dolphin/Source/Core/VideoCommon/CMakeLists.txt
Ryan Houdek 6bdc32c54a Add the VideoCommon PostProcessing class.
This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
2014-08-13 01:05:10 -05:00

67 lines
1.4 KiB
CMake

set(SRCS BPFunctions.cpp
BPMemory.cpp
BPStructs.cpp
CPMemory.cpp
CommandProcessor.cpp
Debugger.cpp
DriverDetails.cpp
Fifo.cpp
FPSCounter.cpp
FramebufferManagerBase.cpp
HiresTextures.cpp
ImageWrite.cpp
IndexGenerator.cpp
MainBase.cpp
OnScreenDisplay.cpp
OpcodeDecoding.cpp
PerfQueryBase.cpp
PixelEngine.cpp
PixelShaderGen.cpp
PixelShaderManager.cpp
PostProcessing.cpp
RenderBase.cpp
Statistics.cpp
TextureCacheBase.cpp
TextureConversionShader.cpp
VertexLoader.cpp
VertexLoaderManager.cpp
VertexLoader_Color.cpp
VertexLoader_Normal.cpp
VertexLoader_Position.cpp
VertexLoader_TextCoord.cpp
VertexManagerBase.cpp
VertexShaderGen.cpp
VertexShaderManager.cpp
VideoBackendBase.cpp
VideoConfig.cpp
VideoState.cpp
XFMemory.cpp
XFStructs.cpp)
set(LIBS core png)
if(_M_X86)
set(SRCS ${SRCS} TextureDecoder_x64.cpp)
else()
set(SRCS ${SRCS} TextureDecoder_Generic.cpp)
endif()
if(NOT ${CL} STREQUAL CL-NOTFOUND)
list(APPEND LIBS ${CL})
endif()
if(wxWidgets_FOUND AND WIN32)
set(SRCS ${SRCS} EmuWindow.cpp)
endif()
if(LIBAV_FOUND OR WIN32)
set(SRCS ${SRCS} AVIDump.cpp)
endif()
add_dolphin_library(videocommon "${SRCS}" "${LIBS}")
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
if(LIBAV_FOUND)
target_link_libraries(videocommon ${LIBS} ${LIBAV_LIBRARIES})
add_definitions(-D__STDC_CONSTANT_MACROS)
endif()
endif()