mirror of
https://github.com/dolphin-emu/dolphin.git
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116 lines
2.2 KiB
C++
116 lines
2.2 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <memory>
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#include "Common/GL/GLContext.h"
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#if defined(__APPLE__)
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#include "Common/GL/GLInterface/AGL.h"
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#elif defined(_WIN32)
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#include "Common/GL/GLInterface/WGL.h"
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#elif HAVE_X11
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#if defined(USE_EGL) && USE_EGL
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#include "Common/GL/GLInterface/EGLX11.h"
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#else
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#include "Common/GL/GLInterface/GLX.h"
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#endif
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#elif defined(USE_EGL) && USE_EGL && defined(USE_HEADLESS)
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#include "Common/GL/GLInterface/EGL.h"
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#elif ANDROID
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#include "Common/GL/GLInterface/EGLAndroid.h"
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#error Platform doesnt have a GLInterface
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#endif
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std::unique_ptr<GLContext> g_main_gl_context;
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GLContext::~GLContext() = default;
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bool GLContext::Initialize(void* window_handle, bool stereo, bool core)
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{
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return false;
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}
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bool GLContext::Initialize(GLContext* main_context)
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{
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return false;
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}
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void GLContext::SetBackBufferDimensions(u32 w, u32 h)
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{
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m_backbuffer_width = w;
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m_backbuffer_height = h;
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}
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bool GLContext::IsHeadless() const
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{
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return true;
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}
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std::unique_ptr<GLContext> GLContext::CreateSharedContext()
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{
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return nullptr;
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}
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bool GLContext::MakeCurrent()
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{
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return false;
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}
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bool GLContext::ClearCurrent()
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{
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return false;
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}
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void GLContext::Shutdown()
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{
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}
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void GLContext::Update()
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{
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}
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void GLContext::UpdateSurface(void* window_handle)
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{
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}
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void GLContext::Swap()
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{
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}
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void GLContext::SwapInterval(int interval)
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{
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}
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void* GLContext::GetFuncAddress(const std::string& name)
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{
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return nullptr;
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}
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std::unique_ptr<GLContext> GLContext::Create(void* window_handle, bool stereo, bool core)
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{
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std::unique_ptr<GLContext> context;
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#if defined(__APPLE__)
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context = std::make_unique<GLContextAGL>();
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#elif defined(_WIN32)
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context = std::make_unique<GLContextWGL>();
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#elif defined(USE_EGL) && defined(USE_HEADLESS)
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context = std::make_unique<GLContextEGL>();
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#elif defined(HAVE_X11) && HAVE_X11
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#if defined(USE_EGL) && USE_EGL
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context = std::make_unique<GLContextEGLX11>();
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#else
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context = std::make_unique<GLContextGLX>();
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#endif
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#elif ANDROID
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context = std::make_unique<GLContextEGLAndroid>();
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#else
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return nullptr;
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#endif
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if (!context->Initialize(window_handle, stereo, core))
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return nullptr;
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return context;
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}
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