dolphin/Source/Core/VideoCommon/UberShaderVertex.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

28 lines
732 B
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include "VideoCommon/PixelShaderGen.h"
namespace UberShader
{
#pragma pack(1)
struct vertex_ubershader_uid_data
{
u32 num_texgens : 4;
u32 NumValues() const { return sizeof(vertex_ubershader_uid_data); }
};
#pragma pack()
using VertexShaderUid = ShaderUid<vertex_ubershader_uid_data>;
VertexShaderUid GetVertexShaderUid();
ShaderCode GenVertexShader(APIType api_type, const ShaderHostConfig& host_config,
const vertex_ubershader_uid_data* uid_data);
void EnumerateVertexShaderUids(const std::function<void(const VertexShaderUid&)>& callback);
} // namespace UberShader