dolphin/Source/Core/DolphinQt2/Config/InfoWidget.h
JosJuice 1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00

47 lines
1.0 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <QWidget>
#include "UICommon/GameFile.h"
class QComboBox;
class QGroupBox;
class QLineEdit;
class QPixmap;
class QTextEdit;
class InfoWidget final : public QWidget
{
Q_OBJECT
public:
explicit InfoWidget(const UICommon::GameFile& game);
private:
void ComputeChecksum();
void ChangeLanguage();
void SaveBanner();
QGroupBox* CreateBannerDetails();
QGroupBox* CreateISODetails();
QLineEdit* CreateValueDisplay(const QString& value);
QLineEdit* CreateValueDisplay(const std::string& value = "");
QWidget* CreateChecksumComputer();
void CreateLanguageSelector();
QWidget* CreateBannerGraphic(const QPixmap& image);
UICommon::GameFile m_game;
QLineEdit* m_checksum_result;
QComboBox* m_language_selector;
QLineEdit* m_long_name;
QLineEdit* m_short_name;
QLineEdit* m_short_maker;
QLineEdit* m_long_maker;
QTextEdit* m_description;
};