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143a13622f094f196537d4ef19c31ce8b51c17c9
dolphin
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Core
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VideoCommon
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Admiral H. Curtiss
a08792033a
Merge pull request
#12103
from iwubcode/asset_load_system_time
...
VideoCommon: asset load time is now stored as a chrono system_clock time
2023-08-18 00:14:29 +02:00
..
CustomAsset.cpp
VideoCommon: add additional locks around asset access and usage to ensure thread safety
2023-06-05 16:19:46 -05:00
CustomAsset.h
VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor.
2023-07-16 19:45:55 -05:00
CustomAssetLibrary.cpp
…
CustomAssetLibrary.h
VideoCommon: asset load time is now stored as a chrono system_clock time, so that times can be fabricated in a future feature (without creating a file to do so)
2023-08-15 22:02:28 -05:00
CustomAssetLoader.cpp
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
2023-07-09 12:21:34 -05:00
CustomAssetLoader.h
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
2023-07-09 12:21:34 -05:00
CustomTextureData.cpp
VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault
2023-06-03 12:19:30 -05:00
CustomTextureData.h
VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault
2023-06-03 12:19:30 -05:00
DirectFilesystemAssetLibrary.cpp
Merge pull request
#12103
from iwubcode/asset_load_system_time
2023-08-18 00:14:29 +02:00
DirectFilesystemAssetLibrary.h
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
2023-07-09 12:21:34 -05:00
MaterialAsset.cpp
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
2023-07-09 12:21:34 -05:00
MaterialAsset.h
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
2023-07-09 12:21:34 -05:00
ShaderAsset.cpp
VideoCommon: add a pixel shader asset
2023-06-30 01:32:53 -05:00
ShaderAsset.h
VideoCommon: add a pixel shader asset
2023-06-30 01:32:53 -05:00
TextureAsset.cpp
VideoCommon: don't treat incorrect aspect ratio or sizes that aren't a multiple of native textures as an error
2023-06-12 21:19:29 -05:00
TextureAsset.h
VideoCommon: add multithreaded asset loader and define a texture asset
2023-06-02 17:31:31 -05:00