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W32Util
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
BPFunctions.cpp
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DX11: Workaround for the default settings:
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2010-06-13 20:19:53 +00:00 |
D3DBase.cpp
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Load the d3dx11 dll at runtime instead of linking directly against it. Should make DX11 usuable again if the DX SDK used for compiling is newer than the runtime dlls used.
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2010-06-27 14:04:49 +00:00 |
D3DBase.h
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Load the d3dx11 dll at runtime instead of linking directly against it. Should make DX11 usuable again if the DX SDK used for compiling is newer than the runtime dlls used.
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2010-06-27 14:04:49 +00:00 |
D3DBlob.cpp
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boring svn:eol-style native again...
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2010-06-22 23:45:56 +00:00 |
D3DBlob.h
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boring svn:eol-style native again...
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2010-06-22 23:45:56 +00:00 |
D3DShader.cpp
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DX11: Introduce a D3DBlob class.
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2010-06-16 23:25:19 +00:00 |
D3DShader.h
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DX11: Introduce a D3DBlob class.
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2010-06-16 23:25:19 +00:00 |
D3DTexture.cpp
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Use the new texture decoder path to speed up texture loading in DX11.
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2010-06-19 18:14:05 +00:00 |
D3DTexture.h
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Use the new texture decoder path to speed up texture loading in DX11.
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2010-06-19 18:14:05 +00:00 |
D3DUtil.cpp
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Load the d3dx11 dll at runtime instead of linking directly against it. Should make DX11 usuable again if the DX SDK used for compiling is newer than the runtime dlls used.
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2010-06-27 14:04:49 +00:00 |
D3DUtil.h
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DX11:
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2010-06-20 23:10:55 +00:00 |
DlgSettings.cpp
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DX11:
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2010-06-21 17:54:13 +00:00 |
DlgSettings.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
EmuWindow.cpp
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Add proper adapter enumeration in the DX11 plugin.
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2010-06-14 19:20:41 +00:00 |
EmuWindow.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
FBManager.cpp
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DX11: Add error checking to about any device object creation. Since we aren't handling creation errors that well right now we should at least output an error message.
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2010-06-18 18:40:58 +00:00 |
FBManager.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
GfxState.cpp
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Load the d3dx11 dll at runtime instead of linking directly against it. Should make DX11 usuable again if the DX SDK used for compiling is newer than the runtime dlls used.
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2010-06-27 14:04:49 +00:00 |
GfxState.h
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boring svn:eol-style native again...
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2010-06-22 23:45:56 +00:00 |
Globals.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
main.cpp
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My first commit :D
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2010-06-24 13:28:54 +00:00 |
main.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
NativeVertexFormat.cpp
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
PixelShaderCache.cpp
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DX11: Introduce a StateManager class, might improve performance a little.
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2010-06-18 23:33:07 +00:00 |
PixelShaderCache.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
Render.cpp
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Load the d3dx11 dll at runtime instead of linking directly against it. Should make DX11 usuable again if the DX SDK used for compiling is newer than the runtime dlls used.
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2010-06-27 14:04:49 +00:00 |
resource.h
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Add proper adapter enumeration in the DX11 plugin.
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2010-06-14 19:20:41 +00:00 |
resource.rc
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DX11:
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2010-06-21 17:54:13 +00:00 |
stdafx.cpp
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
stdafx.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
TextureCache.cpp
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Load the d3dx11 dll at runtime instead of linking directly against it. Should make DX11 usuable again if the DX SDK used for compiling is newer than the runtime dlls used.
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2010-06-27 14:04:49 +00:00 |
TextureCache.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
VertexManager.cpp
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DX11:
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2010-06-19 12:48:09 +00:00 |
VertexManager.h
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Add a DX11 video plugin.
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2010-06-13 19:50:06 +00:00 |
VertexShaderCache.cpp
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DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
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2010-06-19 01:02:43 +00:00 |
VertexShaderCache.h
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DX11:
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2010-06-17 10:42:57 +00:00 |