mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
90254bd924
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2662 8ced0084-cf51-0410-be5f-012b33b47a6e
98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#ifndef GCOGL_PIXELSHADER
|
|
#define GCOGL_PIXELSHADER
|
|
|
|
#include "Common.h"
|
|
|
|
#define I_COLORS "color"
|
|
#define I_KCOLORS "k"
|
|
#define I_ALPHA "alphaRef"
|
|
#define I_TEXDIMS "texdim"
|
|
#define I_ZBIAS "czbias"
|
|
#define I_INDTEXSCALE "cindscale"
|
|
#define I_INDTEXMTX "cindmtx"
|
|
#define I_FOG "cfog"
|
|
|
|
#define C_COLORS 0
|
|
#define C_KCOLORS (C_COLORS+4)
|
|
#define C_ALPHA (C_KCOLORS+4)
|
|
#define C_TEXDIMS (C_ALPHA+1)
|
|
#define C_ZBIAS (C_TEXDIMS+8)
|
|
#define C_INDTEXSCALE (C_ZBIAS+2)
|
|
#define C_INDTEXMTX (C_INDTEXSCALE+2)
|
|
#define C_FOG (C_INDTEXMTX+6)
|
|
#define C_ENVCONST_END (C_FOG+2)
|
|
|
|
#define C_COLORMATRIX (C_FOG+2)
|
|
|
|
class PIXELSHADERUID
|
|
{
|
|
public:
|
|
u32 values[5+32+6+11];
|
|
u16 tevstages, indstages;
|
|
|
|
PIXELSHADERUID() {
|
|
memset(values, 0, (5+32+6+11) * 4);
|
|
tevstages = indstages = 0;
|
|
}
|
|
PIXELSHADERUID(const PIXELSHADERUID& r)
|
|
{
|
|
tevstages = r.tevstages;
|
|
indstages = r.indstages;
|
|
int N = tevstages + indstages + 4;
|
|
_assert_(N <= 5+32+6+11);
|
|
for (int i = 0; i < N; ++i)
|
|
values[i] = r.values[i];
|
|
}
|
|
int GetNumValues() const {
|
|
return tevstages + indstages + 3; // numTevStages*3/2+1
|
|
}
|
|
bool operator <(const PIXELSHADERUID& _Right) const
|
|
{
|
|
if (values[0] < _Right.values[0])
|
|
return true;
|
|
else if (values[0] > _Right.values[0])
|
|
return false;
|
|
int N = GetNumValues();
|
|
for (int i = 1; i < N; ++i) {
|
|
if (values[i] < _Right.values[i])
|
|
return true;
|
|
else if (values[i] > _Right.values[i])
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
bool operator ==(const PIXELSHADERUID& _Right) const
|
|
{
|
|
if (values[0] != _Right.values[0])
|
|
return false;
|
|
int N = GetNumValues();
|
|
for (int i = 1; i < N; ++i) {
|
|
if (values[i] != _Right.values[i])
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
const char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0, bool dstAlphaEnable, bool HLSL = false);
|
|
void GetPixelShaderId(PIXELSHADERUID &, u32 s_texturemask, u32 zbufrender, u32 zBufRenderToCol0, u32 dstAlphaEnable);
|
|
|
|
#endif
|