged event
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}
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static EventHook s_check_config_event = AfterFrameEvent::Register([] {
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CheckForConfigChanges();
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}, "CheckForConfigChanges");
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