mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
e0117a86ad
DolphinQt: Fix the panic alert deadlock, Pause on Focus Loss edition
344 lines
10 KiB
C++
344 lines
10 KiB
C++
// Copyright 2015 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "DolphinQt/RenderWidget.h"
|
|
|
|
#include <array>
|
|
|
|
#include <QApplication>
|
|
#include <QDragEnterEvent>
|
|
#include <QDropEvent>
|
|
#include <QFileInfo>
|
|
#include <QGuiApplication>
|
|
#include <QIcon>
|
|
#include <QKeyEvent>
|
|
#include <QMimeData>
|
|
#include <QMouseEvent>
|
|
#include <QPalette>
|
|
#include <QScreen>
|
|
#include <QTimer>
|
|
#include <QWindow>
|
|
|
|
#include "imgui.h"
|
|
|
|
#include "Core/Config/MainSettings.h"
|
|
#include "Core/ConfigManager.h"
|
|
#include "Core/Core.h"
|
|
#include "Core/State.h"
|
|
|
|
#include "DolphinQt/Host.h"
|
|
#include "DolphinQt/QtUtils/ModalMessageBox.h"
|
|
#include "DolphinQt/Resources.h"
|
|
#include "DolphinQt/Settings.h"
|
|
|
|
#include "VideoCommon/FreeLookCamera.h"
|
|
#include "VideoCommon/RenderBase.h"
|
|
#include "VideoCommon/VertexShaderManager.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
|
|
{
|
|
setWindowTitle(QStringLiteral("Dolphin"));
|
|
setWindowIcon(Resources::GetAppIcon());
|
|
setWindowRole(QStringLiteral("renderer"));
|
|
setAcceptDrops(true);
|
|
|
|
QPalette p;
|
|
p.setColor(QPalette::Window, Qt::black);
|
|
setPalette(p);
|
|
|
|
connect(Host::GetInstance(), &Host::RequestTitle, this, &RenderWidget::setWindowTitle);
|
|
connect(Host::GetInstance(), &Host::RequestRenderSize, this, [this](int w, int h) {
|
|
if (!Config::Get(Config::MAIN_RENDER_WINDOW_AUTOSIZE) || isFullScreen() || isMaximized())
|
|
return;
|
|
|
|
const auto dpr = window()->windowHandle()->screen()->devicePixelRatio();
|
|
|
|
resize(w / dpr, h / dpr);
|
|
});
|
|
|
|
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
|
|
if (state == Core::State::Running)
|
|
SetImGuiKeyMap();
|
|
});
|
|
|
|
// We have to use Qt::DirectConnection here because we don't want those signals to get queued
|
|
// (which results in them not getting called)
|
|
connect(this, &RenderWidget::StateChanged, Host::GetInstance(), &Host::SetRenderFullscreen,
|
|
Qt::DirectConnection);
|
|
connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle,
|
|
Qt::DirectConnection);
|
|
connect(this, &RenderWidget::SizeChanged, Host::GetInstance(), &Host::ResizeSurface,
|
|
Qt::DirectConnection);
|
|
connect(this, &RenderWidget::FocusChanged, Host::GetInstance(), &Host::SetRenderFocus,
|
|
Qt::DirectConnection);
|
|
|
|
m_mouse_timer = new QTimer(this);
|
|
connect(m_mouse_timer, &QTimer::timeout, this, &RenderWidget::HandleCursorTimer);
|
|
m_mouse_timer->setSingleShot(true);
|
|
setMouseTracking(true);
|
|
|
|
connect(&Settings::Instance(), &Settings::HideCursorChanged, this,
|
|
&RenderWidget::OnHideCursorChanged);
|
|
OnHideCursorChanged();
|
|
connect(&Settings::Instance(), &Settings::KeepWindowOnTopChanged, this,
|
|
&RenderWidget::OnKeepOnTopChanged);
|
|
OnKeepOnTopChanged(Settings::Instance().IsKeepWindowOnTopEnabled());
|
|
m_mouse_timer->start(MOUSE_HIDE_DELAY);
|
|
|
|
// We need a native window to render into.
|
|
setAttribute(Qt::WA_NativeWindow);
|
|
setAttribute(Qt::WA_PaintOnScreen);
|
|
}
|
|
|
|
QPaintEngine* RenderWidget::paintEngine() const
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
void RenderWidget::dragEnterEvent(QDragEnterEvent* event)
|
|
{
|
|
if (event->mimeData()->hasUrls() && event->mimeData()->urls().size() == 1)
|
|
event->acceptProposedAction();
|
|
}
|
|
|
|
void RenderWidget::dropEvent(QDropEvent* event)
|
|
{
|
|
const auto& urls = event->mimeData()->urls();
|
|
if (urls.empty())
|
|
return;
|
|
|
|
const auto& url = urls[0];
|
|
QFileInfo file_info(url.toLocalFile());
|
|
|
|
auto path = file_info.filePath();
|
|
|
|
if (!file_info.exists() || !file_info.isReadable())
|
|
{
|
|
ModalMessageBox::critical(this, tr("Error"), tr("Failed to open '%1'").arg(path));
|
|
return;
|
|
}
|
|
|
|
if (!file_info.isFile())
|
|
{
|
|
return;
|
|
}
|
|
|
|
State::LoadAs(path.toStdString());
|
|
}
|
|
|
|
void RenderWidget::OnHideCursorChanged()
|
|
{
|
|
setCursor(Settings::Instance().GetHideCursor() ? Qt::BlankCursor : Qt::ArrowCursor);
|
|
}
|
|
|
|
void RenderWidget::OnKeepOnTopChanged(bool top)
|
|
{
|
|
const bool was_visible = isVisible();
|
|
|
|
setWindowFlags(top ? windowFlags() | Qt::WindowStaysOnTopHint :
|
|
windowFlags() & ~Qt::WindowStaysOnTopHint);
|
|
|
|
if (was_visible)
|
|
show();
|
|
}
|
|
|
|
void RenderWidget::HandleCursorTimer()
|
|
{
|
|
if (isActiveWindow())
|
|
setCursor(Qt::BlankCursor);
|
|
}
|
|
|
|
void RenderWidget::showFullScreen()
|
|
{
|
|
QWidget::showFullScreen();
|
|
|
|
QScreen* screen = window()->windowHandle()->screen();
|
|
|
|
const auto dpr = screen->devicePixelRatio();
|
|
|
|
emit SizeChanged(width() * dpr, height() * dpr);
|
|
}
|
|
|
|
bool RenderWidget::event(QEvent* event)
|
|
{
|
|
PassEventToImGui(event);
|
|
|
|
switch (event->type())
|
|
{
|
|
case QEvent::KeyPress:
|
|
{
|
|
QKeyEvent* ke = static_cast<QKeyEvent*>(event);
|
|
if (ke->key() == Qt::Key_Escape)
|
|
emit EscapePressed();
|
|
|
|
// The render window might flicker on some platforms because Qt tries to change focus to a new
|
|
// element when there is none (?) Handling this event before it reaches QWidget fixes the issue.
|
|
if (ke->key() == Qt::Key_Tab)
|
|
return true;
|
|
|
|
break;
|
|
}
|
|
case QEvent::MouseMove:
|
|
if (g_Config.bFreeLook)
|
|
OnFreeLookMouseMove(static_cast<QMouseEvent*>(event));
|
|
[[fallthrough]];
|
|
|
|
case QEvent::MouseButtonPress:
|
|
if (!Settings::Instance().GetHideCursor() && isActiveWindow())
|
|
{
|
|
setCursor(Qt::ArrowCursor);
|
|
m_mouse_timer->start(MOUSE_HIDE_DELAY);
|
|
}
|
|
break;
|
|
case QEvent::WinIdChange:
|
|
emit HandleChanged(reinterpret_cast<void*>(winId()));
|
|
break;
|
|
case QEvent::WindowActivate:
|
|
if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::State::Paused)
|
|
Core::SetState(Core::State::Running);
|
|
|
|
emit FocusChanged(true);
|
|
break;
|
|
case QEvent::WindowDeactivate:
|
|
if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::State::Running)
|
|
{
|
|
// If we are declared as the CPU thread, it means that the real CPU thread is waiting
|
|
// for us to finish showing a panic alert (with that panic alert likely being the cause
|
|
// of this event), so trying to pause the real CPU thread would cause a deadlock
|
|
if (!Core::IsCPUThread())
|
|
Core::SetState(Core::State::Paused);
|
|
}
|
|
|
|
emit FocusChanged(false);
|
|
break;
|
|
case QEvent::Resize:
|
|
{
|
|
const QResizeEvent* se = static_cast<QResizeEvent*>(event);
|
|
QSize new_size = se->size();
|
|
|
|
QScreen* screen = window()->windowHandle()->screen();
|
|
|
|
const auto dpr = screen->devicePixelRatio();
|
|
|
|
emit SizeChanged(new_size.width() * dpr, new_size.height() * dpr);
|
|
break;
|
|
}
|
|
case QEvent::WindowStateChange:
|
|
emit StateChanged(isFullScreen());
|
|
break;
|
|
case QEvent::Close:
|
|
emit Closed();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return QWidget::event(event);
|
|
}
|
|
|
|
void RenderWidget::OnFreeLookMouseMove(QMouseEvent* event)
|
|
{
|
|
const auto mouse_move = event->pos() - m_last_mouse;
|
|
m_last_mouse = event->pos();
|
|
|
|
if (event->buttons() & Qt::RightButton)
|
|
{
|
|
// Camera Pitch and Yaw:
|
|
g_freelook_camera.Rotate(Common::Vec3{mouse_move.y() / 200.f, mouse_move.x() / 200.f, 0.f});
|
|
}
|
|
else if (event->buttons() & Qt::MidButton)
|
|
{
|
|
// Camera Roll:
|
|
g_freelook_camera.Rotate({0.f, 0.f, mouse_move.x() / 200.f});
|
|
}
|
|
}
|
|
|
|
void RenderWidget::PassEventToImGui(const QEvent* event)
|
|
{
|
|
if (!Core::IsRunningAndStarted())
|
|
return;
|
|
|
|
switch (event->type())
|
|
{
|
|
case QEvent::KeyPress:
|
|
case QEvent::KeyRelease:
|
|
{
|
|
// As the imgui KeysDown array is only 512 elements wide, and some Qt keys which
|
|
// we need to track (e.g. alt) are above this value, we mask the lower 9 bits.
|
|
// Even masked, the key codes are still unique, so conflicts aren't an issue.
|
|
// The actual text input goes through AddInputCharactersUTF8().
|
|
const QKeyEvent* key_event = static_cast<const QKeyEvent*>(event);
|
|
const bool is_down = event->type() == QEvent::KeyPress;
|
|
const u32 key = static_cast<u32>(key_event->key() & 0x1FF);
|
|
auto lock = g_renderer->GetImGuiLock();
|
|
if (key < std::size(ImGui::GetIO().KeysDown))
|
|
ImGui::GetIO().KeysDown[key] = is_down;
|
|
|
|
if (is_down)
|
|
{
|
|
auto utf8 = key_event->text().toUtf8();
|
|
ImGui::GetIO().AddInputCharactersUTF8(utf8.constData());
|
|
}
|
|
}
|
|
break;
|
|
|
|
case QEvent::MouseMove:
|
|
{
|
|
auto lock = g_renderer->GetImGuiLock();
|
|
|
|
// Qt multiplies all coordinates by the scaling factor in highdpi mode, giving us "scaled" mouse
|
|
// coordinates (as if the screen was standard dpi). We need to update the mouse position in
|
|
// native coordinates, as the UI (and game) is rendered at native resolution.
|
|
const float scale = devicePixelRatio();
|
|
ImGui::GetIO().MousePos.x = static_cast<const QMouseEvent*>(event)->x() * scale;
|
|
ImGui::GetIO().MousePos.y = static_cast<const QMouseEvent*>(event)->y() * scale;
|
|
}
|
|
break;
|
|
|
|
case QEvent::MouseButtonPress:
|
|
case QEvent::MouseButtonRelease:
|
|
{
|
|
auto lock = g_renderer->GetImGuiLock();
|
|
const u32 button_mask = static_cast<u32>(static_cast<const QMouseEvent*>(event)->buttons());
|
|
for (size_t i = 0; i < std::size(ImGui::GetIO().MouseDown); i++)
|
|
ImGui::GetIO().MouseDown[i] = (button_mask & (1u << i)) != 0;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void RenderWidget::SetImGuiKeyMap()
|
|
{
|
|
static constexpr std::array<std::array<int, 2>, 21> key_map{{
|
|
{ImGuiKey_Tab, Qt::Key_Tab},
|
|
{ImGuiKey_LeftArrow, Qt::Key_Left},
|
|
{ImGuiKey_RightArrow, Qt::Key_Right},
|
|
{ImGuiKey_UpArrow, Qt::Key_Up},
|
|
{ImGuiKey_DownArrow, Qt::Key_Down},
|
|
{ImGuiKey_PageUp, Qt::Key_PageUp},
|
|
{ImGuiKey_PageDown, Qt::Key_PageDown},
|
|
{ImGuiKey_Home, Qt::Key_Home},
|
|
{ImGuiKey_End, Qt::Key_End},
|
|
{ImGuiKey_Insert, Qt::Key_Insert},
|
|
{ImGuiKey_Delete, Qt::Key_Delete},
|
|
{ImGuiKey_Backspace, Qt::Key_Backspace},
|
|
{ImGuiKey_Space, Qt::Key_Space},
|
|
{ImGuiKey_Enter, Qt::Key_Return},
|
|
{ImGuiKey_Escape, Qt::Key_Escape},
|
|
{ImGuiKey_A, Qt::Key_A},
|
|
{ImGuiKey_C, Qt::Key_C},
|
|
{ImGuiKey_V, Qt::Key_V},
|
|
{ImGuiKey_X, Qt::Key_X},
|
|
{ImGuiKey_Y, Qt::Key_Y},
|
|
{ImGuiKey_Z, Qt::Key_Z},
|
|
}};
|
|
auto lock = g_renderer->GetImGuiLock();
|
|
|
|
for (auto [imgui_key, qt_key] : key_map)
|
|
ImGui::GetIO().KeyMap[imgui_key] = (qt_key & 0x1FF);
|
|
}
|