dolphin/Source/Core/DolphinWX/GLInterface/EGLX11.cpp
Jasper St. Pierre 271efb450c Add back X11 support to EGL
Refactor the EGL backend to provide a platform separation here, which is
better abstracted away than the old EGL/X11 implementation.
2014-08-19 10:06:26 -04:00

35 lines
809 B
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "DolphinWX/GLInterface/EGLX11.h"
EGLDisplay cInterfaceEGLX11::OpenDisplay()
{
dpy = XOpenDisplay(nullptr);
XWindow.Initialize(dpy);
return eglGetDisplay(dpy);
}
EGLNativeWindowType cInterfaceEGLX11::InitializePlatform(EGLNativeWindowType host_window, EGLConfig config)
{
EGLint vid;
eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid);
XVisualInfo visTemplate;
visTemplate.visualid = vid;
XVisualInfo *vi;
int nVisuals;
vi = XGetVisualInfo(dpy, VisualIDMask, &visTemplate, &nVisuals);
return (EGLNativeWindowType) XWindow.CreateXWindow((Window) host_window, vi);
}
void cInterfaceEGLX11::ShutdownPlatform()
{
XWindow.DestroyXWindow();
XCloseDisplay(dpy);
}