dolphin/Source/Core/InputCommon
JosJuice 1c027bc148 Use UICommon's game list code on Android
Deduplicates code, and gets rid of some problems the old code had
(such as: bad performance when calling native functions, only one
disc showing up for multi-disc games, Wii banners being low-res,
unnecessarily much effort being needed for adding more metadata).
2018-06-06 17:34:07 +02:00
..
ControllerEmu ControllerEmu: Use enum instead of bool for translatability 2018-04-13 13:04:26 +02:00
ControllerInterface Add hotplug support to SDL2 controller backend 2018-06-04 17:50:08 +02:00
ControlReference THis fixes issue #08 and #16, the rumble test and slider 2018-04-19 17:48:55 -04:00
CMakeLists.txt CMake: make SDL a private dep of InputCommon 2018-06-04 17:49:21 +02:00
GCAdapter_Android.cpp Use UICommon's game list code on Android 2018-06-06 17:34:07 +02:00
GCAdapter.cpp Reformat all the things! 2018-04-12 21:28:39 +02:00
GCAdapter.h GCAdapter: Return input state by value 2016-08-01 21:27:51 -04:00
GCPadStatus.h Add GCPadStatus.isConnected boolean 2017-11-19 16:01:08 +01:00
InputCommon.vcxproj upgrade to Windows SDK 10.0.15063.0 2017-05-28 13:37:31 +02:00
InputCommon.vcxproj.filters might as well update yet some more pointless version numbers.. 2017-06-03 18:20:40 -07:00
InputConfig.cpp EmulatedController: encapsulate default device behind getters/setters 2017-11-04 17:08:55 -07:00
InputConfig.h Reformat all the things! 2018-04-12 21:28:39 +02:00
KeyboardStatus.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00