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271efb450c
Refactor the EGL backend to provide a platform separation here, which is better abstracted away than the old EGL/X11 implementation.
33 lines
799 B
C++
33 lines
799 B
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <EGL/egl.h>
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#include "Core/ConfigManager.h"
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#include "VideoBackends/OGL/GLInterfaceBase.h"
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class cInterfaceEGL : public cInterfaceBase
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{
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protected:
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void DetectMode();
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EGLSurface egl_surf;
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EGLContext egl_ctx;
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EGLDisplay egl_dpy;
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virtual EGLDisplay OpenDisplay() = 0;
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virtual EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window, EGLConfig config) = 0;
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virtual void ShutdownPlatform() = 0;
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public:
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void SwapInterval(int Interval);
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void Swap();
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void SetMode(u32 mode) { s_opengl_mode = mode; }
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void* GetFuncAddress(const std::string& name);
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bool Create(void *window_handle);
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bool MakeCurrent();
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void Shutdown();
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};
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