mirror of
https://github.com/dolphin-emu/dolphin.git
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130 lines
3.9 KiB
C++
130 lines
3.9 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QFileDialog>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QListWidget>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include "Core/ConfigManager.h"
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#include "DolphinQt2/Settings.h"
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#include "DolphinQt2/Settings/PathPane.h"
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PathPane::PathPane(QWidget* parent) : QWidget(parent)
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{
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setWindowTitle(tr("Paths"));
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QVBoxLayout* layout = new QVBoxLayout;
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layout->addWidget(MakeGameFolderBox());
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layout->addLayout(MakePathsLayout());
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layout->setContentsMargins(0, 0, 0, 0);
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setLayout(layout);
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}
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void PathPane::Browse()
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{
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QString dir =
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QFileDialog::getExistingDirectory(this, tr("Select a Directory"), QDir::currentPath());
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if (!dir.isEmpty())
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Settings::Instance().AddPath(dir);
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}
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void PathPane::BrowseDefaultGame()
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{
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QString file = QFileDialog::getOpenFileName(
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this, tr("Select a Game"), QDir::currentPath(),
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tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;"
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"All Files (*)"));
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if (!file.isEmpty())
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{
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m_game_edit->setText(file);
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SConfig::GetInstance().m_strDefaultISO = file.toStdString();
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}
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}
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void PathPane::BrowseWiiNAND()
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{
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QString dir =
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QFileDialog::getExistingDirectory(this, tr("Select Wii NAND Root"), QDir::currentPath());
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if (!dir.isEmpty())
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{
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m_nand_edit->setText(dir);
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SConfig::GetInstance().m_NANDPath = dir.toStdString();
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}
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}
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QGroupBox* PathPane::MakeGameFolderBox()
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{
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QGroupBox* game_box = new QGroupBox(tr("Game Folders"));
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QVBoxLayout* vlayout = new QVBoxLayout;
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m_path_list = new QListWidget;
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m_path_list->insertItems(0, Settings::Instance().GetPaths());
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m_path_list->setSpacing(1);
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connect(&Settings::Instance(), &Settings::PathAdded,
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[this](const QString& dir) { m_path_list->addItem(dir); });
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connect(&Settings::Instance(), &Settings::PathRemoved, [this](const QString& dir) {
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auto items = m_path_list->findItems(dir, Qt::MatchExactly);
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for (auto& item : items)
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delete item;
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});
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vlayout->addWidget(m_path_list);
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QHBoxLayout* hlayout = new QHBoxLayout;
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hlayout->addStretch();
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QPushButton* add = new QPushButton(tr("Add"));
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QPushButton* remove = new QPushButton(tr("Remove"));
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hlayout->addWidget(add);
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hlayout->addWidget(remove);
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vlayout->addLayout(hlayout);
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connect(add, &QPushButton::clicked, this, &PathPane::Browse);
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connect(remove, &QPushButton::clicked, this, &PathPane::RemovePath);
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game_box->setLayout(vlayout);
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return game_box;
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}
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QGridLayout* PathPane::MakePathsLayout()
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{
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QGridLayout* layout = new QGridLayout;
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layout->setColumnStretch(1, 1);
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m_game_edit = new QLineEdit(Settings::Instance().GetDefaultGame());
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connect(m_game_edit, &QLineEdit::editingFinished,
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[this] { Settings::Instance().SetDefaultGame(m_game_edit->text()); });
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connect(&Settings::Instance(), &Settings::DefaultGameChanged,
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[this](const QString& path) { m_game_edit->setText(path); });
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QPushButton* game_open = new QPushButton;
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connect(game_open, &QPushButton::clicked, this, &PathPane::BrowseDefaultGame);
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layout->addWidget(new QLabel(tr("Default ISO:")), 0, 0);
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layout->addWidget(m_game_edit, 0, 1);
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layout->addWidget(game_open, 0, 2);
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m_nand_edit = new QLineEdit(QString::fromStdString(SConfig::GetInstance().m_NANDPath));
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connect(m_nand_edit, &QLineEdit::editingFinished,
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[=] { SConfig::GetInstance().m_NANDPath = m_nand_edit->text().toStdString(); });
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QPushButton* nand_open = new QPushButton;
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connect(nand_open, &QPushButton::clicked, this, &PathPane::BrowseWiiNAND);
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layout->addWidget(new QLabel(tr("Wii NAND Root:")), 1, 0);
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layout->addWidget(m_nand_edit, 1, 1);
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layout->addWidget(nand_open, 1, 2);
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return layout;
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}
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void PathPane::RemovePath()
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{
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auto item = m_path_list->currentItem();
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if (!item)
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return;
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Settings::Instance().RemovePath(item->text());
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}
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