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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
37 lines
994 B
C++
37 lines
994 B
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/ShaderGenCommon.h"
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enum class APIType;
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namespace UberShader
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{
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#pragma pack(1)
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struct pixel_ubershader_uid_data
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{
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u32 num_texgens : 4;
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u32 early_depth : 1;
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u32 per_pixel_depth : 1;
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u32 uint_output : 1;
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u32 NumValues() const { return sizeof(pixel_ubershader_uid_data); }
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};
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#pragma pack()
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using PixelShaderUid = ShaderUid<pixel_ubershader_uid_data>;
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PixelShaderUid GetPixelShaderUid();
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ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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const pixel_ubershader_uid_data* uid_data);
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void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>& callback);
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void ClearUnusedPixelShaderUidBits(APIType ApiType, const ShaderHostConfig& host_config,
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PixelShaderUid* uid);
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} // namespace UberShader
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