dolphin/Source/Core/VideoCommon/VertexLoaderUtils.h
Lioncash 3f210836ad Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE
This is much better as prefixed double underscores are reserved for the
implementation when it comes to identifiers. Another reason its better,
is that, on Windows, where __forceinline is a compiler built-in, with
the previous define, header inclusion software that detects unnecessary
includes will erroneously flag usages of Compiler.h as unnecessary
(despite being necessary on other platforms). So we define a macro
that's used by Windows and other platforms to ensure this doesn't
happen.
2018-06-09 12:20:25 -04:00

62 lines
1.3 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstring>
#include "Common/CommonTypes.h"
#include "Common/Compiler.h"
extern u8* g_video_buffer_read_ptr;
extern u8* g_vertex_manager_write_ptr;
DOLPHIN_FORCE_INLINE void DataSkip(u32 skip)
{
g_video_buffer_read_ptr += skip;
}
// probably unnecessary
template <int count>
DOLPHIN_FORCE_INLINE void DataSkip()
{
g_video_buffer_read_ptr += count;
}
template <typename T>
DOLPHIN_FORCE_INLINE T DataPeek(int _uOffset, u8* bufp = g_video_buffer_read_ptr)
{
T result;
std::memcpy(&result, &bufp[_uOffset], sizeof(T));
return Common::FromBigEndian(result);
}
template <typename T>
DOLPHIN_FORCE_INLINE T DataRead(u8** bufp = &g_video_buffer_read_ptr)
{
auto const result = DataPeek<T>(0, *bufp);
*bufp += sizeof(T);
return result;
}
DOLPHIN_FORCE_INLINE u32 DataReadU32Unswapped()
{
u32 result;
std::memcpy(&result, g_video_buffer_read_ptr, sizeof(u32));
g_video_buffer_read_ptr += sizeof(u32);
return result;
}
DOLPHIN_FORCE_INLINE u8* DataGetPosition()
{
return g_video_buffer_read_ptr;
}
template <typename T>
DOLPHIN_FORCE_INLINE void DataWrite(T data)
{
std::memcpy(g_vertex_manager_write_ptr, &data, sizeof(T));
g_vertex_manager_write_ptr += sizeof(T);
}