dolphin/Source/Core/VideoCommon/Src
2009-02-08 13:08:58 +00:00
..
BPMemory.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
BPMemory.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00
CPMemory.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
CPMemory.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00
DataReader.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Fifo.cpp XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME). 2009-01-27 20:59:27 +00:00
Fifo.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
ImageWrite.cpp Move PixelShaderManager, ImageWrite to VideoCommon. 2008-12-26 12:27:58 +00:00
ImageWrite.h Move PixelShaderManager, ImageWrite to VideoCommon. 2008-12-26 12:27:58 +00:00
IndexGenerator.cpp and more boring moving and cleanup ... 2008-12-25 21:44:56 +00:00
IndexGenerator.h and more boring moving and cleanup ... 2008-12-25 21:44:56 +00:00
LookUpTables.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
LookUpTables.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
memcpy_amd.cpp GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
NativeVertexFormat.h moar cleanup 2008-12-26 17:02:46 +00:00
NativeVertexWriter.cpp Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon. 2008-12-26 12:56:56 +00:00
NativeVertexWriter.h moar cleanup 2008-12-26 17:02:46 +00:00
OpcodeDecoding.cpp OpcodeDecoding.cpp now shared. 2008-12-25 20:11:42 +00:00
OpcodeDecoding.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
PixelShaderGen.cpp More renaming. 2008-12-26 17:33:53 +00:00
PixelShaderGen.h More renaming. 2008-12-26 17:33:53 +00:00
PixelShaderManager.cpp Move VertexShaderManager too. 2008-12-26 12:47:32 +00:00
PixelShaderManager.h More renaming. 2008-12-26 17:33:53 +00:00
Profiler.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Profiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
SConscript nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00
Statistics.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Statistics.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
TextureDecoder.cpp Don't skip the bottom half of the texture; fixes the text in 2009-01-17 20:46:18 +00:00
TextureDecoder.h 1) fix texture caching issue (ie. MP1 "Main menu" fps drop). 2009-01-14 23:55:55 +00:00
VertexLoader_Color.cpp optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only. 2009-02-08 13:08:58 +00:00
VertexLoader_Color.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
VertexLoader_Normal.cpp optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only. 2009-02-08 13:08:58 +00:00
VertexLoader_Normal.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
VertexLoader_Position.cpp optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only. 2009-02-08 13:08:58 +00:00
VertexLoader_Position.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
VertexLoader_TextCoord.cpp optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only. 2009-02-08 13:08:58 +00:00
VertexLoader_TextCoord.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
VertexLoader.cpp more info in the vertex loader debug display 2009-02-06 19:52:23 +00:00
VertexLoader.h more info in the vertex loader debug display 2009-02-06 19:52:23 +00:00
VertexLoaderManager.h and more boring moving and cleanup ... 2008-12-25 21:44:56 +00:00
VertexShaderGen.cpp More renaming. 2008-12-26 17:33:53 +00:00
VertexShaderGen.h More renaming. 2008-12-26 17:33:53 +00:00
VertexShaderManager.cpp More renaming. 2008-12-26 17:33:53 +00:00
VertexShaderManager.h More renaming. 2008-12-26 17:33:53 +00:00
VideoCommon.h optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only. 2009-02-08 13:08:58 +00:00
VideoState.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
VideoState.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
XFBConvert.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
XFBConvert.h just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
XFMemory.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
XFMemory.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00