dolphin/Source/Core/DolphinQt2/RenderWidget.cpp
Michael Maltese 8e55374662 RenderWidget: watch for activation/deactivation, not focus in/out
"Focus" refers mainly to keyboard focus. "Window focus" is exposed
through the window activation and deactivation events.
2017-07-13 12:58:32 -07:00

62 lines
1.6 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QKeyEvent>
#include "DolphinQt2/Host.h"
#include "DolphinQt2/RenderWidget.h"
#include "DolphinQt2/Settings.h"
RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
{
setAttribute(Qt::WA_OpaquePaintEvent, true);
setAttribute(Qt::WA_NoSystemBackground, true);
connect(Host::GetInstance(), &Host::RequestTitle, this, &RenderWidget::setWindowTitle);
connect(this, &RenderWidget::StateChanged, Host::GetInstance(), &Host::SetRenderFullscreen);
connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle);
emit HandleChanged((void*)winId());
connect(&Settings::Instance(), &Settings::HideCursorChanged, this,
&RenderWidget::OnHideCursorChanged);
OnHideCursorChanged();
}
void RenderWidget::OnHideCursorChanged()
{
setCursor(Settings::Instance().GetHideCursor() ? Qt::BlankCursor : Qt::ArrowCursor);
}
bool RenderWidget::event(QEvent* event)
{
switch (event->type())
{
case QEvent::KeyPress:
{
QKeyEvent* ke = static_cast<QKeyEvent*>(event);
if (ke->key() == Qt::Key_Escape)
emit EscapePressed();
break;
}
case QEvent::WinIdChange:
emit HandleChanged((void*)winId());
break;
case QEvent::WindowActivate:
Host::GetInstance()->SetRenderFocus(true);
break;
case QEvent::WindowDeactivate:
Host::GetInstance()->SetRenderFocus(false);
break;
case QEvent::WindowStateChange:
emit StateChanged(isFullScreen());
break;
case QEvent::Close:
emit Closed();
break;
default:
break;
}
return QWidget::event(event);
}