dolphin/Source/Core/VideoCommon/VertexLoaderBase.h
Pokechu22 f749fcfa9f Convert CPMemory to BitField and enum class
Additionally, VCacheEnhance has been added to UVAT_group1.  According to YAGCD, this field is always 1.

TVtxDesc also now has separate low and high fields whose hex values correspond with the proper registers, instead of having one 33-bit value.  This change was made in a way that should be backwards-compatible.
2021-03-06 19:27:08 -08:00

93 lines
2.1 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <string>
#include "Common/CommonTypes.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/NativeVertexFormat.h"
class DataReader;
class VertexLoaderUID
{
std::array<u32, 5> vid;
size_t hash;
public:
VertexLoaderUID() {}
VertexLoaderUID(const TVtxDesc& vtx_desc, const VAT& vat)
{
vid[0] = vtx_desc.GetLegacyHex0();
vid[1] = vtx_desc.GetLegacyHex1();
vid[2] = vat.g0.Hex;
vid[3] = vat.g1.Hex;
vid[4] = vat.g2.Hex;
hash = CalculateHash();
}
bool operator==(const VertexLoaderUID& rh) const { return vid == rh.vid; }
size_t GetHash() const { return hash; }
private:
size_t CalculateHash() const
{
size_t h = SIZE_MAX;
for (auto word : vid)
{
h = h * 137 + word;
}
return h;
}
};
namespace std
{
template <>
struct hash<VertexLoaderUID>
{
size_t operator()(const VertexLoaderUID& uid) const { return uid.GetHash(); }
};
} // namespace std
class VertexLoaderBase
{
public:
static std::unique_ptr<VertexLoaderBase> CreateVertexLoader(const TVtxDesc& vtx_desc,
const VAT& vtx_attr);
virtual ~VertexLoaderBase() {}
virtual int RunVertices(DataReader src, DataReader dst, int count) = 0;
virtual bool IsInitialized() = 0;
// For debugging / profiling
std::string ToString() const;
virtual std::string GetName() const = 0;
// per loader public state
int m_VertexSize = 0; // number of bytes of a raw GC vertex
PortableVertexDeclaration m_native_vtx_decl{};
u32 m_native_components = 0;
// used by VertexLoaderManager
NativeVertexFormat* m_native_vertex_format = nullptr;
int m_numLoadedVertices = 0;
protected:
VertexLoaderBase(const TVtxDesc& vtx_desc, const VAT& vtx_attr);
void SetVAT(const VAT& vat);
// GC vertex format
TVtxAttr m_VtxAttr; // VAT decoded into easy format
TVtxDesc m_VtxDesc; // Not really used currently - or well it is, but could be easily avoided.
VAT m_vat;
};