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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <optional>
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#include <string>
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#include "Common/CommonTypes.h"
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#ifndef _WIN32
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// go to debugger mode
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#define Crash() \
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{ \
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__builtin_trap(); \
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}
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#else // WIN32
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// Function Cross-Compatibility
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#define strcasecmp _stricmp
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#define strncasecmp _strnicmp
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#define unlink _unlink
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#define vscprintf _vscprintf
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// 64 bit offsets for Windows
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#define fseeko _fseeki64
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#define ftello _ftelli64
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#define atoll _atoi64
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#define stat _stat64
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#define fstat _fstat64
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#define fileno _fileno
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extern "C" {
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__declspec(dllimport) void __stdcall DebugBreak(void);
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}
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#define Crash() \
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{ \
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DebugBreak(); \
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}
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#endif // WIN32 ndef
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// Wrapper function to get last strerror(errno) string.
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// This function might change the error code.
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std::string LastStrerrorString();
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#ifdef _WIN32
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// Wrapper function to get GetLastError() string.
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// This function might change the error code.
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std::string GetLastErrorString();
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// Obtains a full path to the specified module.
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std::optional<std::wstring> GetModuleName(void* hInstance);
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#endif
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