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ee8226cc1b
Cubeb and Xaudio2 are identical in features while Cubeb has lower latency and is still actively being worked on.
242 lines
6.6 KiB
C++
242 lines
6.6 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "AudioCommon/AudioCommon.h"
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#include "AudioCommon/AlsaSoundStream.h"
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#include "AudioCommon/CubebStream.h"
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#include "AudioCommon/Mixer.h"
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#include "AudioCommon/NullSoundStream.h"
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#include "AudioCommon/OpenALStream.h"
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#include "AudioCommon/OpenSLESStream.h"
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#include "AudioCommon/PulseAudioStream.h"
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#include "AudioCommon/WASAPIStream.h"
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#include "AudioCommon/XAudio2Stream.h"
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#include "AudioCommon/XAudio2_7Stream.h"
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#include "Common/Common.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Core/ConfigManager.h"
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// This shouldn't be a global, at least not here.
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std::unique_ptr<SoundStream> g_sound_stream;
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static bool s_audio_dump_start = false;
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static bool s_sound_stream_running = false;
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namespace AudioCommon
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{
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static const int AUDIO_VOLUME_MIN = 0;
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static const int AUDIO_VOLUME_MAX = 100;
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void InitSoundStream()
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{
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std::string backend = SConfig::GetInstance().sBackend;
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if (backend == BACKEND_CUBEB)
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g_sound_stream = std::make_unique<CubebStream>();
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else if (backend == BACKEND_OPENAL && OpenALStream::isValid())
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g_sound_stream = std::make_unique<OpenALStream>();
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else if (backend == BACKEND_NULLSOUND)
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g_sound_stream = std::make_unique<NullSound>();
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else if (backend == BACKEND_XAUDIO2)
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{
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if (XAudio2::isValid())
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g_sound_stream = std::make_unique<XAudio2>();
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else if (XAudio2_7::isValid())
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g_sound_stream = std::make_unique<XAudio2_7>();
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}
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else if (backend == BACKEND_ALSA && AlsaSound::isValid())
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g_sound_stream = std::make_unique<AlsaSound>();
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else if (backend == BACKEND_PULSEAUDIO && PulseAudio::isValid())
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g_sound_stream = std::make_unique<PulseAudio>();
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else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
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g_sound_stream = std::make_unique<OpenSLESStream>();
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else if (backend == BACKEND_WASAPI && WASAPIStream::isValid())
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g_sound_stream = std::make_unique<WASAPIStream>();
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if (!g_sound_stream || !g_sound_stream->Init())
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{
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WARN_LOG(AUDIO, "Could not initialize backend %s, using %s instead.", backend.c_str(),
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BACKEND_NULLSOUND);
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g_sound_stream = std::make_unique<NullSound>();
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}
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UpdateSoundStream();
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SetSoundStreamRunning(true);
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if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
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StartAudioDump();
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}
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void ShutdownSoundStream()
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{
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INFO_LOG(AUDIO, "Shutting down sound stream");
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if (SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
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StopAudioDump();
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SetSoundStreamRunning(false);
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g_sound_stream.reset();
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INFO_LOG(AUDIO, "Done shutting down sound stream");
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}
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std::string GetDefaultSoundBackend()
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{
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std::string backend = BACKEND_NULLSOUND;
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#if defined ANDROID
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backend = BACKEND_OPENSLES;
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#elif defined __linux__
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if (AlsaSound::isValid())
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backend = BACKEND_ALSA;
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#elif defined(__APPLE__) || defined(_WIN32)
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backend = BACKEND_CUBEB;
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#endif
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return backend;
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}
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std::vector<std::string> GetSoundBackends()
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{
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std::vector<std::string> backends;
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backends.push_back(BACKEND_NULLSOUND);
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backends.push_back(BACKEND_CUBEB);
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if (XAudio2_7::isValid() || XAudio2::isValid())
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backends.push_back(BACKEND_XAUDIO2);
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if (AlsaSound::isValid())
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backends.push_back(BACKEND_ALSA);
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if (PulseAudio::isValid())
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backends.push_back(BACKEND_PULSEAUDIO);
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if (OpenALStream::isValid())
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backends.push_back(BACKEND_OPENAL);
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if (OpenSLESStream::isValid())
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backends.push_back(BACKEND_OPENSLES);
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if (WASAPIStream::isValid())
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backends.push_back(BACKEND_WASAPI);
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return backends;
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}
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bool SupportsDPL2Decoder(const std::string& backend)
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{
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#ifndef __APPLE__
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if (backend == BACKEND_OPENAL)
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return true;
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#endif
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if (backend == BACKEND_CUBEB)
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return true;
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if (backend == BACKEND_PULSEAUDIO)
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return true;
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if (backend == BACKEND_XAUDIO2)
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return true;
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return false;
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}
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bool SupportsLatencyControl(const std::string& backend)
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{
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return backend == BACKEND_OPENAL || backend == BACKEND_WASAPI;
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}
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bool SupportsVolumeChanges(const std::string& backend)
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{
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// FIXME: this one should ask the backend whether it supports it.
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// but getting the backend from string etc. is probably
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// too much just to enable/disable a stupid slider...
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return backend == BACKEND_CUBEB || backend == BACKEND_OPENAL || backend == BACKEND_XAUDIO2 ||
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backend == BACKEND_WASAPI;
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}
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void UpdateSoundStream()
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{
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if (g_sound_stream)
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{
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int volume = SConfig::GetInstance().m_IsMuted ? 0 : SConfig::GetInstance().m_Volume;
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g_sound_stream->SetVolume(volume);
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}
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}
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void SetSoundStreamRunning(bool running)
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{
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if (!g_sound_stream)
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return;
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if (s_sound_stream_running == running)
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return;
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s_sound_stream_running = running;
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if (g_sound_stream->SetRunning(running))
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return;
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if (running)
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ERROR_LOG(AUDIO, "Error starting stream.");
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else
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ERROR_LOG(AUDIO, "Error stopping stream.");
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}
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void SendAIBuffer(const short* samples, unsigned int num_samples)
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{
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if (!g_sound_stream)
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return;
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if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
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StartAudioDump();
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else if (!SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
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StopAudioDump();
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Mixer* pMixer = g_sound_stream->GetMixer();
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if (pMixer && samples)
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{
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pMixer->PushSamples(samples, num_samples);
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}
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g_sound_stream->Update();
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}
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void StartAudioDump()
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{
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std::string audio_file_name_dtk = File::GetUserPath(D_DUMPAUDIO_IDX) + "dtkdump.wav";
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std::string audio_file_name_dsp = File::GetUserPath(D_DUMPAUDIO_IDX) + "dspdump.wav";
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File::CreateFullPath(audio_file_name_dtk);
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File::CreateFullPath(audio_file_name_dsp);
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g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
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g_sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp);
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s_audio_dump_start = true;
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}
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void StopAudioDump()
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{
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if (!g_sound_stream)
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return;
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g_sound_stream->GetMixer()->StopLogDTKAudio();
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g_sound_stream->GetMixer()->StopLogDSPAudio();
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s_audio_dump_start = false;
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}
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void IncreaseVolume(unsigned short offset)
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{
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SConfig::GetInstance().m_IsMuted = false;
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int& currentVolume = SConfig::GetInstance().m_Volume;
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currentVolume += offset;
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if (currentVolume > AUDIO_VOLUME_MAX)
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currentVolume = AUDIO_VOLUME_MAX;
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UpdateSoundStream();
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}
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void DecreaseVolume(unsigned short offset)
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{
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SConfig::GetInstance().m_IsMuted = false;
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int& currentVolume = SConfig::GetInstance().m_Volume;
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currentVolume -= offset;
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if (currentVolume < AUDIO_VOLUME_MIN)
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currentVolume = AUDIO_VOLUME_MIN;
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UpdateSoundStream();
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}
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void ToggleMuteVolume()
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{
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bool& isMuted = SConfig::GetInstance().m_IsMuted;
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isMuted = !isMuted;
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UpdateSoundStream();
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}
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} // namespace AudioCommon
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