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d31bed8b79
The new implementation has 3 options: SyncGpuMaxDistance SyncGpuMinDistance SyncGpuOverclock The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front of the GPU. Too low values will slow down extremly, too high values are as unsynchronized and half of the games will crash. The -MinDistance (negative) set how many cycles the GPU is allowed to be in front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be set to any high (negative) number. The last parameter is to hack a faster (>1.0) or slower(<1.0) GPU. As we don't emulate GPU timing very well (eg skip the timings of the pixel stage completely), an overclock factor of ~0.5 is often much more accurate than 1.0
529 lines
15 KiB
C++
529 lines
15 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <atomic>
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#include "Common/Atomic.h"
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#include "Common/BlockingLoop.h"
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#include "Common/ChunkFile.h"
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#include "Common/CPUDetect.h"
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#include "Common/Event.h"
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#include "Common/FPURoundMode.h"
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#include "Common/MemoryUtil.h"
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#include "Common/Thread.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/NetPlayProto.h"
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#include "Core/HW/Memmap.h"
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoConfig.h"
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bool g_bSkipCurrentFrame = false;
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static Common::BlockingLoop s_gpu_mainloop;
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static std::atomic<bool> s_emu_running_state;
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// Most of this array is unlikely to be faulted in...
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static u8 s_fifo_aux_data[FIFO_SIZE];
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static u8* s_fifo_aux_write_ptr;
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static u8* s_fifo_aux_read_ptr;
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bool g_use_deterministic_gpu_thread;
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// STATE_TO_SAVE
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static u8* s_video_buffer;
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static u8* s_video_buffer_read_ptr;
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static std::atomic<u8*> s_video_buffer_write_ptr;
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static std::atomic<u8*> s_video_buffer_seen_ptr;
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static u8* s_video_buffer_pp_read_ptr;
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// The read_ptr is always owned by the GPU thread. In normal mode, so is the
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// write_ptr, despite it being atomic. In g_use_deterministic_gpu_thread mode,
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// things get a bit more complicated:
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// - The seen_ptr is written by the GPU thread, and points to what it's already
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// processed as much of as possible - in the case of a partial command which
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// caused it to stop, not the same as the read ptr. It's written by the GPU,
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// under the lock, and updating the cond.
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// - The write_ptr is written by the CPU thread after it copies data from the
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// FIFO. Maybe someday it will be under the lock. For now, because RunGpuLoop
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// polls, it's just atomic.
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// - The pp_read_ptr is the CPU preprocessing version of the read_ptr.
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static std::atomic<int> s_sync_ticks;
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static Common::Event s_sync_wakeup_event;
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void Fifo_DoState(PointerWrap &p)
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{
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p.DoArray(s_video_buffer, FIFO_SIZE);
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u8* write_ptr = s_video_buffer_write_ptr;
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p.DoPointer(write_ptr, s_video_buffer);
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s_video_buffer_write_ptr = write_ptr;
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p.DoPointer(s_video_buffer_read_ptr, s_video_buffer);
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if (p.mode == PointerWrap::MODE_READ && g_use_deterministic_gpu_thread)
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{
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// We're good and paused, right?
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s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;
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}
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p.Do(g_bSkipCurrentFrame);
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}
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void Fifo_PauseAndLock(bool doLock, bool unpauseOnUnlock)
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{
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if (doLock)
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{
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SyncGPU(SYNC_GPU_OTHER);
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EmulatorState(false);
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FlushGpu();
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}
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else
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{
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if (unpauseOnUnlock)
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EmulatorState(true);
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}
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}
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void Fifo_Init()
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{
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// Padded so that SIMD overreads in the vertex loader are safe
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s_video_buffer = (u8*)AllocateMemoryPages(FIFO_SIZE + 4);
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ResetVideoBuffer();
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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s_gpu_mainloop.Prepare();
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s_sync_ticks.store(0);
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}
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void Fifo_Shutdown()
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{
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if (s_gpu_mainloop.IsRunning())
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PanicAlert("Fifo shutting down while active");
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FreeMemoryPages(s_video_buffer, FIFO_SIZE + 4);
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s_video_buffer = nullptr;
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s_video_buffer_write_ptr = nullptr;
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s_video_buffer_pp_read_ptr = nullptr;
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s_video_buffer_read_ptr = nullptr;
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s_video_buffer_seen_ptr = nullptr;
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s_fifo_aux_write_ptr = nullptr;
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s_fifo_aux_read_ptr = nullptr;
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}
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void Fifo_SetRendering(bool enabled)
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{
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g_bSkipCurrentFrame = !enabled;
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}
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// May be executed from any thread, even the graphics thread.
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// Created to allow for self shutdown.
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void ExitGpuLoop()
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{
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// This should break the wait loop in CPU thread
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CommandProcessor::fifo.bFF_GPReadEnable = false;
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FlushGpu();
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// Terminate GPU thread loop
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s_emu_running_state.store(true);
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s_gpu_mainloop.Stop(false);
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}
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void EmulatorState(bool running)
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{
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s_emu_running_state.store(running);
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s_gpu_mainloop.Wakeup();
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}
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void SyncGPU(SyncGPUReason reason, bool may_move_read_ptr)
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{
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if (g_use_deterministic_gpu_thread)
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{
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s_gpu_mainloop.Wait();
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if (!s_gpu_mainloop.IsRunning())
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return;
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// Opportunistically reset FIFOs so we don't wrap around.
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if (may_move_read_ptr && s_fifo_aux_write_ptr != s_fifo_aux_read_ptr)
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PanicAlert("aux fifo not synced (%p, %p)", s_fifo_aux_write_ptr, s_fifo_aux_read_ptr);
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memmove(s_fifo_aux_data, s_fifo_aux_read_ptr, s_fifo_aux_write_ptr - s_fifo_aux_read_ptr);
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s_fifo_aux_write_ptr -= (s_fifo_aux_read_ptr - s_fifo_aux_data);
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s_fifo_aux_read_ptr = s_fifo_aux_data;
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if (may_move_read_ptr)
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{
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u8* write_ptr = s_video_buffer_write_ptr;
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// what's left over in the buffer
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size_t size = write_ptr - s_video_buffer_pp_read_ptr;
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memmove(s_video_buffer, s_video_buffer_pp_read_ptr, size);
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// This change always decreases the pointers. We write seen_ptr
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// after write_ptr here, and read it before in RunGpuLoop, so
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// 'write_ptr > seen_ptr' there cannot become spuriously true.
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s_video_buffer_write_ptr = write_ptr = s_video_buffer + size;
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s_video_buffer_pp_read_ptr = s_video_buffer;
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s_video_buffer_read_ptr = s_video_buffer;
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s_video_buffer_seen_ptr = write_ptr;
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}
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}
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}
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void PushFifoAuxBuffer(void* ptr, size_t size)
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{
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if (size > (size_t) (s_fifo_aux_data + FIFO_SIZE - s_fifo_aux_write_ptr))
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{
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SyncGPU(SYNC_GPU_AUX_SPACE, /* may_move_read_ptr */ false);
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if (!s_gpu_mainloop.IsRunning())
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{
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// GPU is shutting down
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return;
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}
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if (size > (size_t) (s_fifo_aux_data + FIFO_SIZE - s_fifo_aux_write_ptr))
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{
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// That will sync us up to the last 32 bytes, so this short region
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// of FIFO would have to point to a 2MB display list or something.
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PanicAlert("absurdly large aux buffer");
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return;
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}
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}
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memcpy(s_fifo_aux_write_ptr, ptr, size);
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s_fifo_aux_write_ptr += size;
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}
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void* PopFifoAuxBuffer(size_t size)
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{
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void* ret = s_fifo_aux_read_ptr;
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s_fifo_aux_read_ptr += size;
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return ret;
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}
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// Description: RunGpuLoop() sends data through this function.
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static void ReadDataFromFifo(u32 readPtr)
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{
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size_t len = 32;
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if (len > (size_t)(s_video_buffer + FIFO_SIZE - s_video_buffer_write_ptr))
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{
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size_t existing_len = s_video_buffer_write_ptr - s_video_buffer_read_ptr;
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if (len > (size_t)(FIFO_SIZE - existing_len))
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{
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PanicAlert("FIFO out of bounds (existing %lu + new %lu > %lu)", (unsigned long) existing_len, (unsigned long) len, (unsigned long) FIFO_SIZE);
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return;
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}
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memmove(s_video_buffer, s_video_buffer_read_ptr, existing_len);
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s_video_buffer_write_ptr = s_video_buffer + existing_len;
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s_video_buffer_read_ptr = s_video_buffer;
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}
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// Copy new video instructions to s_video_buffer for future use in rendering the new picture
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Memory::CopyFromEmu(s_video_buffer_write_ptr, readPtr, len);
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s_video_buffer_write_ptr += len;
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}
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// The deterministic_gpu_thread version.
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static void ReadDataFromFifoOnCPU(u32 readPtr)
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{
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size_t len = 32;
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u8 *write_ptr = s_video_buffer_write_ptr;
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if (len > (size_t)(s_video_buffer + FIFO_SIZE - write_ptr))
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{
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// We can't wrap around while the GPU is working on the data.
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// This should be very rare due to the reset in SyncGPU.
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SyncGPU(SYNC_GPU_WRAPAROUND);
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if (!s_gpu_mainloop.IsRunning())
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{
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// GPU is shutting down, so the next asserts may fail
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return;
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}
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if (s_video_buffer_pp_read_ptr != s_video_buffer_read_ptr)
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{
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PanicAlert("desynced read pointers");
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return;
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}
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write_ptr = s_video_buffer_write_ptr;
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size_t existing_len = write_ptr - s_video_buffer_pp_read_ptr;
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if (len > (size_t)(FIFO_SIZE - existing_len))
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{
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PanicAlert("FIFO out of bounds (existing %lu + new %lu > %lu)", (unsigned long) existing_len, (unsigned long) len, (unsigned long) FIFO_SIZE);
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return;
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}
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}
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Memory::CopyFromEmu(s_video_buffer_write_ptr, readPtr, len);
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s_video_buffer_pp_read_ptr = OpcodeDecoder_Run<true>(DataReader(s_video_buffer_pp_read_ptr, write_ptr + len), nullptr, false);
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// This would have to be locked if the GPU thread didn't spin.
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s_video_buffer_write_ptr = write_ptr + len;
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}
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void ResetVideoBuffer()
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{
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s_video_buffer_read_ptr = s_video_buffer;
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s_video_buffer_write_ptr = s_video_buffer;
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s_video_buffer_seen_ptr = s_video_buffer;
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s_video_buffer_pp_read_ptr = s_video_buffer;
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s_fifo_aux_write_ptr = s_fifo_aux_data;
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s_fifo_aux_read_ptr = s_fifo_aux_data;
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}
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// Description: Main FIFO update loop
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// Purpose: Keep the Core HW updated about the CPU-GPU distance
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void RunGpuLoop()
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{
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AsyncRequests::GetInstance()->SetEnable(true);
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AsyncRequests::GetInstance()->SetPassthrough(false);
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s_gpu_mainloop.Run(
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[] {
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const SCoreStartupParameter& param = SConfig::GetInstance().m_LocalCoreStartupParameter;
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g_video_backend->PeekMessages();
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// Do nothing while paused
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if (!s_emu_running_state.load())
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return;
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if (g_use_deterministic_gpu_thread)
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{
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AsyncRequests::GetInstance()->PullEvents();
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// All the fifo/CP stuff is on the CPU. We just need to run the opcode decoder.
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u8* seen_ptr = s_video_buffer_seen_ptr;
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u8* write_ptr = s_video_buffer_write_ptr;
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// See comment in SyncGPU
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if (write_ptr > seen_ptr)
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{
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s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, write_ptr), nullptr, false);
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s_video_buffer_seen_ptr = write_ptr;
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}
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}
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else
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{
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SCPFifoStruct &fifo = CommandProcessor::fifo;
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AsyncRequests::GetInstance()->PullEvents();
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CommandProcessor::SetCPStatusFromGPU();
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// check if we are able to run this buffer
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while (!CommandProcessor::IsInterruptWaiting() && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
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{
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU && s_sync_ticks.load() < param.iSyncGpuMinDistance)
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break;
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u32 cyclesExecuted = 0;
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u32 readPtr = fifo.CPReadPointer;
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ReadDataFromFifo(readPtr);
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if (readPtr == fifo.CPEnd)
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readPtr = fifo.CPBase;
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else
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readPtr += 32;
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_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
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"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);
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u8* write_ptr = s_video_buffer_write_ptr;
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s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, write_ptr), &cyclesExecuted, false);
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Common::AtomicStore(fifo.CPReadPointer, readPtr);
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Common::AtomicAdd(fifo.CPReadWriteDistance, -32);
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if ((write_ptr - s_video_buffer_read_ptr) == 0)
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Common::AtomicStore(fifo.SafeCPReadPointer, fifo.CPReadPointer);
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CommandProcessor::SetCPStatusFromGPU();
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU)
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{
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cyclesExecuted = (int)(cyclesExecuted / param.fSyncGpuOverclock);
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int old = s_sync_ticks.fetch_sub(cyclesExecuted);
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if (old > 0 && old - (int)cyclesExecuted <= 0)
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s_sync_wakeup_event.Set();
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}
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// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
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// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
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// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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AsyncRequests::GetInstance()->PullEvents();
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}
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// fast skip remaining GPU time if fifo is empty
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if (s_sync_ticks.load() > 0)
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{
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int old = s_sync_ticks.exchange(0);
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if (old > 0)
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s_sync_wakeup_event.Set();
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}
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// The fifo is empty and it's unlikely we will get any more work in the near future.
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// Make sure VertexManager finishes drawing any primitives it has stored in it's buffer.
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VertexManager::Flush();
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}
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}, 100);
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AsyncRequests::GetInstance()->SetEnable(false);
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AsyncRequests::GetInstance()->SetPassthrough(true);
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}
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void FlushGpu()
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{
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const SCoreStartupParameter& param = SConfig::GetInstance().m_LocalCoreStartupParameter;
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if (!param.bCPUThread || g_use_deterministic_gpu_thread)
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return;
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s_gpu_mainloop.Wait();
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}
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void GpuMaySleep()
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{
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s_gpu_mainloop.AllowSleep();
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}
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bool AtBreakpoint()
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{
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SCPFifoStruct &fifo = CommandProcessor::fifo;
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return fifo.bFF_BPEnable && (fifo.CPReadPointer == fifo.CPBreakpoint);
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}
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void RunGpu()
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{
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SCPFifoStruct &fifo = CommandProcessor::fifo;
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const SCoreStartupParameter& param = SConfig::GetInstance().m_LocalCoreStartupParameter;
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// execute GPU
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if (!param.bCPUThread || g_use_deterministic_gpu_thread)
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{
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bool reset_simd_state = false;
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while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() )
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{
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if (g_use_deterministic_gpu_thread)
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{
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ReadDataFromFifoOnCPU(fifo.CPReadPointer);
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s_gpu_mainloop.Wakeup();
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}
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else
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{
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if (!reset_simd_state)
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{
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FPURoundMode::SaveSIMDState();
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FPURoundMode::LoadDefaultSIMDState();
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reset_simd_state = true;
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}
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ReadDataFromFifo(fifo.CPReadPointer);
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s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, s_video_buffer_write_ptr), nullptr, false);
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}
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//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");
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if (fifo.CPReadPointer == fifo.CPEnd)
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fifo.CPReadPointer = fifo.CPBase;
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else
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fifo.CPReadPointer += 32;
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fifo.CPReadWriteDistance -= 32;
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}
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CommandProcessor::SetCPStatusFromGPU();
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if (reset_simd_state)
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{
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FPURoundMode::LoadSIMDState();
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}
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}
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// wake up GPU thread
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if (param.bCPUThread)
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{
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s_gpu_mainloop.Wakeup();
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}
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}
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void Fifo_UpdateWantDeterminism(bool want)
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{
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// We are paused (or not running at all yet), so
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// it should be safe to change this.
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const SCoreStartupParameter& param = SConfig::GetInstance().m_LocalCoreStartupParameter;
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bool gpu_thread = false;
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switch (param.m_GPUDeterminismMode)
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{
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case GPU_DETERMINISM_AUTO:
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gpu_thread = want;
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// Hack: For now movies are an exception to this being on (but not
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// to wanting determinism in general). Once vertex arrays are
|
|
// fixed, there should be no reason to want this off for movies by
|
|
// default, so this can be removed.
|
|
if (!NetPlay::IsNetPlayRunning())
|
|
gpu_thread = false;
|
|
|
|
break;
|
|
case GPU_DETERMINISM_NONE:
|
|
gpu_thread = false;
|
|
break;
|
|
case GPU_DETERMINISM_FAKE_COMPLETION:
|
|
gpu_thread = true;
|
|
break;
|
|
}
|
|
|
|
gpu_thread = gpu_thread && param.bCPUThread;
|
|
|
|
if (g_use_deterministic_gpu_thread != gpu_thread)
|
|
{
|
|
g_use_deterministic_gpu_thread = gpu_thread;
|
|
if (gpu_thread)
|
|
{
|
|
// These haven't been updated in non-deterministic mode.
|
|
s_video_buffer_seen_ptr = s_video_buffer_pp_read_ptr = s_video_buffer_read_ptr;
|
|
CopyPreprocessCPStateFromMain();
|
|
VertexLoaderManager::MarkAllDirty();
|
|
}
|
|
}
|
|
}
|
|
|
|
int Fifo_Update(int ticks)
|
|
{
|
|
const SCoreStartupParameter& param = SConfig::GetInstance().m_LocalCoreStartupParameter;
|
|
|
|
if (ticks == 0)
|
|
{
|
|
FlushGpu();
|
|
return param.iSyncGpuMaxDistance;
|
|
}
|
|
|
|
// GPU is sleeping, so no need for synchronization
|
|
if (s_gpu_mainloop.IsDone() || g_use_deterministic_gpu_thread)
|
|
{
|
|
if (s_sync_ticks.load() < 0)
|
|
{
|
|
int old = s_sync_ticks.fetch_add(ticks);
|
|
if (old < param.iSyncGpuMinDistance && old + ticks >= param.iSyncGpuMinDistance)
|
|
RunGpu();
|
|
}
|
|
return param.iSyncGpuMaxDistance;
|
|
}
|
|
|
|
int old = s_sync_ticks.fetch_add(ticks);
|
|
if (old < param.iSyncGpuMinDistance && old + ticks >= param.iSyncGpuMinDistance)
|
|
RunGpu();
|
|
|
|
if (s_sync_ticks.load() >= param.iSyncGpuMaxDistance)
|
|
{
|
|
while (s_sync_ticks.load() > 0)
|
|
{
|
|
s_sync_wakeup_event.Wait();
|
|
}
|
|
}
|
|
|
|
return param.iSyncGpuMaxDistance - s_sync_ticks.load();
|
|
}
|