mirror of
https://github.com/dolphin-emu/dolphin.git
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e31d6feaa2
The only possible functionality change is that s_efbAccessRequested and s_swapRequested are no longer reset at init and shutdown of the OGL backend (only; this is the only interaction any files other than MainBase.cpp have with them). I am fairly certain this was entirely vestigial. Possible performance implications: efbAccessReady now uses an Event rather than spinning, which might be slightly slower, but considering the slow loop the flags are being checked in from the GPU thread, I doubt it's noticeable. Also, this uses sequentially consistent rather than release/acquire memory order, which might be slightly slower, especially on ARM... something to improve in Event/Flag, really.
305 lines
6.7 KiB
C++
305 lines
6.7 KiB
C++
#include "Common/Event.h"
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#include "Core/ConfigManager.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/FramebufferManagerBase.h"
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#include "VideoCommon/MainBase.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoState.h"
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bool s_BackendInitialized = false;
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Common::Flag s_swapRequested;
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static Common::Flag s_FifoShuttingDown;
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static Common::Flag s_efbAccessRequested;
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static Common::Event s_efbAccessReadyEvent;
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static Common::Flag s_perfQueryRequested;
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static Common::Event s_perfQueryReadyEvent;
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static volatile struct
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{
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u32 xfbAddr;
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u32 fbWidth;
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u32 fbHeight;
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} s_beginFieldArgs;
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static struct
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{
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EFBAccessType type;
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u32 x;
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u32 y;
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u32 Data;
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} s_accessEFBArgs;
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static u32 s_AccessEFBResult = 0;
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void VideoBackendHardware::EmuStateChange(EMUSTATE_CHANGE newState)
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{
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EmulatorState((newState == EMUSTATE_CHANGE_PLAY) ? true : false);
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}
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// Enter and exit the video loop
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void VideoBackendHardware::Video_EnterLoop()
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{
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RunGpuLoop();
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}
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void VideoBackendHardware::Video_ExitLoop()
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{
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ExitGpuLoop();
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s_FifoShuttingDown.Set();
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s_efbAccessReadyEvent.Set();
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s_perfQueryReadyEvent.Set();
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}
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void VideoBackendHardware::Video_SetRendering(bool bEnabled)
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{
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Fifo_SetRendering(bEnabled);
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}
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// Run from the graphics thread (from Fifo.cpp)
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static void VideoFifo_CheckSwapRequest()
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{
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if (g_ActiveConfig.bUseXFB)
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{
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if (s_swapRequested.IsSet())
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{
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EFBRectangle rc;
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Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc);
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s_swapRequested.Clear();
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}
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}
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}
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// Run from the graphics thread (from Fifo.cpp)
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void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
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{
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if (g_ActiveConfig.bUseXFB)
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{
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if (s_swapRequested.IsSet())
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{
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u32 aLower = xfbAddr;
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u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
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u32 bLower = s_beginFieldArgs.xfbAddr;
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u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbWidth * s_beginFieldArgs.fbHeight;
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if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
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VideoFifo_CheckSwapRequest();
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}
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}
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendHardware::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
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{
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if (s_BackendInitialized && g_ActiveConfig.bUseXFB)
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{
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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VideoFifo_CheckSwapRequest();
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s_beginFieldArgs.xfbAddr = xfbAddr;
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s_beginFieldArgs.fbWidth = fbWidth;
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s_beginFieldArgs.fbHeight = fbHeight;
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}
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendHardware::Video_EndField()
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{
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if (s_BackendInitialized)
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{
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s_swapRequested.Set();
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}
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}
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void VideoBackendHardware::Video_AddMessage(const std::string& msg, u32 milliseconds)
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{
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OSD::AddMessage(msg, milliseconds);
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}
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void VideoBackendHardware::Video_ClearMessages()
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{
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OSD::ClearMessages();
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}
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// Screenshot
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bool VideoBackendHardware::Video_Screenshot(const std::string& filename)
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{
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Renderer::SetScreenshot(filename.c_str());
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return true;
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}
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void VideoFifo_CheckEFBAccess()
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{
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if (s_efbAccessRequested.IsSet())
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{
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s_AccessEFBResult = g_renderer->AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y, s_accessEFBArgs.Data);
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s_efbAccessRequested.Clear();
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s_efbAccessReadyEvent.Set();
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}
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}
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u32 VideoBackendHardware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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{
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if (s_BackendInitialized && g_ActiveConfig.bEFBAccessEnable)
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{
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s_accessEFBArgs.type = type;
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s_accessEFBArgs.x = x;
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s_accessEFBArgs.y = y;
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s_accessEFBArgs.Data = InputData;
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s_efbAccessRequested.Set();
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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{
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s_efbAccessReadyEvent.Reset();
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if (s_FifoShuttingDown.IsSet())
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return 0;
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s_efbAccessRequested.Set();
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s_efbAccessReadyEvent.Wait();
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}
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else
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VideoFifo_CheckEFBAccess();
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return s_AccessEFBResult;
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}
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return 0;
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}
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static void VideoFifo_CheckPerfQueryRequest()
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{
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if (s_perfQueryRequested.IsSet())
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{
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g_perf_query->FlushResults();
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s_perfQueryRequested.Clear();
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s_perfQueryReadyEvent.Set();
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}
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}
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u32 VideoBackendHardware::Video_GetQueryResult(PerfQueryType type)
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{
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if (!g_perf_query->ShouldEmulate())
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{
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return 0;
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}
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// TODO: Is this check sane?
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if (!g_perf_query->IsFlushed())
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{
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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{
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s_perfQueryReadyEvent.Reset();
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if (s_FifoShuttingDown.IsSet())
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return 0;
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s_perfQueryRequested.Set();
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s_perfQueryReadyEvent.Wait();
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}
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else
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g_perf_query->FlushResults();
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}
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return g_perf_query->GetQueryResult(type);
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}
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void VideoBackendHardware::InitializeShared()
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{
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VideoCommon_Init();
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s_swapRequested.Clear();
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s_efbAccessRequested.Clear();
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s_perfQueryRequested.Clear();
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s_FifoShuttingDown.Clear();
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memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
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memset(&s_accessEFBArgs, 0, sizeof(s_accessEFBArgs));
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s_AccessEFBResult = 0;
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m_invalid = false;
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}
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// Run from the CPU thread
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void VideoBackendHardware::DoState(PointerWrap& p)
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{
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bool software = false;
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p.Do(software);
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if (p.GetMode() == PointerWrap::MODE_READ && software == true)
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{
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// change mode to abort load of incompatible save state.
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p.SetMode(PointerWrap::MODE_VERIFY);
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}
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VideoCommon_DoState(p);
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p.DoMarker("VideoCommon");
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p.Do(s_swapRequested);
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p.Do(s_efbAccessRequested);
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p.Do(s_beginFieldArgs);
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p.Do(s_accessEFBArgs);
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p.Do(s_AccessEFBResult);
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p.DoMarker("VideoBackendHardware");
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// Refresh state.
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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m_invalid = true;
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RecomputeCachedArraybases();
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// Clear all caches that touch RAM
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// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
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VertexLoaderManager::MarkAllDirty();
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}
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}
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void VideoBackendHardware::CheckInvalidState()
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{
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if (m_invalid)
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{
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m_invalid = false;
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BPReload();
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TextureCache::Invalidate();
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}
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}
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void VideoBackendHardware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
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{
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Fifo_PauseAndLock(doLock, unpauseOnUnlock);
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}
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void VideoBackendHardware::RunLoop(bool enable)
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{
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VideoCommon_RunLoop(enable);
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}
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void VideoFifo_CheckAsyncRequest()
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{
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VideoFifo_CheckSwapRequest();
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VideoFifo_CheckEFBAccess();
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VideoFifo_CheckPerfQueryRequest();
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}
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void VideoBackendHardware::Video_GatherPipeBursted()
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{
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CommandProcessor::GatherPipeBursted();
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}
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bool VideoBackendHardware::Video_IsPossibleWaitingSetDrawDone()
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{
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return CommandProcessor::isPossibleWaitingSetDrawDone;
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}
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void VideoBackendHardware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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{
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CommandProcessor::RegisterMMIO(mmio, base);
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}
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