dolphin/Source/Core/UICommon/UICommon.cpp
Léo Lam 522cb6b137
IOS: Use less ambiguous names for classes
Some of the device names can be ambiguous and require fully or partly
qualifying the name (e.g. IOS::HLE::FS::) in a somewhat verbose way.

Additionally, insufficiently qualified names are prone to breaking.
Consider the example of IOS::HLE::FS:: (namespace) and
IOS::HLE::Device::FS (class). If we use FS::Foo in a file that doesn't
know about the class, everything will work fine. However, as soon as
Device::FS is declared via a header include or even just forward
declared, that code will cease to compile because FS:: now resolves
to Device::FS if FS::Foo was used in the Device namespace.

It also leads to having to write IOS::ES:: to access ES types and
utilities even for code that is already under the IOS namespace.

The fix for this is simple: rename the device classes and give them
a "device" suffix in their names if the existing ones may be ambiguous.
This makes it clear whether we're referring to the device class or to
something else.

This is not any longer to type, considering it lets us get rid of the
Device namespace, which is now wholly unnecessary.

There are no functional changes in this commit.

A future commit will fix unnecessarily qualified names.
2021-02-12 21:40:31 +01:00

460 lines
15 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <clocale>
#include <cmath>
#include <iomanip>
#include <locale>
#include <memory>
#include <sstream>
#ifdef _WIN32
#include <shlobj.h> // for SHGetFolderPath
#endif
#include "Common/Common.h"
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Logging/LogManager.h"
#include "Common/MathUtil.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigLoaders/BaseConfigLoader.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/Wiimote.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/STM/STM.h"
#include "Core/WiiRoot.h"
#include "InputCommon/GCAdapter.h"
#include "UICommon/DiscordPresence.h"
#include "UICommon/UICommon.h"
#include "UICommon/USBUtils.h"
#if defined(HAVE_XRANDR) && HAVE_XRANDR
#include "UICommon/X11Utils.h"
#endif
#ifdef __APPLE__
#include <IOKit/pwr_mgt/IOPMLib.h>
#endif
#include "VideoCommon/VideoBackendBase.h"
namespace UICommon
{
static void CreateDumpPath(const std::string& path)
{
if (!path.empty())
File::SetUserPath(D_DUMP_IDX, path + '/');
File::CreateFullPath(File::GetUserPath(D_DUMPAUDIO_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPFRAMES_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPOBJECTS_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
}
static void CreateLoadPath(const std::string& path)
{
if (!path.empty())
File::SetUserPath(D_LOAD_IDX, path + '/');
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
}
static void CreateResourcePackPath(const std::string& path)
{
if (!path.empty())
File::SetUserPath(D_RESOURCEPACK_IDX, path + '/');
}
static void InitCustomPaths()
{
File::SetUserPath(D_WIIROOT_IDX, Config::Get(Config::MAIN_FS_PATH));
CreateLoadPath(Config::Get(Config::MAIN_LOAD_PATH));
CreateDumpPath(Config::Get(Config::MAIN_DUMP_PATH));
CreateResourcePackPath(Config::Get(Config::MAIN_RESOURCEPACK_PATH));
const std::string sd_path = Config::Get(Config::MAIN_SD_PATH);
if (!sd_path.empty())
File::SetUserPath(F_WIISDCARD_IDX, sd_path);
}
void Init()
{
Core::RestoreWiiSettings(Core::RestoreReason::CrashRecovery);
Config::Init();
Config::AddConfigChangedCallback(InitCustomPaths);
Config::AddLayer(ConfigLoaders::GenerateBaseConfigLoader());
SConfig::Init();
Discord::Init();
Common::Log::LogManager::Init();
WiimoteReal::LoadSettings();
GCAdapter::Init();
VideoBackendBase::ActivateBackend(Config::Get(Config::MAIN_GFX_BACKEND));
Common::SetEnableAlert(Config::Get(Config::MAIN_USE_PANIC_HANDLERS));
}
void Shutdown()
{
GCAdapter::Shutdown();
WiimoteReal::Shutdown();
Common::Log::LogManager::Shutdown();
Discord::Shutdown();
SConfig::Shutdown();
Config::Shutdown();
}
void SetLocale(std::string locale_name)
{
auto set_locale = [](const std::string& locale) {
#ifdef __linux__
std::string adjusted_locale = locale;
if (!locale.empty())
adjusted_locale += ".UTF-8";
#else
const std::string& adjusted_locale = locale;
#endif
// setlocale sets the C locale, and global sets the C and C++ locales, so the call to setlocale
// would be redundant if it wasn't for not having any other good way to check whether
// the locale name is valid. (Constructing a std::locale object for an unsupported
// locale name throws std::runtime_error, and exception handling is disabled in Dolphin.)
if (!std::setlocale(LC_ALL, adjusted_locale.c_str()))
return false;
std::locale::global(std::locale(adjusted_locale));
return true;
};
#ifdef _WIN32
constexpr char PREFERRED_SEPARATOR = '-';
constexpr char OTHER_SEPARATOR = '_';
#else
constexpr char PREFERRED_SEPARATOR = '_';
constexpr char OTHER_SEPARATOR = '-';
#endif
// Users who use a system language other than English are unlikely to prefer American date and
// time formats, so let's explicitly request "en_GB" if Dolphin's language is set to "en".
// (The settings window only allows setting "en", not anything like "en_US" or "en_GB".)
// Users who prefer the American formats are likely to have their system language set to en_US,
// and are thus likely to leave Dolphin's language as the default value "" (<System Language>).
if (locale_name == "en")
locale_name = "en_GB";
std::replace(locale_name.begin(), locale_name.end(), OTHER_SEPARATOR, PREFERRED_SEPARATOR);
// Use the specified locale if supported.
if (set_locale(locale_name))
return;
// Remove subcodes until we get a supported locale. If that doesn't give us a supported locale,
// "" is passed to set_locale in order to get the system default locale.
while (!locale_name.empty())
{
const size_t separator_index = locale_name.rfind(PREFERRED_SEPARATOR);
locale_name.erase(separator_index == std::string::npos ? 0 : separator_index);
if (set_locale(locale_name))
return;
}
// If none of the locales tried above are supported, we just keep using whatever locale is set
// (which is the classic locale by default).
}
void CreateDirectories()
{
File::CreateFullPath(File::GetUserPath(D_RESOURCEPACK_IDX));
File::CreateFullPath(File::GetUserPath(D_USER_IDX));
File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
File::CreateFullPath(File::GetUserPath(D_COVERCACHE_IDX));
File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX) + ANAGLYPH_DIR DIR_SEP);
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
#ifndef ANDROID
File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
File::CreateFullPath(File::GetUserPath(D_STYLES_IDX));
#else
// Disable media scanning in directories with a .nomedia file
File::CreateEmptyFile(File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP NOMEDIA_FILE);
#endif
}
void SetUserDirectory(const std::string& custom_path)
{
if (!custom_path.empty())
{
File::CreateFullPath(custom_path + DIR_SEP);
File::SetUserPath(D_USER_IDX, custom_path + DIR_SEP);
return;
}
std::string user_path;
#ifdef _WIN32
// Detect where the User directory is. There are five different cases
// (on top of the command line flag, which overrides all this):
// 1. GetExeDirectory()\portable.txt exists
// -> Use GetExeDirectory()\User
// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
// -> Use GetExeDirectory()\User
// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
// -> Use this as the user directory path
// 4. My Documents exists
// -> Use My Documents\Dolphin Emulator as the User directory path
// 5. Default
// -> Use GetExeDirectory()\User
// Check our registry keys
// TODO: Maybe use WIL when it's available?
HKEY hkey;
DWORD local = 0;
std::unique_ptr<TCHAR[]> configPath;
if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE,
&hkey) == ERROR_SUCCESS)
{
DWORD size = 4;
if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr,
reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
{
local = 0;
}
size = 0;
RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, nullptr, &size);
configPath = std::make_unique<TCHAR[]>(size / sizeof(TCHAR));
if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr,
reinterpret_cast<LPBYTE>(configPath.get()), &size) != ERROR_SUCCESS)
{
configPath.reset();
}
RegCloseKey(hkey);
}
local = local != 0 || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
// Get Documents path in case we need it.
// TODO: Maybe use WIL when it's available?
PWSTR my_documents = nullptr;
bool my_documents_found =
SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, KF_FLAG_DEFAULT, nullptr, &my_documents));
if (local) // Case 1-2
user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
else if (configPath) // Case 3
user_path = TStrToUTF8(configPath.get());
else if (my_documents_found) // Case 4
user_path = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
else // Case 5
user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
CoTaskMemFree(my_documents);
// Prettify the path: it will be displayed in some places, we don't want a mix
// of \ and /.
user_path = ReplaceAll(std::move(user_path), "\\", DIR_SEP);
// Make sure it ends in DIR_SEP.
if (user_path.back() != DIR_SEP_CHR)
user_path += DIR_SEP;
#else
if (File::IsDirectory(ROOT_DIR DIR_SEP USERDATA_DIR))
{
user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
}
else
{
const char* env_path = getenv("DOLPHIN_EMU_USERPATH");
const char* home = getenv("HOME");
if (!home)
home = getenv("PWD");
if (!home)
home = "";
std::string home_path = std::string(home) + DIR_SEP;
#if defined(__APPLE__) || defined(ANDROID)
if (env_path)
{
user_path = env_path;
}
else
{
user_path = home_path + DOLPHIN_DATA_DIR DIR_SEP;
}
#else
// We are on a non-Apple and non-Android POSIX system, there are 4 cases:
// 1. GetExeDirectory()/portable.txt exists
// -> Use GetExeDirectory()/User
// 2. $DOLPHIN_EMU_USERPATH is set
// -> Use $DOLPHIN_EMU_USERPATH
// 3. ~/.dolphin-emu directory exists
// -> Use ~/.dolphin-emu
// 4. Default
// -> Use XDG basedir, see
// http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
user_path = home_path + "." DOLPHIN_DATA_DIR DIR_SEP;
std::string exe_path = File::GetExeDirectory();
if (File::Exists(exe_path + DIR_SEP "portable.txt"))
{
user_path = exe_path + DIR_SEP "User" DIR_SEP;
}
else if (env_path)
{
user_path = env_path;
}
else if (!File::Exists(user_path))
{
const char* data_home = getenv("XDG_DATA_HOME");
std::string data_path =
std::string(data_home && data_home[0] == '/' ? data_home :
(home_path + ".local" DIR_SEP "share")) +
DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
const char* config_home = getenv("XDG_CONFIG_HOME");
std::string config_path =
std::string(config_home && config_home[0] == '/' ? config_home :
(home_path + ".config")) +
DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
const char* cache_home = getenv("XDG_CACHE_HOME");
std::string cache_path =
std::string(cache_home && cache_home[0] == '/' ? cache_home : (home_path + ".cache")) +
DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
File::SetUserPath(D_USER_IDX, data_path);
File::SetUserPath(D_CONFIG_IDX, config_path);
File::SetUserPath(D_CACHE_IDX, cache_path);
return;
}
#endif
}
#endif
File::SetUserPath(D_USER_IDX, std::move(user_path));
}
void SaveWiimoteSources()
{
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini";
IniFile inifile;
inifile.Load(ini_filename);
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
std::string secname("Wiimote");
secname += (char)('1' + i);
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
sec.Set("Source", int(WiimoteCommon::GetSource(i)));
}
std::string secname("BalanceBoard");
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
sec.Set("Source", int(WiimoteCommon::GetSource(WIIMOTE_BALANCE_BOARD)));
inifile.Save(ini_filename);
}
bool TriggerSTMPowerEvent()
{
const auto ios = IOS::HLE::GetIOS();
if (!ios)
return false;
const auto stm = ios->GetDeviceByName("/dev/stm/eventhook");
if (!stm || !std::static_pointer_cast<IOS::HLE::STMEventHookDevice>(stm)->HasHookInstalled())
return false;
Core::DisplayMessage("Shutting down", 30000);
ProcessorInterface::PowerButton_Tap();
return true;
}
#if defined(HAVE_XRANDR) && HAVE_XRANDR
void InhibitScreenSaver(Window win, bool inhibit)
#else
void InhibitScreenSaver(bool inhibit)
#endif
{
// Inhibit the screensaver. Depending on the operating system this may also
// disable low-power states and/or screen dimming.
#if defined(HAVE_X11) && HAVE_X11
X11Utils::InhibitScreensaver(win, inhibit);
#endif
#ifdef _WIN32
// Prevents Windows from sleeping, turning off the display, or idling
SetThreadExecutionState(ES_CONTINUOUS |
(inhibit ? (ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED) : 0));
#endif
#ifdef __APPLE__
static IOPMAssertionID s_power_assertion = kIOPMNullAssertionID;
if (inhibit)
{
CFStringRef reason_for_activity = CFSTR("Emulation Running");
if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep,
kIOPMAssertionLevelOn, reason_for_activity,
&s_power_assertion) != kIOReturnSuccess)
{
s_power_assertion = kIOPMNullAssertionID;
}
}
else
{
if (s_power_assertion != kIOPMNullAssertionID)
{
IOPMAssertionRelease(s_power_assertion);
s_power_assertion = kIOPMNullAssertionID;
}
}
#endif
}
std::string FormatSize(u64 bytes, int decimals)
{
// i18n: The symbol for the unit "bytes"
const char* const unit_symbols[] = {_trans("B"), _trans("KiB"), _trans("MiB"), _trans("GiB"),
_trans("TiB"), _trans("PiB"), _trans("EiB")};
// Find largest power of 2 less than size.
// div 10 to get largest named unit less than size
// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
// Max value is 63 / 10 = 6
const int unit = IntLog2(std::max<u64>(bytes, 1)) / 10;
// Don't need exact values, only 5 most significant digits
const double unit_size = std::pow(2, unit * 10);
std::ostringstream ss;
ss << std::fixed << std::setprecision(decimals);
ss << bytes / unit_size << ' ' << Common::GetStringT(unit_symbols[unit]);
return ss.str();
}
} // namespace UICommon