mirror of
https://github.com/dolphin-emu/dolphin.git
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19b8e6bc08
implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365 8ced0084-cf51-0410-be5f-012b33b47a6e
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _VERTEXMANAGER_H_
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#define _VERTEXMANAGER_H_
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#include "CPMemory.h"
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#include "NativeVertexWriter.h"
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// Handles the OpenGL details of drawing lots of vertices quickly.
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// Other functionality is moving out.
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namespace VertexManager
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{
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bool Init();
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void Shutdown();
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void AddIndices(int primitive, int numVertices);
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void ResetBuffer();
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};
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#endif // _VERTEXMANAGER_H_
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