dolphin/Source
degasus 1ff681a412 D3D: move streaming buffer fallback into D3D backend
Neith OGL nor VideoCommon doen't use it, so there is no need to have it in VideoCommon.
2014-01-23 15:27:18 +01:00
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Android [Android] Simplify instantiations of OverlayConfigButton.java. Also simplified resizeDrawable even more. We just acquire the resource instance and then get the display metrics directly. 2014-01-02 12:23:17 -05:00
Core D3D: move streaming buffer fallback into D3D backend 2014-01-23 15:27:18 +01:00
DSPSpy Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
DSPTool Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
TestSuite Convert all vcxproj files to UNIX line endings 2013-12-31 14:03:18 -05:00
UnitTests Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
VSProps [GLExtensions] Fix Windows build. 2014-01-17 16:04:05 +01:00
CMakeLists.txt [Android] Fix PCH build. Clean up DolphinWX cmake file a little bit. Modify our android cmake toolchain file to make the default build location not be source root, because that is stupid. 2013-10-28 19:59:03 -05:00
dolphin-emu.sln [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
pch.h Fix Linux build issue. 2013-10-27 19:51:55 -04:00