dolphin/Source/Core/InputCommon/ControllerInterface/ControllerInterface.h

66 lines
1.6 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <functional>
#include <map>
#include <sstream>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "InputCommon/ControllerInterface/Device.h"
// enable disable sources
#ifdef _WIN32
#define CIFACE_USE_XINPUT
#define CIFACE_USE_DINPUT
#endif
#if defined(HAVE_X11) && HAVE_X11
#define CIFACE_USE_XLIB
#endif
#if defined(__APPLE__)
#define CIFACE_USE_OSX
#endif
#if defined(HAVE_SDL) && HAVE_SDL
#define CIFACE_USE_SDL
#endif
#if defined(HAVE_LIBEVDEV) && defined(HAVE_LIBUDEV)
#define CIFACE_USE_EVDEV
#endif
#if defined(USE_PIPES)
#define CIFACE_USE_PIPES
#endif
//
// ControllerInterface
//
// Some crazy shit I made to control different device inputs and outputs
// from lots of different sources, hopefully more easily.
//
class ControllerInterface : public ciface::Core::DeviceContainer
{
public:
ControllerInterface() : m_is_init(false), m_hwnd(nullptr) {}
void Initialize(void* const hwnd);
void RefreshDevices();
void Shutdown();
void AddDevice(std::shared_ptr<ciface::Core::Device> device);
void RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback);
bool IsInit() const { return m_is_init; }
void UpdateInput();
void RegisterDevicesChangedCallback(std::function<void(void)> callback);
void InvokeDevicesChangedCallbacks() const;
private:
std::vector<std::function<void()>> m_devices_changed_callbacks;
bool m_is_init;
void* m_hwnd;
};
extern ControllerInterface g_controller_interface;