dolphin/Source/Core/DolphinWX/Src/FrameTools.cpp
rog 670ca7e993 Toggle wiimote status based on the actual status, instead of some dumb checkbox that is almost never even right.
The checkbox is still wrong when starting emulation, but it's now purely cosmetic.

Actually fixes issue 5594.
2012-12-29 02:48:20 -05:00

1837 lines
57 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
/*
1.1 Windows
CFrame is the main parent window. Inside CFrame there is m_Panel which is the
parent for the rendering window (when we render to the main window). In Windows
the rendering window is created by giving CreateWindow() m_Panel->GetHandle()
as parent window and creating a new child window to m_Panel. The new child
window handle that is returned by CreateWindow() can be accessed from
Core::GetWindowHandle().
*/
#include "NetWindow.h"
#include "Common.h" // Common
#include "FileUtil.h"
#include "FileSearch.h"
#include "Timer.h"
#include "VideoBackendBase.h"
#ifdef __APPLE__
#include <ApplicationServices/ApplicationServices.h>
#endif
#include "Globals.h" // Local
#include "Frame.h"
#include "ConfigMain.h"
#include "MemcardManager.h"
#include "CheatsWindow.h"
#include "AboutDolphin.h"
#include "GameListCtrl.h"
#include "BootManager.h"
#include "LogWindow.h"
#include "LogConfigWindow.h"
#include "FifoPlayerDlg.h"
#include "WxUtils.h"
#include "Host.h"
#include "ConfigManager.h" // Core
#include "Core.h"
#include "Movie.h"
#include "HW/CPU.h"
#include "PowerPC/PowerPC.h"
#include "HW/DVDInterface.h"
#include "HW/ProcessorInterface.h"
#include "HW/GCPad.h"
#include "HW/Wiimote.h"
#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
//#include "IPC_HLE/WII_IPC_HLE_Device_FileIO.h"
#include "State.h"
#include "VolumeHandler.h"
#include "NANDContentLoader.h"
#include "WXInputBase.h"
#include "WiimoteConfigDiag.h"
#include "InputConfigDiag.h"
#include "HotkeyDlg.h"
#include "TASInputDlg.h"
#include <wx/datetime.h> // wxWidgets
// Resources
extern "C" {
#include "../resources/Dolphin.c" // Dolphin icon
#include "../resources/toolbar_browse.c"
#include "../resources/toolbar_file_open.c"
#include "../resources/toolbar_fullscreen.c"
#include "../resources/toolbar_help.c"
#include "../resources/toolbar_pause.c"
#include "../resources/toolbar_play.c"
#include "../resources/toolbar_plugin_dsp.c"
#include "../resources/toolbar_plugin_gfx.c"
#include "../resources/toolbar_plugin_options.c"
#include "../resources/toolbar_plugin_pad.c"
#include "../resources/toolbar_plugin_wiimote.c"
#include "../resources/toolbar_refresh.c"
#include "../resources/toolbar_stop.c"
#include "../resources/Boomy.h" // Theme packages
#include "../resources/Vista.h"
#include "../resources/X-Plastik.h"
#include "../resources/KDE.h"
};
bool confirmStop = false;
// Create menu items
// ---------------------
void CFrame::CreateMenu()
{
if (GetMenuBar()) GetMenuBar()->Destroy();
wxMenuBar *m_MenuBar = new wxMenuBar();
// file menu
wxMenu* fileMenu = new wxMenu;
fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
fileMenu->Append(IDM_CHANGEDISC, GetMenuLabel(HK_CHANGE_DISC));
wxMenu *externalDrive = new wxMenu;
fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Drive..."), externalDrive);
drives = cdio_get_devices();
// Windows Limitation of 24 character drives
for (unsigned int i = 0; i < drives.size() && i < 24; i++) {
externalDrive->Append(IDM_DRIVE1 + i, wxString::FromAscii(drives[i].c_str()));
}
fileMenu->AppendSeparator();
fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
fileMenu->AppendSeparator();
fileMenu->Append(IDM_BROWSE, _("&Browse for ISOs..."));
fileMenu->AppendSeparator();
fileMenu->Append(wxID_EXIT, _("E&xit") + wxString(wxT("\tAlt+F4")));
m_MenuBar->Append(fileMenu, _("&File"));
// Emulation menu
wxMenu* emulationMenu = new wxMenu;
emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
emulationMenu->Append(IDM_PLAYRECORD, GetMenuLabel(HK_PLAY_RECORDING));
emulationMenu->Append(IDM_RECORDEXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
emulationMenu->Append(IDM_RECORDREADONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString, wxITEM_CHECK);
emulationMenu->Append(IDM_TASINPUT, _("TAS Input"));
emulationMenu->AppendCheckItem(IDM_TOGGLE_PAUSEMOVIE, _("Pause at end of movie"));
emulationMenu->Check(IDM_TOGGLE_PAUSEMOVIE, SConfig::GetInstance().m_PauseMovie);
emulationMenu->AppendCheckItem(IDM_SHOWLAG, _("Show lag counter"));
emulationMenu->Check(IDM_SHOWLAG, SConfig::GetInstance().m_ShowLag);
emulationMenu->Check(IDM_RECORDREADONLY, true);
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
wxMenu *skippingMenu = new wxMenu;
emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping"));
for(int i = 0; i < 10; i++)
skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format(wxT("%i"), i), wxEmptyString, wxITEM_RADIO);
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
emulationMenu->AppendSeparator();
wxMenu *saveMenu = new wxMenu;
wxMenu *loadMenu = new wxMenu;
emulationMenu->Append(IDM_LOADSTATE, _("&Load State"), loadMenu);
emulationMenu->Append(IDM_SAVESTATE, _("Sa&ve State"), saveMenu);
saveMenu->Append(IDM_SAVESTATEFILE, _("Save State..."));
loadMenu->Append(IDM_UNDOSAVESTATE, _("Last Overwritten State") + wxString(wxT("\tF12")));
saveMenu->AppendSeparator();
loadMenu->Append(IDM_LOADSTATEFILE, _("Load State..."));
// Reserve F11 for the "step into" function in the debugger
if (g_pCodeWindow)
loadMenu->Append(IDM_LOADLASTSTATE, _("Last Saved State"));
else
loadMenu->Append(IDM_LOADLASTSTATE, _("Last Saved State") + wxString(wxT("\tF11")));
loadMenu->Append(IDM_UNDOLOADSTATE, _("Undo Load State") + wxString(wxT("\tShift+F12")));
loadMenu->AppendSeparator();
for (int i = 1; i <= 8; i++) {
loadMenu->Append(IDM_LOADSLOT1 + i - 1, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i - 1));
saveMenu->Append(IDM_SAVESLOT1 + i - 1, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i - 1));
}
m_MenuBar->Append(emulationMenu, _("&Emulation"));
// Options menu
wxMenu* pOptionsMenu = new wxMenu;
pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
pOptionsMenu->Append(IDM_CONFIG_DSP_EMULATOR, _("&DSP Settings"));
pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _("Gamecube &Pad Settings"));
pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _("&Wiimote Settings"));
pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
if (g_pCodeWindow)
{
pOptionsMenu->AppendSeparator();
g_pCodeWindow->CreateMenuOptions(pOptionsMenu);
}
m_MenuBar->Append(pOptionsMenu, _("&Options"));
// Tools menu
wxMenu* toolsMenu = new wxMenu;
toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
toolsMenu->Append(IDM_IMPORTSAVE, _("Wii Save Import"));
toolsMenu->Append(IDM_CHEATS, _("&Cheats Manager"));
toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay"));
toolsMenu->Append(IDM_MENU_INSTALLWAD, _("Install WAD"));
UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, wxT("Dummy string to keep wxw happy")));
toolsMenu->Append(IDM_FIFOPLAYER, _("Fifo Player"));
toolsMenu->AppendSeparator();
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
m_MenuBar->Append(toolsMenu, _("&Tools"));
wxMenu* viewMenu = new wxMenu;
viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Statusbar"));
viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
viewMenu->AppendSeparator();
viewMenu->AppendCheckItem(IDM_LOGWINDOW, _("Show &Log"));
viewMenu->AppendCheckItem(IDM_LOGCONFIGWINDOW, _("Show Log &Configuration"));
viewMenu->AppendCheckItem(IDM_CONSOLEWINDOW, _("Show &Console"));
viewMenu->AppendSeparator();
#ifndef _WIN32
viewMenu->Enable(IDM_CONSOLEWINDOW, false);
#endif
if (g_pCodeWindow)
{
viewMenu->Check(IDM_LOGWINDOW, g_pCodeWindow->bShowOnStart[0]);
viewMenu->Check(IDM_CONSOLEWINDOW, g_pCodeWindow->bShowOnStart[1]);
const wxString MenuText[] = {
wxTRANSLATE("&Registers"),
wxTRANSLATE("&Breakpoints"),
wxTRANSLATE("&Memory"),
wxTRANSLATE("&JIT"),
wxTRANSLATE("&Sound"),
wxTRANSLATE("&Video")
};
for (int i = IDM_REGISTERWINDOW; i <= IDM_VIDEOWINDOW; i++)
{
viewMenu->AppendCheckItem(i, wxGetTranslation(MenuText[i - IDM_REGISTERWINDOW]));
viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOGWINDOW]);
}
viewMenu->AppendSeparator();
}
else
{
viewMenu->Check(IDM_LOGWINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
viewMenu->Check(IDM_LOGCONFIGWINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow);
viewMenu->Check(IDM_CONSOLEWINDOW, SConfig::GetInstance().m_InterfaceConsole);
}
wxMenu *platformMenu = new wxMenu;
viewMenu->AppendSubMenu(platformMenu, _("Show Platforms"));
platformMenu->AppendCheckItem(IDM_LISTWII, _("Show Wii"));
platformMenu->Check(IDM_LISTWII, SConfig::GetInstance().m_ListWii);
platformMenu->AppendCheckItem(IDM_LISTGC, _("Show GameCube"));
platformMenu->Check(IDM_LISTGC, SConfig::GetInstance().m_ListGC);
platformMenu->AppendCheckItem(IDM_LISTWAD, _("Show Wad"));
platformMenu->Check(IDM_LISTWAD, SConfig::GetInstance().m_ListWad);
wxMenu *regionMenu = new wxMenu;
viewMenu->AppendSubMenu(regionMenu, _("Show Regions"));
regionMenu->AppendCheckItem(IDM_LISTJAP, _("Show JAP"));
regionMenu->Check(IDM_LISTJAP, SConfig::GetInstance().m_ListJap);
regionMenu->AppendCheckItem(IDM_LISTPAL, _("Show PAL"));
regionMenu->Check(IDM_LISTPAL, SConfig::GetInstance().m_ListPal);
regionMenu->AppendCheckItem(IDM_LISTUSA, _("Show USA"));
regionMenu->Check(IDM_LISTUSA, SConfig::GetInstance().m_ListUsa);
regionMenu->AppendSeparator();
regionMenu->AppendCheckItem(IDM_LISTFRANCE, _("Show France"));
regionMenu->Check(IDM_LISTFRANCE, SConfig::GetInstance().m_ListFrance);
regionMenu->AppendCheckItem(IDM_LISTITALY, _("Show Italy"));
regionMenu->Check(IDM_LISTITALY, SConfig::GetInstance().m_ListItaly);
regionMenu->AppendCheckItem(IDM_LISTKOREA, _("Show Korea"));
regionMenu->Check(IDM_LISTKOREA, SConfig::GetInstance().m_ListKorea);
regionMenu->AppendCheckItem(IDM_LISTTAIWAN, _("Show Taiwan"));
regionMenu->Check(IDM_LISTTAIWAN, SConfig::GetInstance().m_ListTaiwan);
regionMenu->AppendCheckItem(IDM_LIST_UNK, _("Show unknown"));
regionMenu->Check(IDM_LIST_UNK, SConfig::GetInstance().m_ListUnknown);
viewMenu->AppendCheckItem(IDM_LISTDRIVES, _("Show Drives"));
viewMenu->Check(IDM_LISTDRIVES, SConfig::GetInstance().m_ListDrives);
viewMenu->Append(IDM_PURGECACHE, _("Purge Cache"));
m_MenuBar->Append(viewMenu, _("&View"));
if (g_pCodeWindow) g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, m_MenuBar);
// Help menu
wxMenu* helpMenu = new wxMenu;
// Re-enable when there's something useful to display */
// helpMenu->Append(wxID_HELP, _("&Help"));
helpMenu->Append(IDM_HELPWEBSITE, _("Dolphin &Web Site"));
helpMenu->Append(IDM_HELPGOOGLECODE, _("Dolphin at &Google Code"));
helpMenu->AppendSeparator();
helpMenu->Append(wxID_ABOUT, _("&About..."));
m_MenuBar->Append(helpMenu, _("&Help"));
// Associate the menu bar with the frame
SetMenuBar(m_MenuBar);
}
wxString CFrame::GetMenuLabel(int Id)
{
int hotkey = SConfig::GetInstance().\
m_LocalCoreStartupParameter.iHotkey[Id];
int hotkeymodifier = SConfig::GetInstance().\
m_LocalCoreStartupParameter.iHotkeyModifier[Id];
wxString Hotkey, Label, Modifier;
switch (Id)
{
case HK_OPEN:
Label = _("&Open...");
break;
case HK_CHANGE_DISC:
Label = _("Change &Disc...");
break;
case HK_REFRESH_LIST:
Label = _("&Refresh List");
break;
case HK_PLAY_PAUSE:
if (Core::GetState() == Core::CORE_RUN)
Label = _("&Pause");
else
Label = _("&Play");
break;
case HK_STOP:
Label = _("&Stop");
break;
case HK_RESET:
Label = _("&Reset");
break;
case HK_FRAME_ADVANCE:
Label = _("&Frame Advance");
break;
case HK_START_RECORDING:
Label = _("Start Re&cording");
break;
case HK_PLAY_RECORDING:
Label = _("P&lay Recording...");
break;
case HK_EXPORT_RECORDING:
Label = _("Export Recording...");
break;
case HK_READ_ONLY_MODE:
Label = _("&Read-only mode");
break;
case HK_FULLSCREEN:
Label = _("&Fullscreen");
break;
case HK_SCREENSHOT:
Label = _("Take Screenshot");
break;
case HK_WIIMOTE1_CONNECT:
case HK_WIIMOTE2_CONNECT:
case HK_WIIMOTE3_CONNECT:
case HK_WIIMOTE4_CONNECT:
Label = wxString::Format(_("Connect Wiimote %i"),
Id - HK_WIIMOTE1_CONNECT + 1);
break;
case HK_LOAD_STATE_SLOT_1:
case HK_LOAD_STATE_SLOT_2:
case HK_LOAD_STATE_SLOT_3:
case HK_LOAD_STATE_SLOT_4:
case HK_LOAD_STATE_SLOT_5:
case HK_LOAD_STATE_SLOT_6:
case HK_LOAD_STATE_SLOT_7:
case HK_LOAD_STATE_SLOT_8:
Label = wxString::Format(_("Slot %i"),
Id - HK_LOAD_STATE_SLOT_1 + 1);
break;
case HK_SAVE_STATE_SLOT_1:
case HK_SAVE_STATE_SLOT_2:
case HK_SAVE_STATE_SLOT_3:
case HK_SAVE_STATE_SLOT_4:
case HK_SAVE_STATE_SLOT_5:
case HK_SAVE_STATE_SLOT_6:
case HK_SAVE_STATE_SLOT_7:
case HK_SAVE_STATE_SLOT_8:
Label = wxString::Format(_("Slot %i"),
Id - HK_SAVE_STATE_SLOT_1 + 1);
break;
default:
Label = wxString::Format(_("Undefined %i"), Id);
}
// wxWidgets only accepts Ctrl/Alt/Shift as menu accelerator
// modifiers. On OS X, "Ctrl+" is mapped to the Command key.
#ifdef __APPLE__
if (hotkeymodifier & wxMOD_CMD)
hotkeymodifier |= wxMOD_CONTROL;
#endif
hotkeymodifier &= wxMOD_CONTROL | wxMOD_ALT | wxMOD_SHIFT;
Modifier = InputCommon::WXKeymodToString(hotkeymodifier);
Hotkey = InputCommon::WXKeyToString(hotkey);
if (Modifier.Len() + Hotkey.Len() > 0)
Label += '\t';
return Label + Modifier + Hotkey;
}
// Create toolbar items
// ---------------------
void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
ToolBar->SetToolBitmapSize(wxSize(w, h));
ToolBar->AddTool(wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file..."));
ToolBar->AddTool(wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list"));
ToolBar->AddTool(IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory..."));
ToolBar->AddSeparator();
ToolBar->AddTool(IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play"));
ToolBar->AddTool(IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop"));
ToolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen"));
ToolBar->AddTool(IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_FullScreen], _("Take Screenshot"));
ToolBar->AddSeparator();
ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
ToolBar->AddTool(IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
ToolBar->AddTool(IDM_CONFIG_DSP_EMULATOR, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings"));
ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("Gamecube Pad settings"));
ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings"));
// after adding the buttons to the toolbar, must call Realize() to reflect
// the changes
ToolBar->Realize();
}
void CFrame::PopulateToolbarAui(wxAuiToolBar* ToolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
ToolBar->SetToolBitmapSize(wxSize(w, h));
ToolBar->AddTool(IDM_SAVE_PERSPECTIVE, _("Save"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Save current perspective"));
ToolBar->AddTool(IDM_EDIT_PERSPECTIVES, _("Edit"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Edit current perspective"));
ToolBar->SetToolDropDown(IDM_SAVE_PERSPECTIVE, true);
ToolBar->SetToolDropDown(IDM_EDIT_PERSPECTIVES, true);
ToolBar->Realize();
}
// Delete and recreate the toolbar
void CFrame::RecreateToolbar()
{
if (m_ToolBar)
{
m_Mgr->DetachPane(m_ToolBar);
m_ToolBar->Destroy();
}
long TOOLBAR_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT /*wxAUI_TB_OVERFLOW overflow visible*/;
m_ToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
PopulateToolbar(m_ToolBar);
m_Mgr->AddPane(m_ToolBar, wxAuiPaneInfo().
Name(wxT("TBMain")).Caption(wxT("TBMain")).
ToolbarPane().Top().
LeftDockable(false).RightDockable(false).Floatable(false));
if (g_pCodeWindow && !m_ToolBarDebug)
{
m_ToolBarDebug = new wxAuiToolBar(this, ID_TOOLBAR_DEBUG, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
g_pCodeWindow->PopulateToolbar(m_ToolBarDebug);
m_Mgr->AddPane(m_ToolBarDebug, wxAuiPaneInfo().
Name(wxT("TBDebug")).Caption(wxT("TBDebug")).
ToolbarPane().Top().
LeftDockable(false).RightDockable(false).Floatable(false));
m_ToolBarAui = new wxAuiToolBar(this, ID_TOOLBAR_AUI, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
PopulateToolbarAui(m_ToolBarAui);
m_Mgr->AddPane(m_ToolBarAui, wxAuiPaneInfo().
Name(wxT("TBAui")).Caption(wxT("TBAui")).
ToolbarPane().Top().
LeftDockable(false).RightDockable(false).Floatable(false));
}
UpdateGUI();
}
void CFrame::InitBitmaps()
{
// Get selected theme
int Theme = SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme;
// Save memory by only having one set of bitmaps loaded at any time. I mean, they are still
// in the exe, which is in memory, but at least we wont make another copy of all of them.
switch (Theme)
{
case BOOMY:
{
// These are stored as 48x48
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(toolbar_file_open_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(toolbar_refresh_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(toolbar_browse_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(toolbar_play_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(toolbar_stop_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(toolbar_pause_png);
m_Bitmaps[Toolbar_ConfigMain] = wxGetBitmapFromMemory(toolbar_plugin_options_png);
m_Bitmaps[Toolbar_ConfigGFX] = wxGetBitmapFromMemory(toolbar_plugin_gfx_png);
m_Bitmaps[Toolbar_ConfigDSP] = wxGetBitmapFromMemory(toolbar_plugin_dsp_png);
m_Bitmaps[Toolbar_ConfigPAD] = wxGetBitmapFromMemory(toolbar_plugin_pad_png);
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(toolbar_plugin_wiimote_png);
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(toolbar_help_png);
// Scale the 48x48 bitmaps to 24x24
for (size_t n = Toolbar_FileOpen; n < EToolbar_Max; n++)
{
m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(24, 24));
}
}
break;
case VISTA:
{
// These are stored as 24x24 and need no scaling
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open1_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh1_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse1_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play1_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop1_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause1_png);
m_Bitmaps[Toolbar_ConfigMain] = wxGetBitmapFromMemory(Toolbar_Options1_png);
m_Bitmaps[Toolbar_ConfigGFX] = wxGetBitmapFromMemory(Toolbar_Gfx1_png);
m_Bitmaps[Toolbar_ConfigDSP] = wxGetBitmapFromMemory(Toolbar_DSP1_png);
m_Bitmaps[Toolbar_ConfigPAD] = wxGetBitmapFromMemory(Toolbar_Pad1_png);
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote1_png);
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help1_png);
}
break;
case XPLASTIK:
{
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open2_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh2_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse2_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play2_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop2_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause2_png);
m_Bitmaps[Toolbar_ConfigMain] = wxGetBitmapFromMemory(Toolbar_Options2_png);
m_Bitmaps[Toolbar_ConfigGFX] = wxGetBitmapFromMemory(Toolbar_Gfx2_png);
m_Bitmaps[Toolbar_ConfigDSP] = wxGetBitmapFromMemory(Toolbar_DSP2_png);
m_Bitmaps[Toolbar_ConfigPAD] = wxGetBitmapFromMemory(Toolbar_Pad2_png);
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote2_png);
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help2_png);
}
break;
case KDE:
{
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open3_png);
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh3_png);
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse3_png);
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play3_png);
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop3_png);
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause3_png);
m_Bitmaps[Toolbar_ConfigMain] = wxGetBitmapFromMemory(Toolbar_Options3_png);
m_Bitmaps[Toolbar_ConfigGFX] = wxGetBitmapFromMemory(Toolbar_Gfx3_png);
m_Bitmaps[Toolbar_ConfigDSP] = wxGetBitmapFromMemory(Toolbar_DSP3_png);
m_Bitmaps[Toolbar_ConfigPAD] = wxGetBitmapFromMemory(Toolbar_Pad3_png);
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote3_png);
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help3_png);
}
break;
default: PanicAlertT("Theme selection went wrong");
}
// Update in case the bitmap has been updated
if (m_ToolBar != NULL) RecreateToolbar();
}
// Menu items
// Start the game or change the disc.
// Boot priority:
// 1. Show the game list and boot the selected game.
// 2. Default ISO
// 3. Boot last selected game
void CFrame::BootGame(const std::string& filename)
{
std::string bootfile = filename;
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
if (Core::GetState() != Core::CORE_UNINITIALIZED)
return;
// Start filename if non empty.
// Start the selected ISO, or try one of the saved paths.
// If all that fails, ask to add a dir and don't boot
if (bootfile.empty())
{
if (m_GameListCtrl->GetSelectedISO() != NULL)
{
if (m_GameListCtrl->GetSelectedISO()->IsValid())
bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
}
else if (!StartUp.m_strDefaultGCM.empty()
&& wxFileExists(wxSafeConvertMB2WX(StartUp.m_strDefaultGCM.c_str())))
bootfile = StartUp.m_strDefaultGCM;
else
{
if (!SConfig::GetInstance().m_LastFilename.empty()
&& wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str())))
bootfile = SConfig::GetInstance().m_LastFilename;
else
{
m_GameListCtrl->BrowseForDirectory();
return;
}
}
}
if (!bootfile.empty())
StartGame(bootfile);
}
// Open file to boot
void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
{
DoOpen(true);
}
void CFrame::DoOpen(bool Boot)
{
std::string currentDir = File::GetCurrentDir();
wxString path = wxFileSelector(
_("Select the file to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)") +
wxString::Format(wxT("|*.elf;*.dol;*.gcm;*.iso;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s"),
wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_FILE_MUST_EXIST,
this);
if (path.IsEmpty())
return;
std::string currentDir2 = File::GetCurrentDir();
if (currentDir != currentDir2)
{
PanicAlertT("Current dir changed from %s to %s after wxFileSelector!",
currentDir.c_str(), currentDir2.c_str());
File::SetCurrentDir(currentDir);
}
// Should we boot a new game or just change the disc?
if (Boot && !path.IsEmpty())
BootGame(std::string(path.mb_str()));
else
{
char newDiscpath[2048];
strncpy(newDiscpath, path.mb_str(), strlen(path.mb_str())+1);
DVDInterface::ChangeDisc(newDiscpath);
}
}
void CFrame::OnRecordReadOnly(wxCommandEvent& event)
{
Movie::SetReadOnly(event.IsChecked());
}
void CFrame::OnTASInput(wxCommandEvent& event)
{
g_TASInputDlg->Show(true);
}
void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowLag(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnFrameStep(wxCommandEvent& event)
{
bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
Movie::DoFrameStep();
bool isPaused = (Core::GetState() == Core::CORE_PAUSE);
if(isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when pausing next frame
UpdateGUI();
}
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event))
{
DoOpen(false);
}
void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event))
{
int controllers = 0;
if (Movie::IsReadOnly())
{
//PanicAlertT("Cannot record movies in read-only mode.");
//return;
// the user just chose to record a movie, so that should take precedence
Movie::SetReadOnly(false);
GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(false);
}
for (int i = 0; i < 4; i++) {
if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
controllers |= (1 << i);
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
controllers |= (1 << (i + 4));
}
if(Movie::BeginRecordingInput(controllers))
BootGame(std::string(""));
}
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_("Select The Recording File"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format(wxT("|*.dtm|%s"), wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if(path.IsEmpty())
return;
if (!Movie::IsReadOnly())
{
// let's make the read-only flag consistent at the start of a movie.
Movie::SetReadOnly(true);
GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(true);
}
if(Movie::PlayInput(path.mb_str()))
BootGame(std::string(""));
}
void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED (event))
{
DoRecordingSave();
}
void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
// Core is initialized and emulator is running
if (UseDebugger)
{
if (CCPU::IsStepping())
CCPU::EnableStepping(false);
else
CCPU::EnableStepping(true); // Break
wxThread::Sleep(20);
g_pCodeWindow->JumpToAddress(PC);
g_pCodeWindow->Update();
// Update toolbar with Play/Pause status
UpdateGUI();
}
else
DoPause();
}
else
// Core is uninitialized, start the game
BootGame(std::string(""));
}
void CFrame::OnRenderParentClose(wxCloseEvent& event)
{
DoStop();
if (Core::GetState() == Core::CORE_UNINITIALIZED)
event.Skip();
}
void CFrame::OnRenderParentMove(wxMoveEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED &&
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos = m_RenderFrame->GetPosition().x;
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos = m_RenderFrame->GetPosition().y;
}
event.Skip();
}
void CFrame::OnRenderParentResize(wxSizeEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
int width, height;
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
{
m_RenderFrame->GetClientSize(&width, &height);
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width;
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height;
}
#if defined(HAVE_X11) && HAVE_X11
wxRect client_rect = m_RenderParent->GetClientRect();
X11Utils::SendClientEvent(X11Utils::XDisplayFromHandle(GetHandle()),
"RESIZE", client_rect.x, client_rect.y, client_rect.width, client_rect.height);
#endif
m_LogWindow->Refresh();
m_LogWindow->Update();
}
event.Skip();
}
void CFrame::ToggleDisplayMode(bool bFullscreen)
{
#ifdef _WIN32
if (bFullscreen)
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.c_str(),
"%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
}
else
{
// Change to default resolution
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
}
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
m_XRRConfig->ToggleDisplayMode(bFullscreen);
#elif defined __APPLE__
if (!bFullscreen) {
CGRestorePermanentDisplayConfiguration();
CGDisplayRelease(CGMainDisplayID());
return;
}
CFArrayRef modes = CGDisplayAvailableModes(CGMainDisplayID());
for (CFIndex i = 0; i < CFArrayGetCount(modes); i++)
{
CFDictionaryRef mode;
CFNumberRef ref;
int x, y, w, h, d;
sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.\
strFullscreenResolution.c_str(), "%dx%d", &x, &y);
mode = (CFDictionaryRef)CFArrayGetValueAtIndex(modes, i);
ref = (CFNumberRef)CFDictionaryGetValue(mode, kCGDisplayWidth);
CFNumberGetValue(ref, kCFNumberIntType, &w);
ref = (CFNumberRef)CFDictionaryGetValue(mode, kCGDisplayHeight);
CFNumberGetValue(ref, kCFNumberIntType, &h);
ref = (CFNumberRef)CFDictionaryGetValue(mode,
kCGDisplayBitsPerPixel);
CFNumberGetValue(ref, kCFNumberIntType, &d);
if (CFDictionaryContainsKey(mode, kCGDisplayModeIsStretched))
continue;
if (w != x || h != y || d != 32)
continue;;
CGDisplaySwitchToMode(CGMainDisplayID(), mode);
}
#endif
}
// Prepare the GUI to start the game.
void CFrame::StartGame(const std::string& filename)
{
m_bGameLoading = true;
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{
// Game has been started, hide the game list
m_GameListCtrl->Disable();
m_GameListCtrl->Hide();
m_RenderParent = m_Panel;
m_RenderFrame = this;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
}
else
{
wxPoint position(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos);
#ifdef __APPLE__
// On OS X, the render window's title bar is not visible,
// and the window therefore not easily moved, when the
// position is 0,0. Weed out the 0's from existing configs.
if (position == wxPoint(0, 0))
position = wxDefaultPosition;
#endif
m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
m_RenderFrame->Connect(wxID_ANY, wxEVT_CLOSE_WINDOW,
wxCloseEventHandler(CFrame::OnRenderParentClose),
(wxObject*)0, this);
m_RenderFrame->Connect(wxID_ANY, wxEVT_ACTIVATE,
wxActivateEventHandler(CFrame::OnActive),
(wxObject*)0, this);
m_RenderFrame->Connect(wxID_ANY, wxEVT_MOVE,
wxMoveEventHandler(CFrame::OnRenderParentMove),
(wxObject*)0, this);
m_RenderParent = new CPanel(m_RenderFrame, wxID_ANY);
m_RenderFrame->Show();
}
wxBeginBusyCursor();
DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
if (!BootManager::BootCore(filename))
{
DoFullscreen(false);
// Destroy the renderer frame when not rendering to main
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
m_RenderFrame->Destroy();
m_RenderParent = NULL;
m_bGameLoading = false;
UpdateGUI();
}
else
{
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), true);
#endif
#ifdef _WIN32
::SetFocus((HWND)m_RenderParent->GetHandle());
#else
m_RenderParent->SetFocus();
#endif
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(CFrame::OnKeyDown),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
wxKeyEventHandler(CFrame::OnKeyUp),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_RIGHT_DOWN, // Mouse
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_RIGHT_UP,
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_MIDDLE_DOWN,
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_MIDDLE_UP,
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_MOTION,
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
m_RenderParent->Connect(wxID_ANY, wxEVT_SIZE,
wxSizeEventHandler(CFrame::OnRenderParentResize),
(wxObject*)0, this);
}
wxEndBusyCursor();
}
void CFrame::OnBootDrive(wxCommandEvent& event)
{
BootGame(drives[event.GetId()-IDM_DRIVE1]);
}
// Refresh the file list and browse for a favorites directory
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
{
if (m_GameListCtrl) m_GameListCtrl->Update();
}
void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
{
if (m_GameListCtrl) m_GameListCtrl->BrowseForDirectory();
}
// Create screenshot
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
{
Core::SaveScreenShot();
}
// Pause the emulation
void CFrame::DoPause()
{
if (Core::GetState() == Core::CORE_RUN)
{
Core::SetState(Core::CORE_PAUSE);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
}
else
{
Core::SetState(Core::CORE_RUN);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
RendererHasFocus())
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
UpdateGUI();
}
// Stop the emulation
void CFrame::DoStop()
{
if (confirmStop)
return;
m_bGameLoading = false;
if (Core::GetState() != Core::CORE_UNINITIALIZED ||
m_RenderParent != NULL)
{
#if defined __WXGTK__
wxMutexGuiLeave();
std::lock_guard<std::recursive_mutex> lk(keystate_lock);
wxMutexGuiEnter();
#endif
// Ask for confirmation in case the user accidentally clicked Stop / Escape
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
{
Core::EState state = Core::GetState();
confirmStop = true;
Core::SetState(Core::CORE_PAUSE);
wxMessageDialog m_StopDlg(
this,
_("Do you want to stop the current emulation?"),
_("Please confirm..."),
wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION,
wxDefaultPosition);
int Ret = m_StopDlg.ShowModal();
confirmStop = false;
if (Ret != wxID_YES)
{
Core::SetState(state);
return;
}
}
// TODO: Show the author/description dialog here
if(Movie::IsRecordingInput())
DoRecordingSave();
if(Movie::IsPlayingInput() || Movie::IsRecordingInput())
Movie::EndPlayInput(false);
wxBeginBusyCursor();
BootManager::Stop();
wxEndBusyCursor();
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), false);
#endif
m_RenderFrame->SetTitle(wxString::FromAscii(scm_rev_str));
// Destroy the renderer frame when not rendering to main
m_RenderParent->Disconnect(wxID_ANY, wxEVT_SIZE,
wxSizeEventHandler(CFrame::OnRenderParentResize),
(wxObject*)0, this);
wxTheApp->Disconnect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(CFrame::OnKeyDown),
(wxObject*)0, this);
wxTheApp->Disconnect(wxID_ANY, wxEVT_KEY_UP,
wxKeyEventHandler(CFrame::OnKeyUp),
(wxObject*)0, this);
wxTheApp->Disconnect(wxID_ANY, wxEVT_RIGHT_DOWN, // Mouse
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
wxTheApp->Disconnect(wxID_ANY, wxEVT_RIGHT_UP,
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
wxTheApp->Disconnect(wxID_ANY, wxEVT_MIDDLE_DOWN,
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
wxTheApp->Disconnect(wxID_ANY, wxEVT_MIDDLE_UP,
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
wxTheApp->Disconnect(wxID_ANY, wxEVT_MOTION,
wxMouseEventHandler(CFrame::OnMouse),
(wxObject*)0, this);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
DoFullscreen(false);
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
m_RenderFrame->Destroy();
else
// Make sure the window is not longer set to stay on top
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
m_RenderParent = NULL;
// Clean framerate indications from the status bar.
GetStatusBar()->SetStatusText(wxT(" "), 0);
// Clear wiimote connection status from the status bar.
GetStatusBar()->SetStatusText(wxT(" "), 1);
// If batch mode was specified on the command-line, exit now.
if (m_bBatchMode)
Close(true);
// If using auto size with render to main, reset the application size.
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize)
SetSize(SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth,
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight);
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
UpdateGUI();
}
}
void CFrame::DoRecordingSave()
{
bool paused = (Core::GetState() == Core::CORE_PAUSE);
if (!paused)
DoPause();
wxString path = wxFileSelector(
_("Select The Recording File"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format(wxT("|*.dtm|%s"), wxGetTranslation(wxALL_FILES)),
wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT,
this);
if(path.IsEmpty())
return;
Movie::SaveRecording(path.mb_str());
if (!paused)
DoPause();
}
void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
{
DoStop();
}
void CFrame::OnReset(wxCommandEvent& WXUNUSED (event))
{
ProcessorInterface::ResetButton_Tap();
}
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
{
CConfigMain ConfigMain(this);
if (ConfigMain.ShowModal() == wxID_OK)
m_GameListCtrl->Update();
}
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event))
{
if (g_video_backend)
g_video_backend->ShowConfig(this);
}
void CFrame::OnConfigDSP(wxCommandEvent& WXUNUSED (event))
{
CConfigMain ConfigMain(this);
ConfigMain.SetSelectedTab(CConfigMain::ID_AUDIOPAGE);
if (ConfigMain.ShowModal() == wxID_OK)
m_GameListCtrl->Update();
}
void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event))
{
InputPlugin *const pad_plugin = Pad::GetPlugin();
bool was_init = false;
if (g_controller_interface.IsInit()) // check if game is running
was_init = true;
else
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
Pad::Initialize((void *)win);
#else
Pad::Initialize(GetHandle());
#endif
}
InputConfigDialog m_ConfigFrame(this, *pad_plugin, _trans("Dolphin GCPad Configuration"));
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();
if (!was_init) // if game isn't running
{
Pad::Shutdown();
}
}
void CFrame::OnConfigWiimote(wxCommandEvent& WXUNUSED (event))
{
InputPlugin *const wiimote_plugin = Wiimote::GetPlugin();
bool was_init = false;
if (g_controller_interface.IsInit()) // check if game is running
was_init = true;
else
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
Wiimote::Initialize((void *)win);
#else
Wiimote::Initialize(GetHandle());
#endif
}
WiimoteConfigDiag m_ConfigFrame(this, *wiimote_plugin);
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();
if (!was_init) // if game isn't running
{
Wiimote::Shutdown();
}
}
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
{
HotkeyConfigDialog *m_HotkeyDialog = new HotkeyConfigDialog(this);
m_HotkeyDialog->ShowModal();
m_HotkeyDialog->Destroy();
// Update the GUI in case menu accelerators were changed
UpdateGUI();
}
void CFrame::OnHelp(wxCommandEvent& event)
{
switch (event.GetId())
{
case wxID_ABOUT:
{
AboutDolphin frame(this);
frame.ShowModal();
}
break;
case IDM_HELPWEBSITE:
WxUtils::Launch("http://dolphin-emu.org/");
break;
case IDM_HELPGOOGLECODE:
WxUtils::Launch("http://code.google.com/p/dolphin-emu/");
break;
}
}
void CFrame::ClearStatusBar()
{
if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(wxT(""),0);
}
void CFrame::StatusBarMessage(const char * Text, ...)
{
const int MAX_BYTES = 1024*10;
char Str[MAX_BYTES];
va_list ArgPtr;
va_start(ArgPtr, Text);
vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
va_end(ArgPtr);
if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(wxString::FromAscii(Str),0);
}
// Miscellaneous menus
// ---------------------
// NetPlay stuff
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
{
if (!g_NetPlaySetupDiag)
{
if (NetPlayDiag::GetInstance() != NULL)
NetPlayDiag::GetInstance()->Raise();
else
g_NetPlaySetupDiag = new NetPlaySetupDiag(this, m_GameListCtrl);
}
else
g_NetPlaySetupDiag->Raise();
}
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
{
CMemcardManager MemcardManager(this);
MemcardManager.ShowModal();
}
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(_("Select the save file"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("Wii save files (*.bin)|*.bin"),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (!path.IsEmpty())
{
CWiiSaveCrypted* saveFile = new CWiiSaveCrypted(path.mb_str());
delete saveFile;
}
}
void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event))
{
if (!g_CheatsWindow)
g_CheatsWindow = new wxCheatsWindow(this);
else
g_CheatsWindow->Raise();
}
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
{
BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU));
}
void CFrame::OnInstallWAD(wxCommandEvent& event)
{
std::string fileName;
switch(event.GetId())
{
case IDM_LIST_INSTALLWAD:
{
const GameListItem *iso = m_GameListCtrl->GetSelectedISO();
if (!iso)
return;
fileName = iso->GetFileName();
break;
}
case IDM_MENU_INSTALLWAD:
{
wxString path = wxFileSelector(
_("Select a Wii WAD file to install"),
wxEmptyString, wxEmptyString, wxEmptyString,
_T("Wii WAD file (*.wad)|*.wad"),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
fileName = path.mb_str();
break;
}
default:
return;
}
wxProgressDialog dialog(_("Installing WAD..."),
_("Working..."),
1000,
this,
wxPD_APP_MODAL |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH
);
u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName);
if (titleID == TITLEID_SYSMENU)
{
UpdateWiiMenuChoice();
}
}
void CFrame::UpdateWiiMenuChoice(wxMenuItem *WiiMenuItem)
{
if (!WiiMenuItem)
{
WiiMenuItem = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU);
}
const DiscIO::INANDContentLoader & SysMenu_Loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU, true);
if (SysMenu_Loader.IsValid())
{
int sysmenuVersion = SysMenu_Loader.GetTitleVersion();
char sysmenuRegion = SysMenu_Loader.GetCountryChar();
WiiMenuItem->Enable();
WiiMenuItem->SetItemLabel(wxString::Format(_("Load Wii System Menu %d%c"), sysmenuVersion, sysmenuRegion));
}
else
{
WiiMenuItem->Enable(false);
WiiMenuItem->SetItemLabel(_("Load Wii System Menu"));
}
}
void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED (event))
{
if (m_FifoPlayerDlg)
{
m_FifoPlayerDlg->Show();
m_FifoPlayerDlg->SetFocus();
}
else
{
m_FifoPlayerDlg = new FifoPlayerDlg(this);
}
}
void CFrame::ConnectWiimote(int wm_idx, bool connect)
{
if (Core::IsRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{
GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
wxString msg(wxString::Format(wxT("Wiimote %i %s"), wm_idx + 1,
connect ? wxT("Connected") : wxT("Disconnected")));
Core::DisplayMessage(msg.ToAscii(), 3000);
// Wait for the wiimote to connect
while (GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->IsConnected() != connect)
{}
Host_UpdateMainFrame();
}
}
void CFrame::OnConnectWiimote(wxCommandEvent& event)
{
ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !GetUsbPointer()->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected());
}
// Toogle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
// the entire screen (when we render to the main window).
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
{
DoFullscreen(!RendererIsFullscreen());
}
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_("Select the state to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("All Save States (sav, s##)") +
wxString::Format(wxT("|*.sav;*.s??|%s"), wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (!path.IsEmpty())
State::LoadAs((const char*)path.mb_str());
}
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_("Select the state to save"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("All Save States (sav, s##)") +
wxString::Format(wxT("|*.sav;*.s??|%s"), wxGetTranslation(wxALL_FILES)),
wxFD_SAVE,
this);
if (!path.IsEmpty())
State::SaveAs((const char*)path.mb_str());
}
void CFrame::OnLoadLastState(wxCommandEvent& WXUNUSED (event))
{
if (Core::IsRunningAndStarted())
State::LoadLastSaved();
}
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
{
if (Core::IsRunningAndStarted())
State::UndoLoadState();
}
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event))
{
if (Core::IsRunningAndStarted())
State::UndoSaveState();
}
void CFrame::OnLoadState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_LOADSLOT1 + 1;
State::Load(slot);
}
}
void CFrame::OnSaveState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_SAVESLOT1 + 1;
State::Save(slot);
}
}
void CFrame::OnFrameSkip(wxCommandEvent& event)
{
int amount = event.GetId() - IDM_FRAMESKIP0;
Movie::SetFrameSkipping((unsigned int)amount);
}
// GUI
// ---------------------
// Update the enabled/disabled status
void CFrame::UpdateGUI()
{
// Save status
bool Initialized = Core::IsRunning();
bool Running = Core::GetState() == Core::CORE_RUN;
bool Paused = Core::GetState() == Core::CORE_PAUSE;
bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
bool RunningGamecube = Initialized && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
// Make sure that we have a toolbar
if (m_ToolBar)
{
// Enable/disable the Config and Stop buttons
m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
// Don't allow refresh when we don't show the list
m_ToolBar->EnableTool(wxID_REFRESH, !Initialized);
m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
// Don't allow wiimote config while in Gamecube mode
m_ToolBar->EnableTool(IDM_CONFIG_WIIMOTE_PLUGIN, !RunningGamecube);
}
// File
GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!Initialized);
// Emulation
GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_RECORDEXPORT)->Enable(Movie::IsPlayingInput() || Movie::IsRecordingInput());
GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
// Update Menu Accelerators
for (unsigned int i = 0; i < NUM_HOTKEYS; i++)
GetMenuBar()->FindItem(GetCmdForHotkey(i))->SetItemLabel(GetMenuLabel(i));
GetMenuBar()->FindItem(IDM_LOADSTATE)->Enable(Initialized);
GetMenuBar()->FindItem(IDM_SAVESTATE)->Enable(Initialized);
// Misc
GetMenuBar()->FindItem(IDM_CHANGEDISC)->Enable(Initialized);
if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).IsValid())
GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONFIG_WIIMOTE_PLUGIN)->Enable(!RunningGamecube);
if (RunningWii)
{
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->
AccessWiiMote(0x0100)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()->
AccessWiiMote(0x0101)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(GetUsbPointer()->
AccessWiiMote(0x0102)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()->
AccessWiiMote(0x0103)->IsConnected());
}
if (Running)
{
if (m_ToolBar)
{
m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Pause]);
m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Pause"));
m_ToolBar->SetToolLabel(IDM_PLAY, _("Pause"));
}
}
else
{
if (m_ToolBar)
{
m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Play]);
m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Play"));
m_ToolBar->SetToolLabel(IDM_PLAY, _("Play"));
}
}
GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Enable(Running || Paused);
if (!Initialized && !m_bGameLoading)
{
if (m_GameListCtrl->IsEnabled())
{
// Prepare to load Default ISO, enable play button
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty())
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
}
// Prepare to load last selected file, enable play button
else if (!SConfig::GetInstance().m_LastFilename.empty()
&& wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str())))
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
}
else
{
// No game has been selected yet, disable play button
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
}
}
// Game has not started, show game list
if (!m_GameListCtrl->IsShown())
{
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
}
// Game has been selected but not started, enable play button
if (m_GameListCtrl->GetSelectedISO() != NULL && m_GameListCtrl->IsEnabled())
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
}
}
else if (Initialized)
{
// Game has been loaded, enable the pause button
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
// Reset game loading flag
m_bGameLoading = false;
}
if (m_ToolBar) m_ToolBar->Refresh();
// Commit changes to manager
m_Mgr->Update();
}
void CFrame::UpdateGameList()
{
m_GameListCtrl->Update();
}
void CFrame::GameListChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_LISTWII:
SConfig::GetInstance().m_ListWii = event.IsChecked();
break;
case IDM_LISTGC:
SConfig::GetInstance().m_ListGC = event.IsChecked();
break;
case IDM_LISTWAD:
SConfig::GetInstance().m_ListWad = event.IsChecked();
break;
case IDM_LISTJAP:
SConfig::GetInstance().m_ListJap = event.IsChecked();
break;
case IDM_LISTPAL:
SConfig::GetInstance().m_ListPal = event.IsChecked();
break;
case IDM_LISTUSA:
SConfig::GetInstance().m_ListUsa = event.IsChecked();
break;
case IDM_LISTFRANCE:
SConfig::GetInstance().m_ListFrance = event.IsChecked();
break;
case IDM_LISTITALY:
SConfig::GetInstance().m_ListItaly = event.IsChecked();
break;
case IDM_LISTKOREA:
SConfig::GetInstance().m_ListKorea = event.IsChecked();
break;
case IDM_LISTTAIWAN:
SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
break;
case IDM_LIST_UNK:
SConfig::GetInstance().m_ListUnknown = event.IsChecked();
break;
case IDM_LISTDRIVES:
SConfig::GetInstance().m_ListDrives = event.IsChecked();
break;
case IDM_PURGECACHE:
CFileSearch::XStringVector Directories;
Directories.push_back(File::GetUserPath(D_CACHE_IDX).c_str());
CFileSearch::XStringVector Extensions;
Extensions.push_back("*.cache");
CFileSearch FileSearch(Extensions, Directories);
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
for (u32 i = 0; i < rFilenames.size(); i++)
{
File::Delete(rFilenames[i]);
}
break;
}
if (m_GameListCtrl) m_GameListCtrl->Update();
}
// Enable and disable the toolbar
void CFrame::OnToggleToolbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
DoToggleToolbar(event.IsChecked());
}
void CFrame::DoToggleToolbar(bool _show)
{
if (_show)
{
m_Mgr->GetPane(wxT("TBMain")).Show();
if (g_pCodeWindow)
{
m_Mgr->GetPane(wxT("TBDebug")).Show();
m_Mgr->GetPane(wxT("TBAui")).Show();
}
m_Mgr->Update();
}
else
{
m_Mgr->GetPane(wxT("TBMain")).Hide();
if (g_pCodeWindow)
{
m_Mgr->GetPane(wxT("TBDebug")).Hide();
m_Mgr->GetPane(wxT("TBAui")).Hide();
}
m_Mgr->Update();
}
}
// Enable and disable the status bar
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
if (SConfig::GetInstance().m_InterfaceStatusbar == true)
GetStatusBar()->Show();
else
GetStatusBar()->Hide();
this->SendSizeEvent();
}