mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
a81631b58e
the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
214 lines
5.9 KiB
C++
214 lines
5.9 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Atomic.h"
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#include "Mixer.h"
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#include "AudioCommon.h"
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#include "CPUDetect.h"
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#include "../../Core/Src/Host.h"
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#include "../../Core/Src/HW/AudioInterface.h"
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// UGLINESS
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#include "../../Core/Src/PowerPC/PowerPC.h"
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#if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
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#include <tmmintrin.h>
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#endif
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// Executed from sound stream thread
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unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
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{
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if (!samples)
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return 0;
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std::lock_guard<std::mutex> lk(m_csMixing);
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if (PowerPC::GetState() != PowerPC::CPU_RUNNING)
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{
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// Silence
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memset(samples, 0, numSamples * 4);
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return numSamples;
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}
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unsigned int numLeft = Common::AtomicLoad(m_numSamples);
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if (m_AIplaying) {
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if (numLeft < numSamples)//cannot do much about this
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m_AIplaying = false;
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if (numLeft < MAX_SAMPLES/4)//low watermark
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m_AIplaying = false;
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} else {
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if (numLeft > MAX_SAMPLES/2)//high watermark
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m_AIplaying = true;
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}
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if (m_AIplaying) {
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numLeft = (numLeft > numSamples) ? numSamples : numLeft;
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if (AudioInterface::GetAIDSampleRate() == m_sampleRate) // (1:1)
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{
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#if _M_SSE >= 0x301
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if (cpu_info.bSSSE3 && !((numLeft * 2) % 8))
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{
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static const __m128i sr_mask =
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_mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL,
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0x04050607L, 0x00010203L);
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for (unsigned int i = 0; i < numLeft * 2; i += 8)
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{
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_mm_storeu_si128((__m128i *)&samples[i], _mm_shuffle_epi8(_mm_loadu_si128((__m128i *)&m_buffer[(m_indexR + i) & INDEX_MASK]), sr_mask));
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}
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}
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else
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#endif
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{
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for (unsigned int i = 0; i < numLeft * 2; i+=2)
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{
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samples[i] = Common::swap16(m_buffer[(m_indexR + i + 1) & INDEX_MASK]);
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samples[i+1] = Common::swap16(m_buffer[(m_indexR + i) & INDEX_MASK]);
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}
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}
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m_indexR += numLeft * 2;
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}
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else //linear interpolation
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{
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//render numleft sample pairs to samples[]
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//advance m_indexR with sample position
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//remember fractional offset
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static u32 frac = 0;
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const u32 ratio = (u32)( 65536.0f * (float)AudioInterface::GetAIDSampleRate() / (float)m_sampleRate );
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for (u32 i = 0; i < numLeft * 2; i+=2) {
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u32 m_indexR2 = m_indexR + 2; //next sample
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if ((m_indexR2 & INDEX_MASK) == (m_indexW & INDEX_MASK)) //..if it exists
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m_indexR2 = m_indexR;
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s16 l1 = Common::swap16(m_buffer[m_indexR & INDEX_MASK]); //current
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s16 l2 = Common::swap16(m_buffer[m_indexR2 & INDEX_MASK]); //next
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int sampleL = ((l1 << 16) + (l2 - l1) * (u16)frac) >> 16;
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samples[i+1] = sampleL;
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s16 r1 = Common::swap16(m_buffer[(m_indexR + 1) & INDEX_MASK]); //current
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s16 r2 = Common::swap16(m_buffer[(m_indexR2 + 1) & INDEX_MASK]); //next
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int sampleR = ((r1 << 16) + (r2 - r1) * (u16)frac) >> 16;
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samples[i] = sampleR;
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frac += ratio;
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m_indexR += 2 * (u16)(frac >> 16);
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frac &= 0xffff;
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}
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}
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} else {
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numLeft = 0;
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}
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// Padding
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if (numSamples > numLeft)
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{
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unsigned short s[2];
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s[0] = Common::swap16(m_buffer[(m_indexR - 1) & INDEX_MASK]);
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s[1] = Common::swap16(m_buffer[(m_indexR - 2) & INDEX_MASK]);
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for (unsigned int i = numLeft*2; i < numSamples*2; i+=2)
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*(u32*)(samples+i) = *(u32*)(s);
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// memset(&samples[numLeft * 2], 0, (numSamples - numLeft) * 4);
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}
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//when logging, also throttle HLE audio
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if (m_logAudio) {
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if (m_AIplaying) {
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Premix(samples, numLeft);
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AudioInterface::Callback_GetStreaming(samples, numLeft, m_sampleRate);
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g_wave_writer.AddStereoSamples(samples, numLeft);
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}
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}
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else { //or mix as usual
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// Add the DSPHLE sound, re-sampling is done inside
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Premix(samples, numSamples);
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// Add the DTK Music
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// Re-sampling is done inside
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AudioInterface::Callback_GetStreaming(samples, numSamples, m_sampleRate);
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}
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Common::AtomicAdd(m_numSamples, -(s32)numLeft);
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return numSamples;
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}
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void CMixer::PushSamples(const short *samples, unsigned int num_samples)
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{
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if (m_throttle)
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{
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// The auto throttle function. This loop will put a ceiling on the CPU MHz.
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while (num_samples + Common::AtomicLoad(m_numSamples) > MAX_SAMPLES)
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{
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if (*PowerPC::GetStatePtr() != PowerPC::CPU_RUNNING || soundStream->IsMuted())
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break;
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// Shortcut key for Throttle Skipping
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if (Host_GetKeyState('\t'))
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break;
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SLEEP(1);
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soundStream->Update();
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}
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}
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// Check if we have enough free space
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if (num_samples + Common::AtomicLoad(m_numSamples) > MAX_SAMPLES)
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return;
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// AyuanX: Actual re-sampling work has been moved to sound thread
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// to alleviate the workload on main thread
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// and we simply store raw data here to make fast mem copy
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int over_bytes = num_samples * 4 - (MAX_SAMPLES * 2 - (m_indexW & INDEX_MASK)) * sizeof(short);
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if (over_bytes > 0)
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{
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memcpy(&m_buffer[m_indexW & INDEX_MASK], samples, num_samples * 4 - over_bytes);
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memcpy(&m_buffer[0], samples + (num_samples * 4 - over_bytes) / sizeof(short), over_bytes);
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}
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else
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{
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memcpy(&m_buffer[m_indexW & INDEX_MASK], samples, num_samples * 4);
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}
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m_indexW += num_samples * 2;
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if (AudioInterface::GetAIDSampleRate() == m_sampleRate)
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Common::AtomicAdd(m_numSamples, num_samples);
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else if ((AudioInterface::GetAIDSampleRate() == 32000) && (m_sampleRate == 48000))
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Common::AtomicAdd(m_numSamples, num_samples * 3 / 2);
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else
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Common::AtomicAdd(m_numSamples, num_samples * 2 / 3);
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return;
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}
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unsigned int CMixer::GetNumSamples()
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{
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return Common::AtomicLoad(m_numSamples);
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}
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