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Debugger
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
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2009-02-20 22:04:52 +00:00 |
GUI
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Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
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2009-02-22 04:24:53 +00:00 |
OS
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OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least.
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2009-02-22 05:21:54 +00:00 |
BPStructs.cpp
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small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink
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2009-02-21 23:56:10 +00:00 |
BPStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
cocoaGL.h
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Fix compile on osx
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2008-12-18 21:40:50 +00:00 |
cocoaGL.m
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first step to get cocoa events
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2009-01-12 20:52:45 +00:00 |
Config.cpp
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OpenGL: Fixed the screen size adjustment by moving it to Render::Swap(), where the final version of the picture is placed
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2009-02-21 20:59:30 +00:00 |
Config.h
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delete unused variables, rename some functions - minor stuff.
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2009-02-21 13:53:26 +00:00 |
Globals.cpp
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Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
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2009-02-06 18:04:24 +00:00 |
Globals.h
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OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least.
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2009-02-22 05:21:54 +00:00 |
GLUtil.cpp
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delete unused variables, rename some functions - minor stuff.
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2009-02-21 13:53:26 +00:00 |
GLUtil.h
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compile fix thanks olejl
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2008-12-23 19:50:34 +00:00 |
GLWindow.h
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OpenGL GUI: Made the resolution wxComboBox() read only, it's better if they don't accept custom values.
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2009-02-19 10:29:53 +00:00 |
main.cpp
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OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least.
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2009-02-22 05:21:54 +00:00 |
main.h
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OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
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2009-02-19 06:52:01 +00:00 |
NativeVertexFormat.cpp
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temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes
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2009-01-31 19:48:31 +00:00 |
nGLUtil.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nGLUtil.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
nmain.cpp
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
OnScreenDisplay.cpp
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fix off by one error in OSD
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2009-02-22 00:06:15 +00:00 |
OnScreenDisplay.h
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Move the message display thing out of Render.cpp
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2009-02-21 12:53:10 +00:00 |
PixelShaderCache.cpp
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
PixelShaderCache.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
rasterfont.cpp
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Some warning and code cleanup.
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2009-01-24 00:45:46 +00:00 |
rasterfont.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Render.cpp
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Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
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2009-02-22 12:43:25 +00:00 |
Render.h
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Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
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2009-02-22 12:43:25 +00:00 |
SConscript
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Move the message display thing out of Render.cpp
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2009-02-21 12:53:10 +00:00 |
SDLWindow.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
SDLWindow.h
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
stdafx.cpp
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
TextureConversionShader.cpp
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delete unused variables, rename some functions - minor stuff.
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2009-02-21 13:53:26 +00:00 |
TextureConversionShader.h
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delete unused variables, rename some functions - minor stuff.
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2009-02-21 13:53:26 +00:00 |
TextureConverter.cpp
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delete unused variables, rename some functions - minor stuff.
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2009-02-21 13:53:26 +00:00 |
TextureConverter.h
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delete unused variables, rename some functions - minor stuff.
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2009-02-21 13:53:26 +00:00 |
TextureMngr.cpp
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Some cleanup in OGL plugin and VideoCommon
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2009-02-21 02:42:35 +00:00 |
TextureMngr.h
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build fix for those non-WIP OGL people out there
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2009-01-30 07:35:47 +00:00 |
VertexLoaderManager.cpp
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Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
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2009-02-15 12:38:25 +00:00 |
VertexManager.cpp
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Use glMultiDrawArrays instead of glDrawArrays, which significantly
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2009-02-06 03:41:33 +00:00 |
VertexManager.h
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Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
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2008-12-26 12:56:56 +00:00 |
VertexShaderCache.cpp
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remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
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2009-02-04 17:33:59 +00:00 |
VertexShaderCache.h
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More renaming.
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2008-12-26 17:33:53 +00:00 |
Win32Window.cpp
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More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
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2009-01-29 23:35:31 +00:00 |
Win32Window.h
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compile fix
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2009-01-31 20:31:19 +00:00 |
WXGLWindow.cpp
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
WXGLWindow.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
X11Window.cpp
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compile fix
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2009-02-07 19:17:20 +00:00 |
X11Window.h
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Some testgl work
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2009-01-06 20:54:47 +00:00 |
XFB.cpp
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delete unused variables, rename some functions - minor stuff.
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2009-02-21 13:53:26 +00:00 |
XFB.h
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1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
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2009-01-24 14:43:17 +00:00 |
XFStructs.cpp
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Some cleanup in OGL plugin and VideoCommon
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2009-02-21 02:42:35 +00:00 |
XFStructs.h
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Forgot these
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2008-12-26 11:33:15 +00:00 |