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20fcfd0ed8
Makes the information panel self-contained. This was done first, as opposed to isolating the GameConfig panel--the first panel in the group--as this panel had code all over the place in ISOProperties, so I figured it'd be best to fix this one up first.
89 lines
1.8 KiB
C++
89 lines
1.8 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <wx/panel.h>
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class GameListItem;
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class wxButton;
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class wxChoice;
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class wxStaticBitmap;
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class wxStaticBoxSizer;
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class wxTextCtrl;
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namespace DiscIO
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{
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class IVolume;
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enum class Language;
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}
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class InfoPanel final : public wxPanel
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{
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public:
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InfoPanel(wxWindow* parent, wxWindowID id, const GameListItem& item,
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const std::unique_ptr<DiscIO::IVolume>& opened_iso);
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private:
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enum
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{
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ID_NAME = 10000,
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ID_GAME_ID,
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ID_COUNTRY,
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ID_MAKER_ID,
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ID_REVISION,
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ID_DATE,
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ID_FST,
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ID_MD5_SUM,
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ID_MD5_SUM_COMPUTE,
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ID_VERSION,
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ID_LANGUAGE,
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ID_SHORT_NAME,
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ID_MAKER,
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ID_COMMENT,
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ID_BANNER,
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IDM_SAVE_BANNER
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};
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void CreateGUI();
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void BindEvents();
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void LoadGUIData();
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void LoadISODetails();
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void LoadBannerDetails();
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void LoadBannerImage();
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wxStaticBoxSizer* CreateISODetailsSizer();
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wxStaticBoxSizer* CreateBannerDetailsSizer();
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wxChoice* CreateCommentLanguageChoice();
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void OnComputeMD5(wxCommandEvent&);
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void OnChangeBannerLanguage(wxCommandEvent&);
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void OnRightClickBanner(wxMouseEvent&);
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void OnSaveBannerImage(wxCommandEvent&);
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void ChangeBannerDetails(DiscIO::Language language);
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void EmitTitleChangeEvent(const wxString& new_title);
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const GameListItem& m_game_list_item;
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const std::unique_ptr<DiscIO::IVolume>& m_opened_iso;
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wxTextCtrl* m_internal_name;
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wxTextCtrl* m_game_id;
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wxTextCtrl* m_country;
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wxTextCtrl* m_maker_id;
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wxTextCtrl* m_revision;
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wxTextCtrl* m_date;
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wxTextCtrl* m_fst;
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wxTextCtrl* m_md5_sum;
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wxButton* m_md5_sum_compute;
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wxChoice* m_languages;
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wxTextCtrl* m_name;
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wxTextCtrl* m_maker;
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wxTextCtrl* m_comment;
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wxStaticBitmap* m_banner;
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};
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