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b296248b49
This lets the TAS input code use a higher-level interface for overriding inputs instead of having to fiddle with raw bits. WiiTASInputWindow in particular was messy with how much controller code it had to re-implement.
121 lines
4.6 KiB
C++
121 lines
4.6 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/TAS/GCTASInputWindow.h"
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#include <QCheckBox>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QSpacerItem>
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#include <QSpinBox>
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#include <QVBoxLayout>
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#include "Common/CommonTypes.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/GCPadEmu.h"
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#include "DolphinQt/TAS/TASCheckBox.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/InputConfig.h"
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GCTASInputWindow::GCTASInputWindow(QWidget* parent, int controller_id)
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: TASInputWindow(parent), m_controller_id(controller_id)
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{
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setWindowTitle(tr("GameCube TAS Input %1").arg(controller_id + 1));
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m_main_stick_box = CreateStickInputs(tr("Main Stick"), GCPad::MAIN_STICK_GROUP, &m_overrider,
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m_x_main_stick_value, m_y_main_stick_value, 1, 1, 255, 255,
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Qt::Key_F, Qt::Key_G);
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m_c_stick_box =
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CreateStickInputs(tr("C Stick"), GCPad::C_STICK_GROUP, &m_overrider, m_x_c_stick_value,
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m_y_c_stick_value, 1, 1, 255, 255, Qt::Key_H, Qt::Key_J);
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auto* top_layout = new QHBoxLayout;
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top_layout->addWidget(m_main_stick_box);
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top_layout->addWidget(m_c_stick_box);
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m_triggers_box = new QGroupBox(tr("Triggers"));
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auto* l_trigger_layout =
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CreateSliderValuePairLayout(tr("Left"), GCPad::TRIGGERS_GROUP, GCPad::L_ANALOG, &m_overrider,
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m_l_trigger_value, 0, 0, 0, 255, Qt::Key_N, m_triggers_box);
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auto* r_trigger_layout =
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CreateSliderValuePairLayout(tr("Right"), GCPad::TRIGGERS_GROUP, GCPad::R_ANALOG, &m_overrider,
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m_r_trigger_value, 0, 0, 0, 255, Qt::Key_M, m_triggers_box);
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auto* triggers_layout = new QVBoxLayout;
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triggers_layout->addLayout(l_trigger_layout);
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triggers_layout->addLayout(r_trigger_layout);
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m_triggers_box->setLayout(triggers_layout);
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m_a_button =
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CreateButton(QStringLiteral("&A"), GCPad::BUTTONS_GROUP, GCPad::A_BUTTON, &m_overrider);
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m_b_button =
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CreateButton(QStringLiteral("&B"), GCPad::BUTTONS_GROUP, GCPad::B_BUTTON, &m_overrider);
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m_x_button =
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CreateButton(QStringLiteral("&X"), GCPad::BUTTONS_GROUP, GCPad::X_BUTTON, &m_overrider);
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m_y_button =
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CreateButton(QStringLiteral("&Y"), GCPad::BUTTONS_GROUP, GCPad::Y_BUTTON, &m_overrider);
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m_z_button =
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CreateButton(QStringLiteral("&Z"), GCPad::BUTTONS_GROUP, GCPad::Z_BUTTON, &m_overrider);
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m_start_button = CreateButton(QStringLiteral("&START"), GCPad::BUTTONS_GROUP, GCPad::START_BUTTON,
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&m_overrider);
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m_l_button =
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CreateButton(QStringLiteral("&L"), GCPad::TRIGGERS_GROUP, GCPad::L_DIGITAL, &m_overrider);
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m_r_button =
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CreateButton(QStringLiteral("&R"), GCPad::TRIGGERS_GROUP, GCPad::R_DIGITAL, &m_overrider);
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m_left_button =
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CreateButton(QStringLiteral("L&eft"), GCPad::DPAD_GROUP, DIRECTION_LEFT, &m_overrider);
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m_up_button = CreateButton(QStringLiteral("&Up"), GCPad::DPAD_GROUP, DIRECTION_UP, &m_overrider);
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m_down_button =
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CreateButton(QStringLiteral("&Down"), GCPad::DPAD_GROUP, DIRECTION_DOWN, &m_overrider);
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m_right_button =
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CreateButton(QStringLiteral("R&ight"), GCPad::DPAD_GROUP, DIRECTION_RIGHT, &m_overrider);
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auto* buttons_layout = new QGridLayout;
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buttons_layout->addWidget(m_a_button, 0, 0);
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buttons_layout->addWidget(m_b_button, 0, 1);
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buttons_layout->addWidget(m_x_button, 0, 2);
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buttons_layout->addWidget(m_y_button, 0, 3);
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buttons_layout->addWidget(m_z_button, 0, 4);
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buttons_layout->addWidget(m_l_button, 0, 5);
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buttons_layout->addWidget(m_r_button, 0, 6);
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buttons_layout->addWidget(m_start_button, 1, 0);
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buttons_layout->addWidget(m_left_button, 1, 1);
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buttons_layout->addWidget(m_up_button, 1, 2);
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buttons_layout->addWidget(m_down_button, 1, 3);
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buttons_layout->addWidget(m_right_button, 1, 4);
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buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 7);
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m_buttons_box = new QGroupBox(tr("Buttons"));
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m_buttons_box->setLayout(buttons_layout);
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auto* layout = new QVBoxLayout;
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layout->addLayout(top_layout);
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layout->addWidget(m_triggers_box);
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layout->addWidget(m_buttons_box);
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layout->addWidget(m_settings_box);
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setLayout(layout);
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}
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void GCTASInputWindow::hideEvent(QHideEvent* event)
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{
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Pad::GetConfig()->GetController(m_controller_id)->ClearInputOverrideFunction();
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}
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void GCTASInputWindow::showEvent(QShowEvent* event)
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{
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Pad::GetConfig()
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->GetController(m_controller_id)
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->SetInputOverrideFunction(m_overrider.GetInputOverrideFunction());
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}
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