mirror of
https://github.com/dolphin-emu/dolphin.git
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126ff8dc5f
This currently only supports using the internal vibrate on a phone for rumble.
260 lines
6.7 KiB
C++
260 lines
6.7 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <string>
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namespace ButtonManager
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{
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enum ButtonType
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{
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// GC
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BUTTON_A = 0,
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BUTTON_B = 1,
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BUTTON_START = 2,
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BUTTON_X = 3,
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BUTTON_Y = 4,
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BUTTON_Z = 5,
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BUTTON_UP = 6,
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BUTTON_DOWN = 7,
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BUTTON_LEFT = 8,
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BUTTON_RIGHT = 9,
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STICK_MAIN = 10, // Used on Java Side
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STICK_MAIN_UP = 11,
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STICK_MAIN_DOWN = 12,
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STICK_MAIN_LEFT = 13,
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STICK_MAIN_RIGHT = 14,
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STICK_C = 15, // Used on Java Side
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STICK_C_UP = 16,
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STICK_C_DOWN = 17,
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STICK_C_LEFT = 18,
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STICK_C_RIGHT = 19,
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TRIGGER_L = 20,
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TRIGGER_R = 21,
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// Wiimote
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WIIMOTE_BUTTON_A = 100,
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WIIMOTE_BUTTON_B = 101,
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WIIMOTE_BUTTON_MINUS = 102,
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WIIMOTE_BUTTON_PLUS = 103,
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WIIMOTE_BUTTON_HOME = 104,
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WIIMOTE_BUTTON_1 = 105,
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WIIMOTE_BUTTON_2 = 106,
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WIIMOTE_UP = 107,
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WIIMOTE_DOWN = 108,
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WIIMOTE_LEFT = 109,
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WIIMOTE_RIGHT = 110,
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WIIMOTE_IR = 111, // To Be Used on Java Side
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WIIMOTE_IR_UP = 112,
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WIIMOTE_IR_DOWN = 113,
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WIIMOTE_IR_LEFT = 114,
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WIIMOTE_IR_RIGHT = 115,
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WIIMOTE_IR_FORWARD = 116,
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WIIMOTE_IR_BACKWARD = 117,
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WIIMOTE_IR_HIDE = 118,
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WIIMOTE_SWING = 119, // To Be Used on Java Side
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WIIMOTE_SWING_UP = 120,
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WIIMOTE_SWING_DOWN = 121,
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WIIMOTE_SWING_LEFT = 122,
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WIIMOTE_SWING_RIGHT = 123,
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WIIMOTE_SWING_FORWARD = 124,
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WIIMOTE_SWING_BACKWARD = 125,
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WIIMOTE_TILT = 126, // To Be Used on Java Side
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WIIMOTE_TILT_FORWARD = 127,
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WIIMOTE_TILT_BACKWARD = 128,
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WIIMOTE_TILT_LEFT = 129,
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WIIMOTE_TILT_RIGHT = 130,
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WIIMOTE_TILT_MODIFIER = 131,
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WIIMOTE_SHAKE_X = 132,
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WIIMOTE_SHAKE_Y = 133,
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WIIMOTE_SHAKE_Z = 134,
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// Nunchuk
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NUNCHUK_BUTTON_C = 200,
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NUNCHUK_BUTTON_Z = 201,
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NUNCHUK_STICK = 202, // To Be Used on Java Side
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NUNCHUK_STICK_UP = 203,
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NUNCHUK_STICK_DOWN = 204,
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NUNCHUK_STICK_LEFT = 205,
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NUNCHUK_STICK_RIGHT = 206,
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NUNCHUK_SWING = 207, // To Be Used on Java Side
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NUNCHUK_SWING_UP = 208,
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NUNCHUK_SWING_DOWN = 209,
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NUNCHUK_SWING_LEFT = 210,
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NUNCHUK_SWING_RIGHT = 211,
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NUNCHUK_SWING_FORWARD = 212,
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NUNCHUK_SWING_BACKWARD = 213,
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NUNCHUK_TILT = 214, // To Be Used on Java Side
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NUNCHUK_TILT_FORWARD = 215,
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NUNCHUK_TILT_BACKWARD = 216,
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NUNCHUK_TILT_LEFT = 217,
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NUNCHUK_TILT_RIGHT = 218,
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NUNCHUK_TILT_MODIFIER = 219,
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NUNCHUK_SHAKE_X = 220,
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NUNCHUK_SHAKE_Y = 221,
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NUNCHUK_SHAKE_Z = 222,
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// Classic
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CLASSIC_BUTTON_A = 300,
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CLASSIC_BUTTON_B = 301,
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CLASSIC_BUTTON_X = 302,
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CLASSIC_BUTTON_Y = 303,
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CLASSIC_BUTTON_MINUS = 304,
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CLASSIC_BUTTON_PLUS = 305,
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CLASSIC_BUTTON_HOME = 306,
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CLASSIC_BUTTON_ZL = 307,
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CLASSIC_BUTTON_ZR = 308,
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CLASSIC_DPAD_UP = 309,
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CLASSIC_DPAD_DOWN = 310,
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CLASSIC_DPAD_LEFT = 311,
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CLASSIC_DPAD_RIGHT = 312,
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CLASSIC_STICK_LEFT = 313, // To Be Used on Java Side
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CLASSIC_STICK_LEFT_UP = 314,
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CLASSIC_STICK_LEFT_DOWN = 315,
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CLASSIC_STICK_LEFT_LEFT = 316,
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CLASSIC_STICK_LEFT_RIGHT = 317,
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CLASSIC_STICK_RIGHT = 318, // To Be Used on Java Side
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CLASSIC_STICK_RIGHT_UP = 319,
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CLASSIC_STICK_RIGHT_DOWN = 320,
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CLASSIC_STICK_RIGHT_LEFT = 321,
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CLASSIC_STICK_RIGHT_RIGHT = 322,
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CLASSIC_TRIGGER_L = 323,
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CLASSIC_TRIGGER_R = 324,
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// Guitar
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GUITAR_BUTTON_MINUS = 400,
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GUITAR_BUTTON_PLUS = 401,
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GUITAR_FRET_GREEN = 402,
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GUITAR_FRET_RED = 403,
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GUITAR_FRET_YELLOW = 404,
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GUITAR_FRET_BLUE = 405,
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GUITAR_FRET_ORANGE = 406,
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GUITAR_STRUM_UP = 407,
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GUITAR_STRUM_DOWN = 408,
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GUITAR_STICK = 409, // To Be Used on Java Side
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GUITAR_STICK_UP = 410,
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GUITAR_STICK_DOWN = 411,
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GUITAR_STICK_LEFT = 412,
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GUITAR_STICK_RIGHT = 413,
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GUITAR_WHAMMY_BAR = 414,
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// Drums
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DRUMS_BUTTON_MINUS = 500,
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DRUMS_BUTTON_PLUS = 501,
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DRUMS_PAD_RED = 502,
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DRUMS_PAD_YELLOW = 503,
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DRUMS_PAD_BLUE = 504,
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DRUMS_PAD_GREEN = 505,
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DRUMS_PAD_ORANGE = 506,
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DRUMS_PAD_BASS = 507,
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DRUMS_STICK = 508, // To Be Used on Java Side
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DRUMS_STICK_UP = 509,
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DRUMS_STICK_DOWN = 510,
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DRUMS_STICK_LEFT = 511,
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DRUMS_STICK_RIGHT = 512,
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// Turntable
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TURNTABLE_BUTTON_GREEN_LEFT = 600,
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TURNTABLE_BUTTON_RED_LEFT = 601,
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TURNTABLE_BUTTON_BLUE_LEFT = 602,
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TURNTABLE_BUTTON_GREEN_RIGHT = 603,
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TURNTABLE_BUTTON_RED_RIGHT = 604,
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TURNTABLE_BUTTON_BLUE_RIGHT = 605,
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TURNTABLE_BUTTON_MINUS = 606,
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TURNTABLE_BUTTON_PLUS = 607,
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TURNTABLE_BUTTON_HOME = 608,
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TURNTABLE_BUTTON_EUPHORIA = 609,
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TURNTABLE_TABLE_LEFT = 610, // To Be Used on Java Side
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TURNTABLE_TABLE_LEFT_LEFT = 611,
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TURNTABLE_TABLE_LEFT_RIGHT = 612,
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TURNTABLE_TABLE_RIGHT = 613, // To Be Used on Java Side
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TURNTABLE_TABLE_RIGHT_LEFT = 614,
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TURNTABLE_TABLE_RIGHT_RIGHT = 615,
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TURNTABLE_STICK = 616, // To Be Used on Java Side
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TURNTABLE_STICK_UP = 617,
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TURNTABLE_STICK_DOWN = 618,
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TURNTABLE_STICK_LEFT = 619,
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TURNTABLE_STICK_RIGHT = 620,
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TURNTABLE_EFFECT_DIAL = 621,
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TURNTABLE_CROSSFADE = 622, // To Be Used on Java Side
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TURNTABLE_CROSSFADE_LEFT = 623,
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TURNTABLE_CROSSFADE_RIGHT = 624,
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// Rumble
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RUMBLE = 700,
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};
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enum ButtonState
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{
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BUTTON_RELEASED = 0,
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BUTTON_PRESSED = 1
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};
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enum BindType
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{
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BIND_BUTTON = 0,
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BIND_AXIS
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};
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class Button
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{
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private:
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ButtonState m_state;
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public:
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Button() : m_state(BUTTON_RELEASED) {}
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void SetState(ButtonState state) { m_state = state; }
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bool Pressed() { return m_state == BUTTON_PRESSED; }
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~Button() {}
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};
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class Axis
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{
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private:
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float m_value;
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public:
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Axis() : m_value(0.0f) {}
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void SetValue(float value) { m_value = value; }
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float AxisValue() { return m_value; }
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~Axis() {}
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};
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struct sBind
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{
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const int _padID;
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const ButtonType _buttontype;
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const BindType _bindtype;
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const int _bind;
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const float _neg;
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sBind(int padID, ButtonType buttontype, BindType bindtype, int bind, float neg)
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: _padID(padID), _buttontype(buttontype), _bindtype(bindtype), _bind(bind), _neg(neg)
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{
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}
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};
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class InputDevice
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{
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private:
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const std::string _dev;
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std::map<ButtonType, bool> _buttons;
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std::map<ButtonType, float> _axises;
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// Key is padID and ButtonType
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std::map<std::pair<int, ButtonType>, sBind*> _inputbinds;
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public:
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InputDevice(std::string dev) : _dev(dev) {}
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~InputDevice()
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{
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for (const auto& bind : _inputbinds)
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delete bind.second;
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_inputbinds.clear();
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}
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void AddBind(sBind* bind) { _inputbinds[std::make_pair(bind->_padID, bind->_buttontype)] = bind; }
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bool PressEvent(int button, int action);
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void AxisEvent(int axis, float value);
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bool ButtonValue(int padID, ButtonType button);
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float AxisValue(int padID, ButtonType axis);
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};
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void Init();
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bool GetButtonPressed(int padID, ButtonType button);
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float GetAxisValue(int padID, ButtonType axis);
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bool GamepadEvent(const std::string& dev, int button, int action);
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void GamepadAxisEvent(const std::string& dev, int axis, float value);
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void Shutdown();
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}
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