dolphin/Source/Core/VideoCommon/VideoConfig.h
Jules Blok 3b5625c76b VideoConfig: Ignore Borderless Fullscreen setting when the backend does not support exclusive fullscreen.
This was expected to be handled by VerifyValidity(), but that only verifies the validity of the INI files.
2014-07-30 12:15:58 +02:00

163 lines
3.9 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
// IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
// The reason for this is to get rid of race conditions etc when the configuration
// changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
// at the start of every frame. Noone should ever change members of g_ActiveConfig
// directly.
#pragma once
#include <string>
#include <vector>
#include "Common/Common.h"
#include "VideoCommon/VideoCommon.h"
// Log in two categories, and save three other options in the same byte
#define CONF_LOG 1
#define CONF_PRIMLOG 2
#define CONF_SAVETARGETS 8
#define CONF_SAVESHADERS 16
enum AspectMode
{
ASPECT_AUTO = 0,
ASPECT_FORCE_16_9 = 1,
ASPECT_FORCE_4_3 = 2,
ASPECT_STRETCH = 3,
};
enum EFBScale
{
SCALE_FORCE_INTEGRAL = -1,
SCALE_AUTO,
SCALE_AUTO_INTEGRAL,
SCALE_1X,
SCALE_1_5X,
SCALE_2X,
SCALE_2_5X,
SCALE_3X,
SCALE_4X,
};
// NEVER inherit from this class.
struct VideoConfig final
{
VideoConfig();
void Load(const std::string& ini_file);
void GameIniLoad();
void VerifyValidity();
void Save(const std::string& ini_file);
void UpdateProjectionHack();
bool IsVSync();
// General
bool bVSync;
bool bFullscreen;
bool bRunning;
bool bWidescreenHack;
int iAspectRatio;
bool bCrop; // Aspect ratio controls.
bool bUseXFB;
bool bUseRealXFB;
// OpenMP
bool bOMPDecoder;
// Enhancements
int iMultisampleMode;
int iEFBScale;
bool bForceFiltering;
int iMaxAnisotropy;
std::string sPostProcessingShader;
// Information
bool bShowFPS;
bool bShowInputDisplay;
bool bOverlayStats;
bool bOverlayProjStats;
bool bTexFmtOverlayEnable;
bool bTexFmtOverlayCenter;
bool bShowEFBCopyRegions;
bool bLogRenderTimeToFile;
// Render
bool bWireFrame;
bool bDstAlphaPass;
bool bDisableFog;
// Utility
bool bDumpTextures;
bool bHiresTextures;
bool bDumpEFBTarget;
bool bDumpFrames;
bool bUseFFV1;
bool bFreeLook;
bool bAnaglyphStereo;
int iAnaglyphStereoSeparation;
int iAnaglyphFocalAngle;
bool bBorderlessFullscreen;
// Hacks
bool bEFBAccessEnable;
bool bPerfQueriesEnable;
bool bEFBCopyEnable;
bool bEFBCopyCacheEnable;
bool bEFBEmulateFormatChanges;
bool bCopyEFBToTexture;
bool bCopyEFBScaled;
int iSafeTextureCache_ColorSamples;
int iPhackvalue[3];
std::string sPhackvalue[2];
float fAspectRatioHackW, fAspectRatioHackH;
bool bUseBBox;
bool bEnablePixelLighting;
bool bFastDepthCalc;
int iLog; // CONF_ bits
int iSaveTargetId; // TODO: Should be dropped
// D3D only config, mostly to be merged into the above
int iAdapter;
// Debugging
bool bEnableShaderDebugging;
// Static config per API
// TODO: Move this out of VideoConfig
struct
{
API_TYPE APIType;
std::vector<std::string> Adapters; // for D3D
std::vector<std::string> AAModes;
std::vector<std::string> PPShaders; // post-processing shaders
bool bUseRGBATextures; // used for D3D in TextureCache
bool bUseMinimalMipCount;
bool bSupportsExclusiveFullscreen;
bool bSupportsDualSourceBlend;
bool bSupportsPrimitiveRestart;
bool bSupportsOversizedViewports;
bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
bool bSupportsBindingLayout; // Needed by ShaderGen, so must stay in VideoCommon
} backend_info;
// Utility
bool RealXFBEnabled() const { return bUseXFB && bUseRealXFB; }
bool VirtualXFBEnabled() const { return bUseXFB && !bUseRealXFB; }
bool EFBCopiesToTextureEnabled() const { return bEFBCopyEnable && bCopyEFBToTexture; }
bool EFBCopiesToRamEnabled() const { return bEFBCopyEnable && !bCopyEFBToTexture; }
bool BorderlessFullscreenEnabled() const { return !backend_info.bSupportsExclusiveFullscreen || bBorderlessFullscreen; }
};
extern VideoConfig g_Config;
extern VideoConfig g_ActiveConfig;
// Called every frame.
void UpdateActiveConfig();