mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
6b2f6e3884
Fixes issue [Configuring an Emulated Wiimote crashes the application on OS X 10.12 Sierra][1] [1]: https://bugs.dolphin-emu.org/issues/9832
543 lines
16 KiB
C++
543 lines
16 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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#include <memory>
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#include <string>
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#include <vector>
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#include <wx/bitmap.h>
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#include <wx/brush.h>
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#include <wx/colour.h>
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#include <wx/dcmemory.h>
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#include <wx/font.h>
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#include <wx/graphics.h>
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#include <wx/notebook.h>
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#include <wx/pen.h>
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#include <wx/settings.h>
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#include <wx/statbmp.h>
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#include "DolphinWX/InputConfigDiag.h"
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#include "DolphinWX/WxUtils.h"
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#include "InputCommon/ControllerEmu.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/Device.h"
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struct ShapePosition
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{
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double max;
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double diag;
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double box;
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double scale;
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double dz;
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double range;
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wxCoord offset;
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};
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// regular octagon
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static void DrawOctagon(wxGraphicsContext* gc, ShapePosition p)
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{
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static constexpr int vertices = 8;
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double radius = p.max;
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wxGraphicsPath path = gc->CreatePath();
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double angle = 2.0 * M_PI / vertices;
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for (int i = 0; i < vertices; i++)
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{
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double a = angle * i;
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double x = radius * cos(a);
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double y = radius * sin(a);
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if (i == 0)
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path.MoveToPoint(x, y);
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else
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path.AddLineToPoint(x, y);
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}
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path.CloseSubpath();
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wxGraphicsMatrix matrix = gc->CreateMatrix();
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matrix.Translate(p.offset, p.offset);
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path.Transform(matrix);
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gc->DrawPath(path);
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}
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// irregular dodecagon
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static void DrawDodecagon(wxGraphicsContext* gc, ShapePosition p)
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{
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wxGraphicsPath path = gc->CreatePath();
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path.MoveToPoint(p.dz, p.max);
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path.AddLineToPoint(p.diag, p.diag);
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path.AddLineToPoint(p.max, p.dz);
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path.AddLineToPoint(p.max, -p.dz);
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path.AddLineToPoint(p.diag, -p.diag);
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path.AddLineToPoint(p.dz, -p.max);
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path.AddLineToPoint(-p.dz, -p.max);
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path.AddLineToPoint(-p.diag, -p.diag);
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path.AddLineToPoint(-p.max, -p.dz);
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path.AddLineToPoint(-p.max, p.dz);
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path.AddLineToPoint(-p.diag, p.diag);
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path.AddLineToPoint(-p.dz, p.max);
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path.CloseSubpath();
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wxGraphicsMatrix matrix = gc->CreateMatrix();
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matrix.Translate(p.offset, p.offset);
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path.Transform(matrix);
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gc->DrawPath(path);
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}
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static void DrawCenteredRectangle(wxGraphicsContext* gc, double x, double y, double w, double h)
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{
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x -= w / 2;
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y -= h / 2;
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gc->DrawRectangle(x, y, w, h);
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}
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#define VIS_BITMAP_SIZE 64
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#define VIS_NORMALIZE(a) ((a / 2.0) + 0.5)
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#define VIS_COORD(a) ((VIS_NORMALIZE(a)) * VIS_BITMAP_SIZE)
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#define COORD_VIS_SIZE 4
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static void DrawCoordinate(wxGraphicsContext* gc, ControlState x, ControlState y)
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{
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double xc = VIS_COORD(x);
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double yc = VIS_COORD(y);
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DrawCenteredRectangle(gc, xc, yc, COORD_VIS_SIZE, COORD_VIS_SIZE);
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}
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static void DrawButton(const std::vector<unsigned int>& bitmasks, unsigned int buttons,
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unsigned int n, wxGraphicsContext* gc, ControlGroupBox* g, unsigned int row,
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const wxGraphicsMatrix& null_matrix)
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{
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if (buttons & bitmasks[(row * 8) + n])
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{
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gc->SetBrush(*wxRED_BRUSH);
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}
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else
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{
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unsigned char amt = 255 - g->control_group->controls[(row * 8) + n]->control_ref->State() * 128;
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gc->SetBrush(wxBrush(wxColour(amt, amt, amt)));
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}
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gc->DrawRectangle(n * 12, (row == 0) ? 0 : (row * 11), 14, 12);
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// text
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const std::string name = g->control_group->controls[(row * 8) + n]->name;
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// Matrix transformation needs to be disabled so we don't draw scaled/zoomed text.
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wxGraphicsMatrix old_matrix = gc->GetTransform();
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gc->SetTransform(null_matrix);
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// bit of hax so ZL, ZR show up as L, R
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gc->DrawText(wxUniChar((name[1] && name[1] < 'a') ? name[1] : name[0]), (n * 12 + 2) * g->m_scale,
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(1 + (row == 0 ? 0 : row * 11)) * g->m_scale);
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gc->SetTransform(old_matrix);
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}
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static void DrawControlGroupBox(wxGraphicsContext* gc, ControlGroupBox* g)
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{
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wxGraphicsMatrix null_matrix = gc->GetTransform();
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wxGraphicsMatrix scale_matrix = null_matrix;
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scale_matrix.Scale(g->m_scale, g->m_scale);
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gc->SetTransform(scale_matrix);
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switch (g->control_group->type)
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{
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case GROUP_TYPE_TILT:
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case GROUP_TYPE_STICK:
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case GROUP_TYPE_CURSOR:
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{
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// this is starting to be a mess combining all these in one case
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ControlState x = 0, y = 0, z = 0;
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switch (g->control_group->type)
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{
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case GROUP_TYPE_STICK:
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((ControllerEmu::AnalogStick*)g->control_group)->GetState(&x, &y);
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break;
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case GROUP_TYPE_TILT:
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((ControllerEmu::Tilt*)g->control_group)->GetState(&x, &y);
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break;
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case GROUP_TYPE_CURSOR:
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((ControllerEmu::Cursor*)g->control_group)->GetState(&x, &y, &z);
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break;
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}
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// ir cursor forward movement
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if (GROUP_TYPE_CURSOR == g->control_group->type)
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{
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gc->SetBrush(z ? *wxRED_BRUSH : *wxGREY_BRUSH);
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wxGraphicsPath path = gc->CreatePath();
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path.AddRectangle(0, 31 - z * 31, 64, 2);
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gc->FillPath(path);
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}
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// input zone
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gc->SetPen(*wxLIGHT_GREY_PEN);
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if (GROUP_TYPE_STICK == g->control_group->type)
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{
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gc->SetBrush(wxColour(0xDDDDDD)); // Light Gray
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ShapePosition p;
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p.box = 64;
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p.offset = p.box / 2;
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p.range = 256;
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p.scale = p.box / p.range;
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p.dz = 15 * p.scale;
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bool octagon = false;
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if (g->control_group->name == "Main Stick")
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{
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p.max = 87 * p.scale;
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p.diag = 55 * p.scale;
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}
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else if (g->control_group->name == "C-Stick")
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{
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p.max = 74 * p.scale;
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p.diag = 46 * p.scale;
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}
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else
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{
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p.scale = 1;
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p.max = 32;
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octagon = true;
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}
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if (octagon)
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DrawOctagon(gc, p);
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else
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DrawDodecagon(gc, p);
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}
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else
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{
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gc->SetBrush(*wxWHITE_BRUSH);
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gc->DrawRectangle(16, 16, 32, 32);
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}
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if (GROUP_TYPE_CURSOR != g->control_group->type)
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{
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int deadzone_idx = g->control_group->type == GROUP_TYPE_STICK ? SETTING_DEADZONE : 0;
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wxGraphicsPath path = gc->CreatePath();
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path.AddCircle(VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2,
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g->control_group->numeric_settings[deadzone_idx]->GetValue() *
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VIS_BITMAP_SIZE / 2);
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gc->SetBrush(*wxLIGHT_GREY_BRUSH);
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gc->FillPath(path);
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}
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// raw dot
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ControlState xx, yy;
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xx = g->control_group->controls[3]->control_ref->State();
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xx -= g->control_group->controls[2]->control_ref->State();
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yy = g->control_group->controls[1]->control_ref->State();
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yy -= g->control_group->controls[0]->control_ref->State();
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gc->SetPen(*wxTRANSPARENT_PEN);
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gc->SetBrush(*wxGREY_BRUSH);
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DrawCoordinate(gc, xx, yy);
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// adjusted dot
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if (x != 0 || y != 0)
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{
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gc->SetBrush(*wxRED_BRUSH);
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// XXX: The adjusted values flip the Y axis to be in the format
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// the Wii expects. Should this be in WiimoteEmu.cpp instead?
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DrawCoordinate(gc, x, -y);
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}
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}
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break;
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case GROUP_TYPE_FORCE:
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{
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ControlState raw_dot[3];
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ControlState adj_dot[3];
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const ControlState deadzone = g->control_group->numeric_settings[0]->GetValue();
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// adjusted
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((ControllerEmu::Force*)g->control_group)->GetState(adj_dot);
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// raw
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for (unsigned int i = 0; i < 3; ++i)
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{
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raw_dot[i] = (g->control_group->controls[i * 2 + 1]->control_ref->State() -
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g->control_group->controls[i * 2]->control_ref->State());
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}
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// deadzone rect for forward/backward visual
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gc->SetPen(*wxTRANSPARENT_PEN);
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gc->SetBrush(*wxLIGHT_GREY_BRUSH);
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int deadzone_height = deadzone * VIS_BITMAP_SIZE;
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DrawCenteredRectangle(gc, 0, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE, deadzone_height);
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#define LINE_HEIGHT 2
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int line_y;
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// raw forward/background line
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gc->SetBrush(*wxGREY_BRUSH);
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line_y = VIS_COORD(raw_dot[2]);
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DrawCenteredRectangle(gc, VIS_BITMAP_SIZE / 2, line_y, VIS_BITMAP_SIZE, LINE_HEIGHT);
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// adjusted forward/background line
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if (adj_dot[2] != 0.0)
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{
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gc->SetBrush(*wxRED_BRUSH);
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line_y = VIS_COORD(adj_dot[2]);
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DrawCenteredRectangle(gc, VIS_BITMAP_SIZE / 2, line_y, VIS_BITMAP_SIZE, LINE_HEIGHT);
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}
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#define DEADZONE_RECT_SIZE 32
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// empty deadzone square
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gc->SetPen(*wxLIGHT_GREY_PEN);
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gc->SetBrush(*wxWHITE_BRUSH);
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DrawCenteredRectangle(gc, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2, DEADZONE_RECT_SIZE,
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DEADZONE_RECT_SIZE);
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// deadzone square
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gc->SetPen(*wxTRANSPARENT_PEN);
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gc->SetBrush(*wxLIGHT_GREY_BRUSH);
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int dz_size = (deadzone * DEADZONE_RECT_SIZE);
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DrawCenteredRectangle(gc, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2, dz_size, dz_size);
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// raw dot
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gc->SetBrush(*wxGREY_BRUSH);
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DrawCoordinate(gc, raw_dot[1], raw_dot[0]);
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// adjusted dot
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if (adj_dot[1] != 0 && adj_dot[0] != 0)
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{
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gc->SetBrush(*wxRED_BRUSH);
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DrawCoordinate(gc, adj_dot[1], adj_dot[0]);
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}
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}
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break;
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case GROUP_TYPE_BUTTONS:
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{
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const unsigned int button_count = static_cast<unsigned int>(g->control_group->controls.size());
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std::vector<unsigned int> bitmasks(button_count);
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// draw the shit
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gc->SetPen(*wxGREY_PEN);
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for (unsigned int n = 0; n < button_count; ++n)
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bitmasks[n] = (1 << n);
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unsigned int buttons = 0;
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((ControllerEmu::Buttons*)g->control_group)->GetState(&buttons, bitmasks.data());
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// Draw buttons in rows of 8
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for (unsigned int row = 0; row < ceil((float)button_count / 8.0f); row++)
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{
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unsigned int buttons_to_draw = 8;
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if ((button_count - row * 8) <= 8)
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buttons_to_draw = button_count - row * 8;
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for (unsigned int n = 0; n < buttons_to_draw; ++n)
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{
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DrawButton(bitmasks, buttons, n, gc, g, row, null_matrix);
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}
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}
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}
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break;
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case GROUP_TYPE_TRIGGERS:
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{
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const unsigned int trigger_count = static_cast<unsigned int>(g->control_group->controls.size());
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std::vector<ControlState> trigs(trigger_count);
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// draw the shit
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gc->SetPen(*wxGREY_PEN);
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ControlState deadzone = g->control_group->numeric_settings[0]->GetValue();
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((ControllerEmu::Triggers*)g->control_group)->GetState(trigs.data());
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for (unsigned int n = 0; n < trigger_count; ++n)
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{
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ControlState trig_r = g->control_group->controls[n]->control_ref->State();
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// outline
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gc->SetBrush(*wxWHITE_BRUSH);
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gc->DrawRectangle(0, n * 12, 64, 14);
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// raw
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gc->SetBrush(*wxGREY_BRUSH);
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gc->DrawRectangle(0, n * 12, trig_r * 64, 14);
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// deadzone affected
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gc->SetBrush(*wxRED_BRUSH);
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gc->DrawRectangle(0, n * 12, trigs[n] * 64, 14);
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// text
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// We don't want the text to be scaled/zoomed
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gc->SetTransform(null_matrix);
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gc->DrawText(StrToWxStr(g->control_group->controls[n]->name), 3 * g->m_scale,
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(n * 12 + 1) * g->m_scale);
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gc->SetTransform(scale_matrix);
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}
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// deadzone box
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gc->SetPen(*wxLIGHT_GREY_PEN);
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gc->SetBrush(*wxTRANSPARENT_BRUSH);
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gc->DrawRectangle(0, 0, deadzone * 64, trigger_count * 14);
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}
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break;
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case GROUP_TYPE_MIXED_TRIGGERS:
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{
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const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size() / 2));
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// draw the shit
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gc->SetPen(*wxGREY_PEN);
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ControlState thresh = g->control_group->numeric_settings[0]->GetValue();
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for (unsigned int n = 0; n < trigger_count; ++n)
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{
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gc->SetBrush(*wxRED_BRUSH);
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ControlState trig_d = g->control_group->controls[n]->control_ref->State();
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ControlState trig_a =
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trig_d > thresh ? 1 : g->control_group->controls[n + trigger_count]->control_ref->State();
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gc->DrawRectangle(0, n * 12, 64 + 20, 14);
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if (trig_d <= thresh)
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gc->SetBrush(*wxWHITE_BRUSH);
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gc->DrawRectangle(trig_a * 64, n * 12, 64 + 20, 14);
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gc->DrawRectangle(64, n * 12, 32, 14);
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// text
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// We don't want the text to be scaled/zoomed
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gc->SetTransform(null_matrix);
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gc->DrawText(StrToWxStr(g->control_group->controls[n + trigger_count]->name), 3 * g->m_scale,
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(n * 12 + 1) * g->m_scale);
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gc->DrawText(StrToWxStr(std::string(1, g->control_group->controls[n]->name[0])),
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(64 + 3) * g->m_scale, (n * 12 + 1) * g->m_scale);
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gc->SetTransform(scale_matrix);
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}
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// threshold box
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gc->SetPen(*wxLIGHT_GREY_PEN);
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gc->SetBrush(*wxTRANSPARENT_BRUSH);
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gc->DrawRectangle(thresh * 64, 0, 128, trigger_count * 14);
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}
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break;
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case GROUP_TYPE_SLIDER:
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{
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const ControlState deadzone = g->control_group->numeric_settings[0]->GetValue();
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ControlState state = g->control_group->controls[1]->control_ref->State() -
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g->control_group->controls[0]->control_ref->State();
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gc->SetPen(*wxTRANSPARENT_PEN);
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gc->SetBrush(*wxGREY_BRUSH);
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gc->DrawRectangle(31 + state * 30, 0, 2, 14);
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ControlState adj_state;
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((ControllerEmu::Slider*)g->control_group)->GetState(&adj_state);
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if (state)
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{
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gc->SetBrush(*wxRED_BRUSH);
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gc->DrawRectangle(31 + adj_state * 30, 0, 2, 14);
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}
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// deadzone box
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gc->SetPen(*wxLIGHT_GREY_PEN);
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gc->SetBrush(*wxTRANSPARENT_BRUSH);
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gc->DrawRectangle(32 - deadzone * 32, 0, deadzone * 64, 14);
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}
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break;
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default:
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break;
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}
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gc->SetTransform(null_matrix);
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}
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static void DrawBorder(wxGraphicsContext* gc, double scale)
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{
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double pen_width = std::round(scale); // Pen width = 1px * scale
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// Use the window caption bar color as a safe accent color.
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wxPen border_pen(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION),
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static_cast<int>(pen_width));
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border_pen.SetCap(wxCAP_PROJECTING);
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double width, height;
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gc->GetSize(&width, &height);
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wxGraphicsPath path = gc->CreatePath();
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path.AddRectangle(pen_width / 2, pen_width / 2, width - pen_width, height - pen_width);
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gc->SetPen(border_pen);
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gc->StrokePath(path);
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}
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void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
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{
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wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
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const wxColour font_color{0xB8B8B8};
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|
g_controller_interface.UpdateInput();
|
|
|
|
GamepadPage* const current_page =
|
|
static_cast<GamepadPage*>(m_pad_notebook->GetPage(m_pad_notebook->GetSelection()));
|
|
|
|
wxMemoryDC dc;
|
|
auto lock = ControllerEmu::GetStateLock();
|
|
for (ControlGroupBox* g : current_page->control_groups)
|
|
{
|
|
// Only if this control group has a bitmap
|
|
if (!g->static_bitmap)
|
|
continue;
|
|
|
|
wxBitmap bitmap(g->static_bitmap->GetBitmap());
|
|
// NOTE: Selecting the bitmap inherits the bitmap's ScaleFactor onto the DC as well.
|
|
dc.SelectObjectAsSource(bitmap);
|
|
dc.SetBackground(*wxWHITE_BRUSH);
|
|
dc.Clear();
|
|
|
|
#ifdef __WXGTK20__
|
|
int dc_height = 0;
|
|
dc.SetFont(small_font);
|
|
dc.GetTextExtent(g->control_group->name, nullptr, &dc_height);
|
|
#endif
|
|
|
|
std::unique_ptr<wxGraphicsContext> gc{wxGraphicsContext::Create(dc)};
|
|
gc->DisableOffset();
|
|
gc->SetFont(small_font, font_color);
|
|
|
|
#ifdef __WXGTK20__
|
|
double gc_height = 0;
|
|
gc->GetTextExtent(g->control_group->name, nullptr, &gc_height);
|
|
// On GTK2, wx creates a new empty Cairo/Pango context for the graphics context instead
|
|
// of reusing the wxMemoryDC one, this causes it to forget the screen DPI so fonts stop
|
|
// scaling, we need to scale it manually instead.
|
|
if (std::ceil(gc_height) < dc_height)
|
|
{
|
|
wxFont fixed_font(small_font);
|
|
fixed_font.SetPointSize(static_cast<int>(fixed_font.GetPointSize() * g->m_scale));
|
|
gc->SetFont(fixed_font, font_color);
|
|
}
|
|
#endif
|
|
|
|
DrawControlGroupBox(gc.get(), g);
|
|
DrawBorder(gc.get(), g->m_scale);
|
|
|
|
// label for sticks and stuff
|
|
if (g->HasBitmapHeading())
|
|
gc->DrawText(StrToWxStr(g->control_group->name).Upper(), 4 * g->m_scale, 2 * g->m_scale);
|
|
|
|
gc.reset();
|
|
dc.SelectObject(wxNullBitmap);
|
|
g->static_bitmap->SetBitmap(bitmap);
|
|
}
|
|
}
|