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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
25 lines
628 B
C++
25 lines
628 B
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/Common.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace Vulkan
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{
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class VideoBackend : public VideoBackendBase
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{
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public:
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bool Initialize(const WindowSystemInfo& wsi) override;
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void Shutdown() override;
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std::string GetName() const override { return NAME; }
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std::string GetDisplayName() const override { return _trans("Vulkan"); }
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void InitBackendInfo() override;
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void PrepareWindow(WindowSystemInfo& wsi) override;
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static constexpr const char* NAME = "Vulkan";
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};
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} // namespace Vulkan
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