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https://github.com/dolphin-emu/dolphin.git
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1f1dae367d
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
33 lines
702 B
C++
33 lines
702 B
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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#include <X11/extensions/Xrandr.h>
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#endif
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namespace UICommon
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{
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void Init();
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void Shutdown();
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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void EnableScreenSaver(Display* display, Window win, bool enable);
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#else
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void EnableScreenSaver(bool enable);
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#endif
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void CreateDirectories();
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void SetUserDirectory(const std::string& custom_path);
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bool TriggerSTMPowerEvent();
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void SaveWiimoteSources();
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// Return a pretty file size string from byte count.
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// e.g. 1134278 -> "1.08 MiB"
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std::string FormatSize(u64 bytes);
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} // namespace UICommon
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