.. |
BPMemory.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
BPMemory.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
CPMemory.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
CPMemory.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
DataReader.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Fifo.cpp
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XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME).
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2009-01-27 20:59:27 +00:00 |
Fifo.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
ImageWrite.cpp
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Move PixelShaderManager, ImageWrite to VideoCommon.
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2008-12-26 12:27:58 +00:00 |
ImageWrite.h
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Move PixelShaderManager, ImageWrite to VideoCommon.
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2008-12-26 12:27:58 +00:00 |
IndexGenerator.cpp
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
IndexGenerator.h
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
LookUpTables.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
LookUpTables.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
memcpy_amd.cpp
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
NativeVertexFormat.h
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
NativeVertexWriter.cpp
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Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
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2008-12-26 12:56:56 +00:00 |
NativeVertexWriter.h
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moar cleanup
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2008-12-26 17:02:46 +00:00 |
OpcodeDecoding.cpp
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OpcodeDecoding.cpp now shared.
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2008-12-25 20:11:42 +00:00 |
OpcodeDecoding.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
PixelShaderGen.cpp
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More renaming.
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2008-12-26 17:33:53 +00:00 |
PixelShaderGen.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
PixelShaderManager.cpp
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Move VertexShaderManager too.
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2008-12-26 12:47:32 +00:00 |
PixelShaderManager.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
Profiler.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Profiler.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
SConscript
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nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
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2009-01-15 06:48:15 +00:00 |
Statistics.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Statistics.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
TextureDecoder.cpp
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Don't skip the bottom half of the texture; fixes the text in
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2009-01-17 20:46:18 +00:00 |
TextureDecoder.h
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1) fix texture caching issue (ie. MP1 "Main menu" fps drop).
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2009-01-14 23:55:55 +00:00 |
VertexLoader_Color.cpp
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optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only.
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2009-02-08 13:08:58 +00:00 |
VertexLoader_Color.h
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
VertexLoader_Normal.cpp
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optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only.
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2009-02-08 13:08:58 +00:00 |
VertexLoader_Normal.h
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
VertexLoader_Position.cpp
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optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only.
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2009-02-08 13:08:58 +00:00 |
VertexLoader_Position.h
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
VertexLoader_TextCoord.cpp
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optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only.
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2009-02-08 13:08:58 +00:00 |
VertexLoader_TextCoord.h
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GL Vertex loader moved to VideoCommon.
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2008-12-26 13:09:16 +00:00 |
VertexLoader.cpp
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more info in the vertex loader debug display
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2009-02-06 19:52:23 +00:00 |
VertexLoader.h
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more info in the vertex loader debug display
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2009-02-06 19:52:23 +00:00 |
VertexLoaderManager.h
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and more boring moving and cleanup ...
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2008-12-25 21:44:56 +00:00 |
VertexShaderGen.cpp
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More renaming.
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2008-12-26 17:33:53 +00:00 |
VertexShaderGen.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
VertexShaderManager.cpp
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More renaming.
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2008-12-26 17:33:53 +00:00 |
VertexShaderManager.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
VideoCommon.h
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optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only.
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2009-02-08 13:08:58 +00:00 |
VideoState.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
VideoState.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
XFBConvert.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
XFBConvert.h
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just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
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2008-12-25 15:56:36 +00:00 |
XFMemory.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
XFMemory.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |