dolphin/Source/Plugins
fgfemperor 1a25dfe279 Load IR Pointer settings on every game boot, because that's a per-game setting (each game has it's own IR calibration)...
Please ignore previous revision, which is a proof of why late-night coding isn't always a good idea...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4853 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 15:02:01 +00:00
..
Plugin_DSP_HLE Fixes Issue 2004 2010-01-13 14:18:13 +00:00
Plugin_DSP_LLE Fixes Issue 2004 2010-01-13 14:18:13 +00:00
Plugin_nJoy_SDL Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay! 2010-01-06 19:26:52 +00:00
Plugin_PadSimple Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay! 2010-01-06 19:26:52 +00:00
Plugin_VideoDX9 D3D Plugin GUI cleanup of Advanced tab. 2010-01-16 11:30:23 +00:00
Plugin_VideoOGL Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so you can forget about switching aspect manually from now on. In the Auto mode, aspect ratio is automatically set depending on whether it's a Wii or GC game, and whether the global Wii Widescreen setting has been set. There is still the possibility to override, which can be useful for the very few GC games that do support widescreen. 2010-01-13 21:11:02 +00:00
Plugin_VideoSoftware Do special handling of texture coordinate generation if there is only a position and texture coordinate present. 2010-01-11 00:44:40 +00:00
Plugin_Wiimote Load IR Pointer settings on every game boot, because that's a per-game setting (each game has it's own IR calibration)... 2010-01-16 15:02:01 +00:00