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59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/GCKeyboard.h"
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#include "Core/HW/GCKeyboardEmu.h"
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#include "InputCommon/InputConfig.h"
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#include "InputCommon/KeyboardStatus.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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namespace Keyboard
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{
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static InputConfig s_config("GCKeyNew", _trans("Keyboard"), "GCKey");
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InputConfig* GetConfig()
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{
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return &s_config;
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}
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void Shutdown()
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{
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s_config.ClearControllers();
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g_controller_interface.Shutdown();
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}
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void Initialize(void* const hwnd)
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{
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if (s_config.ControllersNeedToBeCreated())
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{
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for (unsigned int i = 0; i < 4; ++i)
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s_config.CreateController<GCKeyboard>(i);
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}
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g_controller_interface.Initialize(hwnd);
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// Load the saved controller config
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s_config.LoadConfig(true);
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}
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void LoadConfig()
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{
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s_config.LoadConfig(true);
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}
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void GetStatus(u8 port, KeyboardStatus* keyboard_status)
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{
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memset(keyboard_status, 0, sizeof(*keyboard_status));
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keyboard_status->err = PAD_ERR_NONE;
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// Get input
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static_cast<GCKeyboard*>(s_config.GetController(port))->GetInput(keyboard_status);
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}
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}
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