dolphin/Source/Plugins/Plugin_VideoOGL/Src/Config.cpp
death2droid d0304dc997 Add hires texture support to OpenGL
Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds

This is by  baby.lueshi

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3166 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 07:43:56 +00:00

180 lines
7.7 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Globals.h"
#include "Common.h"
#include "IniFile.h"
#include "Config.h"
#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
Config g_Config;
Config::Config()
{
memset(this, 0, sizeof(Config));
}
void Config::Load()
{
std::string temp;
IniFile iniFile;
iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
// get resolution
iniFile.Get("Hardware", "WindowedRes", &temp, "640x480");
strncpy(iWindowedRes, temp.c_str(), 16);
iniFile.Get("Hardware", "FullscreenRes", &temp, "640x480");
strncpy(iFSResolution, temp.c_str(), 16);
iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true);
iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
iniFile.Get("Settings", "Crop", &bCrop, false);
iniFile.Get("Settings", "HideCursor", &bHideCursor, false);
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
iniFile.Get("Settings", "AutoScale", &bAutoScale, true);
iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
iniFile.Get("Settings", "OverlayBlendStats", &bOverlayBlendStats, false);
iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, 0);
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
iniFile.Get("Hacks", "ProjectionHax1", &bProjectionHax1, 0);
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, 0);
iniFile.Get("Hacks", "SMGhack", &bSMGhack, false);
}
void Config::GameIniLoad() {
IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
if (! iniFile)
return;
if (iniFile->Exists("Video", "ForceFiltering"))
iniFile->Get("Video", "ForceFiltering", &bForceFiltering, 0);
if (iniFile->Exists("Video", "MaxAnisotropy"))
iniFile->Get("Video", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
if (iniFile->Exists("Video", "EFBCopyDisable"))
iniFile->Get("Video", "EFBCopyDisable", &bEFBCopyDisable, 0);
if (iniFile->Exists("Video", "EFBCopyDisableHotKey"))
iniFile->Get("Video", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
if (iniFile->Exists("Video", "ProjectionHax1"))
iniFile->Get("Video", "ProjectionHax1", &bProjectionHax1, 0);
if (iniFile->Exists("Video", "EFBToTextureEnable"))
iniFile->Get("Video", "EFBToTextureEnable", &bCopyEFBToRAM, 0);
if (iniFile->Exists("Video", "SafeTextureCache"))
iniFile->Get("Video", "SafeTextureCache", &bSafeTextureCache, false);
if (iniFile->Exists("Video", "SMGhack"))
iniFile->Get("Video", "SMGhack", &bSMGhack, false);
if (iniFile->Exists("Video", "MSAA"))
iniFile->Get("Video", "MSAA", &iMultisampleMode, 0);
if (iniFile->Exists("Video", "DstAlphaPass"))
iniFile->Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
if (iniFile->Exists("Video", "UseXFB"))
iniFile->Get("Video", "UseXFB", &bUseXFB, 0);
}
void Config::Save()
{
IniFile iniFile;
iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
iniFile.Set("Hardware", "Fullscreen", bFullscreen);
iniFile.Set("Hardware", "VSync", bVSync);
iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
iniFile.Set("Settings", "StretchToFit", bNativeResolution);
iniFile.Set("Settings", "KeepAR_4_3", bKeepAR43);
iniFile.Set("Settings", "KeepAR_16_9", bKeepAR169);
iniFile.Set("Settings", "Crop", bCrop);
iniFile.Set("Settings", "HideCursor", bHideCursor);
iniFile.Set("Settings", "UseXFB", bUseXFB);
iniFile.Set("Settings", "AutoScale", bAutoScale);
iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
iniFile.Set("Settings", "ShowFPS", bShowFPS);
iniFile.Set("Settings", "OverlayStats", bOverlayStats);
iniFile.Set("Settings", "OverlayBlendStats", bOverlayBlendStats);
iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
iniFile.Set("Settings", "Show", iCompileDLsLevel);
iniFile.Set("Settings", "DumpTextures", bDumpTextures);
iniFile.Set("Settings", "HiresTextures", bHiresTextures);
iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
iniFile.Set("Settings", "DumpFrames", bDumpFrames);
iniFile.Set("Settings", "FreeLook", bFreeLook);
iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
iniFile.Set("Settings", "MSAA", iMultisampleMode);
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
iniFile.Set("Settings", "Wireframe", bWireFrame);
iniFile.Set("Settings", "DisableLighting", bDisableLighting);
iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
iniFile.Set("Settings", "DisableFog", bDisableFog);
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable);
iniFile.Set("Hacks", "EFBCopyDisableHotKey", bEFBCopyDisableHotKey);
iniFile.Set("Hacks", "ProjectionHax1", bProjectionHax1);
iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
iniFile.Set("Hacks", "SMGhack", bSMGhack);
iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
}