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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
39 lines
918 B
C++
39 lines
918 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <thread>
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// Don't include Common.h here as it will break LogManager
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#include "Common/CommonTypes.h"
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// This may not be defined outside _WIN32
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#ifndef _WIN32
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#ifndef INFINITE
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#define INFINITE 0xffffffff
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#endif
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#endif
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namespace Common
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{
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int CurrentThreadId();
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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void SetCurrentThreadAffinity(u32 mask);
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void SleepCurrentThread(int ms);
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void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
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// Use this function during a spin-wait to make the current thread
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// relax while another thread is working. This may be more efficient
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// than using events because event functions use kernel calls.
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inline void YieldCPU()
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{
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std::this_thread::yield();
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}
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void SetCurrentThreadName(const char* name);
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} // namespace Common
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