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1a19a92943
Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
61 lines
1.1 KiB
C++
61 lines
1.1 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <vector>
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#include <QWidget>
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#include "Common/CommonTypes.h"
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#include "Core/PatchEngine.h"
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#ifdef USE_RETRO_ACHIEVEMENTS
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class HardcoreWarningWidget;
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#endif // USE_RETRO_ACHIEVEMENTS
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class QListWidget;
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class QListWidgetItem;
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class QPushButton;
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namespace UICommon
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{
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class GameFile;
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}
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class PatchesWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit PatchesWidget(const UICommon::GameFile& game);
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#ifdef USE_RETRO_ACHIEVEMENTS
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signals:
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void OpenAchievementSettings();
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#endif // USE_RETRO_ACHIEVEMENTS
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private:
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void CreateWidgets();
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void ConnectWidgets();
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void SavePatches();
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void Update();
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void UpdateActions();
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void OnItemChanged(QListWidgetItem*);
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void OnAdd();
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void OnRemove();
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void OnEdit();
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#ifdef USE_RETRO_ACHIEVEMENTS
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HardcoreWarningWidget* m_hc_warning;
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#endif // USE_RETRO_ACHIEVEMENTS
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QListWidget* m_list;
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QPushButton* m_add_button;
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QPushButton* m_edit_button;
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QPushButton* m_remove_button;
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std::vector<PatchEngine::Patch> m_patches;
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std::string m_game_id;
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u16 m_game_revision;
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};
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